13503
"This table was made by One3rd for the Steam version of Dead Rising 4."
FF0000
1
13500
"Enable camera script with [Page Dn]. Read *Table Extras* (bottom right button) for further details."
FF0000
1
13502
"***"
FF0000
1
13296
"FLY - No modifier"
0080FF
1
13290
"(Below, NUMPAD keys...)"
000000
1
13298
"MOVE: Forward, backward, left, right - 8, 5, 4, 6"
000000
1
13297
"FLY: Up, down - 9, 7"
000000
1
13292
"AIM - Use the Mouse to Look Around"
0080FF
1
13341
"ZOOM: In, out - NUMPAD Minus, NUMPAD PLUS (reset to 52: NUMPAD *)"
000000
1
13242
"TILT: Left, right - 1, 3 (reset: 2, set to 90 degrees: 0)"
000000
1
12211
"Camera [Page down]"
Auto Assembler Script
[ENABLE]
//alloc(newmem,256)
alloc(newmem,2048,"deadrising4.exe"+15E3F51)
label(returnhere)
label(exit)
label(pCamera)
registersymbol(pCamera)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pCamera],rdi
//movsd [rdi+30],xmm0
jmp exit
exit:
jmp returnhere
// Define variable
pCamera:
dd 0
//
"deadrising4.exe"+15E3F51:
jmp newmem
returnhere:
"deadrising4.exe"+15E3F59:
db 90 90 90
"deadrising4.exe"+15E3F7F:
db 90 90 90
[DISABLE]
dealloc(newmem)
//xz
"deadrising4.exe"+15E3F51:
movsd [rdi+30],xmm0
//y
"deadrising4.exe"+15E3F59:
mov [rdi+38],ecx
//fov
"deadrising4.exe"+15E3F7F:
mov [rdi+54],eax
unregistersymbol(pCamera)
{
// ORIGINAL CODE - INJECTION POINT: "deadrising4.exe"+15E3F51
"deadrising4.exe"+15E3F16: 0F 85 FB 00 00 00 - jne deadrising4.exe+15E4017
"deadrising4.exe"+15E3F1C: 80 3D 84 AB 27 01 00 - cmp byte ptr [deadrising4.exe+285EAA7],00
"deadrising4.exe"+15E3F23: 0F 85 EE 00 00 00 - jne deadrising4.exe+15E4017
"deadrising4.exe"+15E3F29: 48 8B 05 50 02 2C 01 - mov rax,[deadrising4.exe+28A4180]
"deadrising4.exe"+15E3F30: 80 B8 88 00 00 00 00 - cmp byte ptr [rax+00000088],00
"deadrising4.exe"+15E3F37: 0F 84 DA 00 00 00 - je deadrising4.exe+15E4017
"deadrising4.exe"+15E3F3D: E8 BE ED 2E FF - call deadrising4.exe+8D2D00
"deadrising4.exe"+15E3F42: 48 8B 15 37 02 2C 01 - mov rdx,[deadrising4.exe+28A4180]
"deadrising4.exe"+15E3F49: 48 8B D8 - mov rbx,rax
"deadrising4.exe"+15E3F4C: F2 0F 10 42 10 - movsd xmm0,[rdx+10]
// ---------- INJECTING HERE ----------
"deadrising4.exe"+15E3F51: F2 0F 11 47 30 - movsd [rdi+30],xmm0
// ---------- DONE INJECTING ----------
"deadrising4.exe"+15E3F56: 8B 4A 18 - mov ecx,[rdx+18]
"deadrising4.exe"+15E3F59: 89 4F 38 - mov [rdi+38],ecx
"deadrising4.exe"+15E3F5C: F2 0F 10 42 1C - movsd xmm0,[rdx+1C]
"deadrising4.exe"+15E3F61: F2 0F 11 47 3C - movsd [rdi+3C],xmm0
"deadrising4.exe"+15E3F66: 8B 4A 24 - mov ecx,[rdx+24]
"deadrising4.exe"+15E3F69: 89 4F 44 - mov [rdi+44],ecx
"deadrising4.exe"+15E3F6C: F2 0F 10 42 28 - movsd xmm0,[rdx+28]
"deadrising4.exe"+15E3F71: F2 0F 11 47 48 - movsd [rdi+48],xmm0
"deadrising4.exe"+15E3F76: 8B 42 30 - mov eax,[rdx+30]
"deadrising4.exe"+15E3F79: 89 47 50 - mov [rdi+50],eax
}
Toggle Activation
34
0
13262
"X"
Float
pCamera
30
