11830
"--------- TRON: Evolution ---------"
80000008
1
12251
"Camera [Page Dn] (AOB to camera)"
80000008
Auto Assembler Script
[ENABLE]
aobscan(aobCamera, 60 2B F4 01 ?? ?? 01 00 04 00 10 00 01 00 00 02)
label(_aobCamera)
registersymbol(_aobCamera)
// old AOB to camera structure 60 2B F4 01 ?? ?? 01 00 04 00 10 00 01 00 00 02
// alternate. base+1f0. 00 00 B4 42 11 00 00 00 00 00 ?? 42 8F AA AA 3F 8F AA AA 3F 00 00
aobCamera:
_aobCamera:
[DISABLE]
unregistersymbol(_aobCamera)
Toggle Activation
34
0
12252
"base camera structure"
80000008
Float
_aobCamera
11819
"X [Numpad 4,6]"
80000008
Float
_aobCamera+310
Decrease Value
100
5
0
Increase Value
102
5
1
Increase Value
17
102
50
2
Decrease Value
17
100
50
3
Increase Value
18
102
1
4
Decrease Value
18
100
1
5
11818
"Y [Numpad 2,8]"
80000008
Float
_aobCamera+314
Increase Value
104
5
0
Decrease Value
98
5
1
Increase Value
17
104
50
2
Decrease Value
17
98
50
3
Increase Value
18
104
1
4
Decrease Value
18
98
1
5
11817
"Z [Numpad 3,9]"
80000008
Float
_aobCamera+318
Increase Value
105
5
0
Decrease Value
99
5
1
Increase Value
17
105
40
2
Decrease Value
17
99
40
3
Increase Value
18
105
1
4
Decrease Value
18
99
1
5
11825
"Y Rotation [arrow keys]"
80000008
4 Bytes
_aobCamera+31c
Increase Value
38
1000
0
Decrease Value
40
1000
1
Increase Value
17
38
5000
4
Decrease Value
17
40
5000
5
Increase Value
18
38
100
2
Decrease Value
18
40
100
3
11826
"X Rotation [arrow keys]"
80000008
4 Bytes
_aobCamera+320
Increase Value
39
1000
2
Decrease Value
37
1000
3
Increase Value
17
39
5000
4
Decrease Value
17
37
5000
5
Increase Value
18
39
100
0
Decrease Value
18
37
100
1
11827
"Tilt [-,=]"
80000008
4 Bytes
_aobCamera+324
Increase Value
189
250
0
Decrease Value
187
250
1
Set Value
18
187
0
2
11829
"FOV [KP_Minus, KP_Plus]"
80000008
Float
_aobCamera+1F8
Decrease Value
109
2
0
Increase Value
107
2
1
12298
"Post Processing [Page Up] AOB"
80000008
Auto Assembler Script
[ENABLE]
aobscan(DOFEnable, 50 44 C3 01 A? 2B 01 00 18 00 10 00 00 00 07)
label(_DOFEnable)
registersymbol(_DOFEnable)
DOFEnable+3c:
_DOFEnable:
[DISABLE]
unregistersymbol(_DOFEnable)
Toggle Activation
33
0
12299
"[--- DOF Effect Enable [P] ---]"
0000FF
Byte
_DOFEnable
Set Value
80
3
0
Set Value
16
80
7
1
12300
"DOF Focus Distance [ [ ] (default=800)"
80000008
Float
_DOFEnable+44
Increase Value
219
20
0
Decrease Value
16
219
20
1
Decrease Value
17
16
219
1
2
Increase Value
17
219
1
3
12301
"DOF Focus Inner Radius [ ] ] (default=400)"
80000008
Float
_DOFEnable+40
Increase Value
221
20
0
Decrease Value
16
221
20
1
Decrease Value
17
16
221
1
2
Increase Value
17
221
1
3
12302
"DOF MaxNearBlurAmount [;] (default=1)"
80000008
Float
_DOFEnable+30
Increase Value
186
0.01
0
Decrease Value
16
186
0.01
1
Set Value
18
186
0
2
Set Value
17
186
1
3
12303
"DOF MaxFarBlurAmount ['] (default=1)"
80000008
Float
_DOFEnable+34
Increase Value
222
0.01
0
Decrease Value
16
222
0.01
1
Set Value
18
222
0
2
Set Value
17
222
1
3
12304
"DOF FallOffExponent [/] (default=2)"
80000008
Float
_DOFEnable+28
Increase Value
191
0.05
0
Decrease Value
16
191
0.05
1
12305
"DOF BlurKernelSize - [\] (default=16, 0 - 64)"
80000008
Float
_DOFEnable+2c