Decrease Value
100
0,1
0
Increase Value
102
0,1
1
Increase Value
17
102
10
2
Decrease Value
17
100
10
3
Increase Value
18
102
0.1
4
Decrease Value
18
100
0.1
5
Toggle Activation
6
13264
"Z"
Float
pCamera
34
Increase Value
105
0,1
0
Decrease Value
103
0,1
1
Increase Value
17
105
10
2
Decrease Value
17
103
10
3
Increase Value
18
105
0.1
4
Decrease Value
18
103
0.1
5
13263
"Y"
Float
pCamera
38
Increase Value
104
0,1
0
Decrease Value
101
0,1
1
Increase Value
17
104
10
2
Decrease Value
17
101
10
3
Increase Value
18
104
0.1
4
Decrease Value
18
101
0.1
5
13268
"FOV (Deg)"
Float
pCamera
54
Decrease Value
109
0,5
0
Increase Value
107
0,5
1
Set Value
106
52
2
13217
"Game Speed [Page Up]"
000000
Auto Assembler Script
[ENABLE]
alloc(newmem,2048,"deadrising4.exe"+982A8B)
label(returnhere)
label(exit)
label(gameSpeed)
registersymbol(gameSpeed)
newmem:
mov [gameSpeed],rcx
mov eax,[rcx+00000200]
jmp exit
exit:
jmp returnhere
////
///
gameSpeed:
dd 0
///
"deadrising4.exe"+982A8B:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
"deadrising4.exe"+982A8B:
mov eax,[rcx+00000200]
unregistersymbol(gameSpeed)
{
// ORIGINAL CODE - INJECTION POINT: "deadrising4.exe"+982A8B
"deadrising4.exe"+982A5E: 0F 28 C8 - movaps xmm1,xmm0
"deadrising4.exe"+982A61: E8 9A 31 73 00 - call deadrising4.exe+10B5C00
"deadrising4.exe"+982A66: EB 15 - jmp deadrising4.exe+982A7D
"deadrising4.exe"+982A68: E8 13 C6 CA FF - call deadrising4.exe+62F080
"deadrising4.exe"+982A6D: 48 8B C8 - mov rcx,rax
"deadrising4.exe"+982A70: 48 8D 94 24 F0 00 00 00 - lea rdx,[rsp+000000F0]
"deadrising4.exe"+982A78: E8 83 6C CA FF - call deadrising4.exe+629700
"deadrising4.exe"+982A7D: 48 8B 0D 0C D3 B0 02 - mov rcx,[deadrising4.exe+348FD90]
"deadrising4.exe"+982A84: 48 8B 00 - mov rax,[rax]
"deadrising4.exe"+982A87: 48 89 46 20 - mov [rsi+20],rax
// ---------- INJECTING HERE ----------
"deadrising4.exe"+982A8B: 8B 81 00 02 00 00 - mov eax,[rcx+00000200]
// ---------- DONE INJECTING ----------
"deadrising4.exe"+982A91: 89 46 18 - mov [rsi+18],eax
"deadrising4.exe"+982A94: 40 38 A9 38 02 00 00 - cmp [rcx+00000238],bpl
"deadrising4.exe"+982A9B: 75 0A - jne deadrising4.exe+982AA7
"deadrising4.exe"+982A9D: 44 0F 2F 81 40 02 00 00 - comiss xmm8,[rcx+00000240]
"deadrising4.exe"+982AA5: 77 05 - ja deadrising4.exe+982AAC
"deadrising4.exe"+982AA7: BD 01 00 00 00 - mov ebp,00000001
"deadrising4.exe"+982AAC: 48 8B 3D 0D 6F 9F 02 - mov rdi,[deadrising4.exe+33799C0]
"deadrising4.exe"+982AB3: E8 C8 C5 CA FF - call deadrising4.exe+62F080
"deadrising4.exe"+982AB8: 48 8B C8 - mov rcx,rax
"deadrising4.exe"+982ABB: E8 60 69 CA FF - call deadrising4.exe+629420
}
Toggle Activation
33
1
13218
"P = Pause \ Shift+P = Unpause \ [ = 0.3 \ ] = 1 \ ALT+X = 0.3 \ Ctrl+F6 = 2"
8000FF
1
13219
"Game Speed"
Float
gameSpeed
200
Set Value
80
0.00005
Pause
0
Set Value
18
88
.3
3
Set Value
17
117
2
4
Set Value
219
0.3
slomo
5
Set Value
221
1
Unpause
6
Set Value
79
1
Unpause
1
13518
"<==== Testing, click to expand section ===="
1
13504
"junk1"
4 Bytes
8008EC2C
13505
"No description"
1
8 Bytes
378F38E0
13506
"No description"
4 Bytes
378F38E0
11488
"Change Resolution AOB Scanned"
Auto Assembler Script
[ENABLE]
//alloc(newmem,2048,"engine_x64_rwdi.dll"+7196C3)
aobscanmodule(pResAOB,engine_x64_rwdi.dll,8B 4D 00 8B 03 2B C1) // should be unique
//alloc(newmem,$1000,"engine_x64_rwdi.dll"+7196C3)
alloc(newmem,2048,"engine_x64_rwdi.dll")
label(returnhere)
label(exit)
label(pRes)
registersymbol(pRes)
registersymbol(pResAOB)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pRes],rbp
mov ecx,[rbp+00]
mov eax,[rbx]
jmp exit
exit:
jmp returnhere
//Define variable
pRes:
dd 0
//
pResAOB:
jmp newmem
returnhere:
[DISABLE]
dealloc(newmem)
pResAOB:
mov ecx,[rbp+00]
mov eax,[rbx]
unregistersymbol(pRes)
unregistersymbol(pResAOB)
{
// ORIGINAL CODE - INJECTION POINT: "engine_x64_rwdi.dll"+7196C3
"engine_x64_rwdi.dll"+719697: 44 39 89 90 04 00 00 - cmp [rcx+00000490],r9d
"engine_x64_rwdi.dll"+71969E: 0F 8E 9F 00 00 00 - jng engine_x64_rwdi.dll+719743
"engine_x64_rwdi.dll"+7196A4: 48 89 5C 24 10 - mov [rsp+10],rbx
"engine_x64_rwdi.dll"+7196A9: 45 8B D1 - mov r10d,r9d
"engine_x64_rwdi.dll"+7196AC: 0F 1F 40 00 - nop [rax+00]
"engine_x64_rwdi.dll"+7196B0: 48 8B 87 88 04 00 00 - mov rax,[rdi+00000488]
"engine_x64_rwdi.dll"+7196B7: 48 8B 1E - mov rbx,[rsi]
"engine_x64_rwdi.dll"+7196BA: 4D 8D 1C 02 - lea r11,[r10+rax]
"engine_x64_rwdi.dll"+7196BE: 48 85 DB - test rbx,rbx
"engine_x64_rwdi.dll"+7196C1: 74 64 - je engine_x64_rwdi.dll+719727
// ---------- INJECTING HERE ----------
"engine_x64_rwdi.dll"+7196C3: 8B 4D 00 - mov ecx,[rbp+00]
"engine_x64_rwdi.dll"+7196C6: 8B 03 - mov eax,[rbx]
// ---------- DONE INJECTING ----------
"engine_x64_rwdi.dll"+7196C8: 2B C1 - sub eax,ecx
"engine_x64_rwdi.dll"+7196CA: 99 - cdq
"engine_x64_rwdi.dll"+7196CB: 44 8B C0 - mov r8d,eax
"engine_x64_rwdi.dll"+7196CE: 41 8B 03 - mov eax,[r11]
"engine_x64_rwdi.dll"+7196D1: 2B C1 - sub eax,ecx
"engine_x64_rwdi.dll"+7196D3: 44 33 C2 - xor r8d,edx
"engine_x64_rwdi.dll"+7196D6: 44 2B C2 - sub r8d,edx
"engine_x64_rwdi.dll"+7196D9: 99 - cdq
"engine_x64_rwdi.dll"+7196DA: 33 C2 - xor eax,edx
"engine_x64_rwdi.dll"+7196DC: 2B C2 - sub eax,edx
}
11489
"Fullscreen Resolution Selector"
0000043800000780:1920x1080
0000087000000F00:3840x2160
00000B4000001400:5120x2880
00000C8000000960:2400x3200
0000115800000D02:3330x4440
00000F0000000F00:3840x3840
000007620000113A:4410x1890
0000087000001400:5120x2160
000006A4000013EC:5100x1700
000007D000001770:6000x2000
1
8 Bytes
pRes
0
11490
"Resolution X"
4 Bytes
pRes
0
11491
"Resolution Y"
4 Bytes
pRes
4
13511
"Health Value"
000000
Auto Assembler Script
[ENABLE]
alloc(newmem,2048,"deadrising4.exe"+81CF57)
label(returnhere)
label(exit)
label(Health)
registersymbol(Health)
newmem:
mov [Health],rax
mov ecx,[rax+18]
jmp deadrising4.frank_correctiveStorageSize+37218E
jmp exit
exit:
jmp returnhere
////
///
Health:
dd 0
///
"deadrising4.exe"+81CF57:
jmp newmem
returnhere:
[DISABLE]
dealloc(newmem)
"deadrising4.exe"+81CF57:
mov ecx,[rax+18]
jmp deadrising4.frank_correctiveStorageSize+37218E
unregistersymbol(Health)
13512
"toggle the value to freeze it"
8000FF
1
13513
"Health"
4 Bytes
Health
18
Set Value
80
0.00005
Pause
0
Set Value
18
88
.3
3
Set Value
17
117
2
4
Set Value
219
0.3
slomo
5
Set Value
221
1
Unpause
6
Set Value
16
80
1
Unpause
1
13514
"No description"
4 Bytes
9AC6F018
13515
"No description"
4 Bytes
EC481D7C
13516
"No description"
4 Bytes
EC8C70D0
13517
"No description"
4 Bytes
EC8C70D8
Code :movss xmm0,[rbx+14] - z-axis
deadrising4.exe+9860EA
F1
01
FF
50
48
CC
0F
10
43
14
F3
0F
5C
40
04
Code :movsd xmm0,[rdx+10]
deadrising4.exe+15E3F4C
2C
01
48
8B
D8
CC
0F
10
42
10
F2
0F
11
47
30
Code :movsd xmm0,[rsi+10]
deadrising4.exe+8F9842
FA
01
8B
46
18
CC
0F
10
46
10
89
44
24
50
49
Code :movsd xmm0,[rbx+10]
deadrising4.exe+FDC5A3
84
7C
04
00
00
CC
0F
10
43
10
48
8D
53
08
F2
Code :movsd [rbp+08],xmm0
deadrising4.exe+FDEA81
F2
0F
10
43
08
CC
0F
11
45
08
8B
43
10
89
45
Code :movsd [rbx+08],xmm0
deadrising4.exe+FACB2E
0F
28
7C
24
60
CC
0F
11
43
08
F3
0F
11
4C
24
Code :mulss xmm6,[rcx+0C]
deadrising4.exe+10E8CF6
44
0F
59
41
08
F3
0F
59
71
0C
F3
0F
59
79
10
Code :movss xmm2,[rcx+0C]
deadrising4.exe+10E8D35
41
28
89
41
54
F3
0F
10
51
0C
F3
0F
59
51
24
Code :movss xmm0,[rcx+0C]
deadrising4.exe+10E8D81
F3
0F
59
51
14
F3
0F
10
41
0C
F3
0F
59
41
18
Code :subss xmm0,[rcx+0C]
deadrising4.exe+10E9511
42
04
0F
57
C9
CC
0F
5C
41
0C
0F
29
74
24
70
Code :movsd xmm0,[rbx+08]
deadrising4.exe+FAD060
0F
11
44
24
40
CC
0F
10
43
08
F3
44
0F
10
7C
Code :movsd [rbx+08],xmm0
deadrising4.exe+FAD47A
20
8B
44
24
28
CC
0F
11
43
08
89
43
10
C6
43
Code :movsd xmm0,[rbp+08]
deadrising4.exe+FDEAFD
E8
D3
04
00
00
CC
0F
10
45
08
F2
41
0F
11
86
Code :movsd xmm0,[rbp+08]
deadrising4.exe+FDEDB4
E8
7C
02
00
00
CC
0F
10
45
08
48
8D
8C
24
D0
Code :movss xmm0,[rbx+14]
deadrising4.exe+FDC79E
83
DF
00
00
00
CC
0F
10
43
14
F3
0F
5C
83
CC
Code :movsd [rbx+10],xmm1
deadrising4.exe+FDC7E5
00
48
8D
4B
08
CC
0F
11
4B
10
0F
28
D0
8B
83
Code :movsd [rbp+08],xmm0 - write x
deadrising4.exe+FDEA81
F2
0F
10
43
08
CC
0F
11
45
08
8B
43
10
89
45
Code :movsd [rbx+08],xmm0
deadrising4.exe+FACB2E
0F
28
7C
24
60
CC
0F
11
43
08
F3
0F
11
4C
24
Code :movsd [rbx+08],xmm0
deadrising4.exe+FAD47A
20
8B
44
24
28
CC
0F
11
43
08
89
43
10
C6
43
Code :movsd [rbx+10],xmm1
deadrising4.exe+FDC7E5
00
48
8D
4B
08
CC
0F
11
4B
10
0F
28
D0
8B
83
Change of movsd xmm0,[rbx+08]
deadrising4.exe+FDEA7C
E8
74
8C
68
FF
F2
0F
10
43
08
F2
0F
11
45
08
Code :mov eax,[rbx+10] - after write
deadrising4.exe+FDEA86
F2
0F
11
45
08
8B
43
10
89
45
10
F2
0F
Code :movss [deadrising4.eyes_look_atStorageSize+7B3520],xmm0 - static time value?
deadrising4.exe+971691
0F
10
44
24
18
CC
0F
11
05
E7
8F
80
01
E8
E2
D9
CB
FF
Code :mov eax,[rcx+00000200] - time control
deadrising4.exe+982A8B
00
48
89
46
20
CC
81
00
02
00
00
89
46
18
40
38
Code :mulss xmm0,[rsi+00000200]
deadrising4.exe+98DDD4
E8
7C
7E
72
00
CC
0F
59
86
00
02
00
00
48
8D
4C
24
50
Code :movss [rcx+00000200],xmm1
deadrising4.exe+985790
CC
CC
CC
CC
CC
CC
0F
11
89
00
02
00
00
C3
CC
CC
CC
CC
Code :movss xmm0,[rax+00000200]
deadrising4.exe+658E2A4
0F
11
4C
24
30
CC
0F
10
80
00
02
00
00
F3
0F
11
44
24
Code :mov [rbp+10],eax - write y
deadrising4.exe+FDEA89
45
08
8B
43
10
89
45
10
F2
0F
10
43
14
Code :mov [rbx+10],eax
deadrising4.exe+FACB3D
28
8B
44
24
28
89
43
10
48
83
C4
70
5B
Code :mov [rbx+10],eax
deadrising4.exe+FAD47F
F2
0F
11
43
08
89
43
10
C6
43
38
00
45
Code :mov [rbx+18],eax
deadrising4.exe+FDC7F3
83
D0
3F
00
00
89
43
18
F2
0F
10
8B
D4
Code :movsd [rbp+08],xmm0 - xz
deadrising4.exe+FDEA81
F2
0F
10
43
08
F2
0F
11
45
08
8B
43
10
89
45
Code :movsd [rbx+08],xmm0
deadrising4.exe+FACB2E
0F
28
7C
24
60
F2
0F
11
43
08
F3
0F
11
4C
24
Code :movsd [rbx+08],xmm0
deadrising4.exe+FAD47A
20
8B
44
24
28
F2
0F
11
43
08
89
43
10
C6
43
Code :movsd [rbx+10],xmm1
deadrising4.exe+FDC7E5
00
48
8D
4B
08
F2
0F
11
4B
10
0F
28
D0
8B
83
Code :movsd [rbp+14],xmm0 - rot matrix
deadrising4.exe+FDEA91
F2
0F
10
43
14
F2
0F
11
45
14
8B
43
1C
89
45
Code :movsd [rbx+14],xmm0
deadrising4.exe+10E95D6
0F
28
44
24
50
F2
0F
11
43
14
0F
28
C4
F3
0F
Code :movsd [rbx+14],xmm1
deadrising4.exe+FAD48B
45
84
D2
74
15
F2
0F
11
4B
14
F2
0F
11
53
20
Code :movsd [rbx+1C],xmm1
deadrising4.exe+FDC7FE
8B
D4
3F
00
00
F2
0F
11
4B
1C
8B
83
DC
3F
00
Code :mov [rbp+1C],eax - rot matrix2
deadrising4.exe+FDEA99
90
90
8B
43
1C
89
45
1C
F2
0F
10
43
20
Code :mov [rbx+1C],eax
deadrising4.exe+10E9601
0F
11
54
24
38
89
43
1C
8B
44
24
38
F2
Code :mov [rbx+1C],edx
deadrising4.exe+FAD495
F2
0F
11
53
20
89
53
1C
44
89
4B
28
C6
Code :mov [rbp+2C],eax - write fov
deadrising4.exe+FDEAAF
45
28
8B
43
2C
89
45
2C
8B
43
30
89
45
Code :movss [rcx+2C],xmm1
deadrising4.exe+10E8C00
CC
CC
CC
CC
CC
F3
0F
11
49
2C
C3
CC
CC
CC
CC
Code :mov [rbx+34],eax
deadrising4.exe+FDC828
83
EC
3F
00
00
89
43
34
8B
83
F0
3F
00
Code :movsd [rbp+20],xmm0 - rot matrix3
deadrising4.exe+FDEAA1
F2
0F
10
43
20
F2
0F
11
45
20
8B
43
28
89
45
Code :movsd [rbx+20],xmm0
deadrising4.exe+10E9608
1C
8B
44
24
38
F2
0F
11
43
20
89
43
28
48
81
Code :movsd [rbx+20],xmm0
deadrising4.exe+FACD9A
5B
A0
0F
14
C2
F2
0F
11
43
20
F3
44
0F
11
54
Code :movsd [rbx+20],xmm2
deadrising4.exe+FAD490
F2
0F
11
4B
14
F2
0F
11
53
20
89
53
1C
44
89
Code :movsd [rbx+28],xmm0
deadrising4.exe+FDC814
83
E0
3F
00
00
F2
0F
11
43
28
8B
83
E8
3F
00
Code :mov [rbp+28],eax - rot matrix4
deadrising4.exe+FDEAA9
45
20
8B
43
28
89
45
28
8B
43
2C
89
45
Code :mov [rbx+28],eax
deadrising4.exe+10E960D
F2
0F
11
43
20
89
43
28
48
81
C4
80
00
Code :mov [rbx+28],eax
deadrising4.exe+FACDAF
45
0F
28
53
B0
89
43
28
49
8B
E3
5B
C3
Code :mov [rbx+28],r9d
deadrising4.exe+FAD498
53
20
89
53
1C
44
89
4B
28
C6
43
38
00
84
Code :mov [rbx+30],eax
deadrising4.exe+FDC81F
83
E8
3F
00
00
89
43
30
8B
83
EC
3F
00
Code :movsd xmm0,[rdx+10] reads xz
deadrising4.exe+15E3F4C
2C
01
48
8B
D8
F2
0F
10
42
10
F2
0F
11
47
30
Code :movsd [rdi+30],xmm0 - writes xz
deadrising4.exe+15E3F51
F2
0F
10
42
10
F2
0F
11
47
30
8B
4A
18
89
4F
Code :mov [rdi+38],ecx - writes y
deadrising4.exe+15E3F59
47
30
8B
4A
18
89
4F
38
F2
0F
10
42
1C
Code :mov [rdi+54],eax - writes fov
deadrising4.exe+15E3F7F
47
50
8B
42
34
89
47
54
8B
42
38
89
47
Code :movsd [rdi+3C],xmm0 - writes r1
deadrising4.exe+15E3F61
F2
0F
10
42
1C
F2
0F
11
47
3C
8B
4A
24
89
4F
Code :mov ecx,[rcx+rax] - junk 4bytes
deadrising4.exe+11B9B00
10
49
8B
42
20
8B
0C
01
41
89
0B
B1
01
Code :mov ecx,[rax+18] - health
deadrising4.exe+81CF57
48
85
C0
74
05
8B
48
18
EB
02
33
C9
66
Code :mov eax,[rax+18]
deadrising4.exe+81CF12
48
85
C0
74
08
8B
40
18
48
83
C4
28
C3
Code :mov edi,[rax+18]
deadrising4.exe+81F4CA
48
85
C0
74
05
8B
78
18
EB
02
8B
FB
E8
This table is for DeadRising 4. It adds a camera with FOV
Screenshooting Notes
=====================
1. HUD can be disabled in game. Go to Options > Heads Up Display and turn Cinematic Mode Off.
2. Game does hotsample with SRWE minus some realestate for the window borders. Not sure if this works with the hud toggle.
==============================