Increase Value
220
0.25
0
Decrease Value
16
220
0.25
1
12306
"[--- Bloom Settings ---]"
0000FF
1
12307
"BlurBloomKernelSize (default=1)"
80000008
Float
_DOFEnable+58
12308
"BloomScale (default=1)"
80000008
Float
_DOFEnable+54
12309
"[--- ToneMap Settings ---]"
0000FF
1
12310
"SceneShadows BLU (default=0)"
80000008
Float
_DOFEnable+88
12311
"SceneShadows RED (default=0)"
80000008
Float
_DOFEnable+8c
12312
"SceneShadows GRN (default=-0.003)"
80000008
Float
_DOFEnable+90
12313
"HighLights RED (default=0.8)"
80000008
Float
_DOFEnable+94
12314
"HighLights GRN (default=0.8)"
80000008
Float
_DOFEnable+98
12315
"HighLights BLU (default=0.8)"
80000008
Float
_DOFEnable+9c
12316
"MidTones BLU (default=1.3)"
80000008
Float
_DOFEnable+a0
12317
"MidTones RED (default=1.3)"
80000008
Float
_DOFEnable+a4
12318
"MidTones GRN (default=1.3)"
80000008
Float
_DOFEnable+a8
12319
"SceneDesaturation (default=0.0)"
80000008
Float
_DOFEnable+ac
12342
" BACKUP SCRIPTS"
0000FF
1
12259
"Camera BACKUP (opcode - doesn't work in cutscenes)"
80000008
Auto Assembler Script
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(exit)
label(pCamera)
registersymbol(pCamera)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pCamera],eax
mov ecx,[eax+00000310]
jmp exit
exit:
jmp returnhere
// Define variable
pCamera:
dd 0
//
"GridGame.exe"+79FD93:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
"GridGame.exe"+79FD93:
mov ecx,[eax+00000310]
unregistersymbol(pCamera)
12260
"X [Numpad 4,6]"
80000008
Float
pCamera
310
Decrease Value
100
5
0
Increase Value
102
5
1
Increase Value
17
102
50
2
Decrease Value
17
100
50
3
Increase Value
18
102
1
4
Decrease Value
18
100
1
5
12261
"Y [Numpad 2,8]"
80000008
Float
pCamera
FFFFFFF8
Increase Value
104
5
0
Decrease Value
98
5
1
Increase Value
17
104
50
2
Decrease Value
17
98
50
3
Increase Value
18
104
1
4
Decrease Value
18
98
1
5
12262
"Z [Numpad 3,9]"
80000008
Float
pCamera
FFFFFFFC
Increase Value
105
5
0
Decrease Value
99
5
1
Increase Value
17
105
40
2
Decrease Value
17
99
40
3
Increase Value
18
105
1
4
Decrease Value
18
99
1
5
12263
"Y Rotation [arrow keys]"
80000008
4 Bytes
pCamera
0
Increase Value
38
1000
0
Decrease Value
40
1000
1
Increase Value
17
38
5000
4
Decrease Value
17
40
5000
5
Increase Value
18
38
100
2
Decrease Value
18
40
100
3
12264
"X Rotation [arrow keys]"
80000008
4 Bytes
pCamera
4
Increase Value
39
1000
2
Decrease Value
37
1000
3
Increase Value
17
39
5000
4
Decrease Value
17
37
5000
5
Increase Value
18
39
100
0
Decrease Value
18
37
100
1
12265
"Tilt [-,=]"
80000008
4 Bytes
pCamera
8
Increase Value
189
250
0
Decrease Value
187
250
1
Set Value
18
187
0
2
12266
"FOV [KP_Minus, KP_Plus]"
80000008
Float
pCamera
FFFFFEE8
Decrease Value
109
2
0
Increase Value
107
2
1
12294
"Post Processing [Del] (only tonemap working so far)"
80000008
Auto Assembler Script
[ENABLE]
alloc(newmem1,2048)
label(returnhere)
label(exit)
label(DOFEnable1)
registersymbol(DOFEnable1)
newmem1: //this is allocated memory, you have read,write,execute access
//place your code here
mov [DOFEnable1],ecx
mov eax,[ecx+3C]
jne GridGame.AK::Monitor::SetLocalOutput+AF0AA
exit:
jmp returnhere
// Define variable
DOFEnable1:
dd 0
//
"GridGame.exe"+450C23:
jmp newmem1
returnhere:
[DISABLE]
dealloc(newmem1)
"GridGame.exe"+450C23:
mov eax,[ecx+3C]
jne GridGame.AK::Monitor::SetLocalOutput+AF0AA
unregistersymbol(DOFEnable1)
12099
"[--- DOF Effect Enable [P] ---]"
0000FF
Byte
DOFEnable1
3C
Set Value
80
3
0
Set Value
16
80
7
1
11869
"DOF Focus Distance [ [ ] (default=800)"
80000008
Float
DOFEnable1
80
Increase Value
219
20
0
Decrease Value
16
219
20
1
Decrease Value
17
16
219
1
2
Increase Value
17
219
1
3
11871
"DOF Focus Inner Radius [ ] ] (default=400)"
80000008
Float
DOFEnable1
7C
Increase Value
221
20
0
Decrease Value
16
221
20
1
Decrease Value
17
16
221
1
2
Increase Value
17
221
1
3
11921
"DOF MaxNearBlurAmount [;] (default=1)"
80000008
Float
DOFEnable1
6C
Increase Value
186
0.01
0
Decrease Value
16
186
0.01
1
Set Value
18
186
0
2
Set Value
17
186
1
3
11922
"DOF MaxFarBlurAmount ['] (default=1)"
80000008
Float
DOFEnable1
70
Increase Value
222
0.01
0
Decrease Value
16
222
0.01
1
Set Value
18
222
0
2
Set Value
17
222
1
3
11876
"DOF FallOffExponent [/] (default=2)"
80000008
Float
DOFEnable1
64
Increase Value
191
0.05
0
Decrease Value
16
191
0.05
1
11872
"DOF BlurKernelSize - [\] (default=16, 0 - 64)"
80000008
Float
DOFEnable1
68
Increase Value
220
0.25
0
Decrease Value
16
220
0.25
1
12205
"[--- Bloom Settings ---]"
0000FF
1
12203
"BlurBloomKernelSize (default=1)"
80000008
Float
DOFEnable1
94
12202
"BloomScale (default=1)"
80000008
Float
DOFEnable1
90
12115
"[--- ToneMap Settings ---]"
0000FF
1
12123
"SceneShadows BLU (default=0)"
80000008
Float
DOFEnable1
C4
12124
"SceneShadows RED (default=0)"
80000008
Float
DOFEnable1
C8
12125
"SceneShadows GRN (default=-0.003)"
80000008
Float
DOFEnable1
CC
12120
"HighLights RED (default=0.8)"
80000008
Float
DOFEnable1
D0
12121
"HighLights GRN (default=0.8)"
80000008
Float
DOFEnable1
D4
12122
"HighLights BLU (default=0.8)"
80000008
Float
DOFEnable1
D8
12117
"MidTones BLU (default=1.1)"
80000008
Float
DOFEnable1
DC
12118
"MidTones RED (default=1.1)"
80000008
Float
DOFEnable1
E0
12119
"MidTones GRN (default=1.1)"
80000008
Float
DOFEnable1
E4
12116
"SceneDesaturation (default=0.0)"
80000008
Float
DOFEnable1
E8
12320
"Post Processing [Del] (alternate opcode)"
80000008
Auto Assembler Script
[ENABLE]
alloc(newmem1,2048)
label(returnhere)
label(exit)
label(DOFEnable1)
registersymbol(DOFEnable1)
newmem1: //this is allocated memory, you have read,write,execute access
//place your code here
mov [DOFEnable1],ecx
mov ecx,[ecx+3C]
add ecx,ecx
exit:
jmp returnhere
// Define variable
DOFEnable1:
dd 0
//
"GridGame.exe"+450C4F:
jmp newmem1
returnhere:
[DISABLE]
dealloc(newmem1)
"GridGame.exe"+450C4F:
mov ecx,[ecx+3C]
add ecx,ecx
unregistersymbol(DOFEnable1)
12321
"[--- DOF Effect Enable [P] ---]"
0000FF
Byte
DOFEnable1
3C
Set Value
80
3
0
Set Value
16
80
7
1
12322
"DOF Focus Distance [ [ ] (default=800)"
80000008
Float
DOFEnable1
80
Increase Value
219
20
0
Decrease Value
16
219
20
1
Decrease Value
17
16
219
1
2
Increase Value
17
219
1
3
12323
"DOF Focus Inner Radius [ ] ] (default=400)"
80000008
Float
DOFEnable1
7C
Increase Value
221
20
0
Decrease Value
16
221
20
1
Decrease Value
17
16
221
1
2
Increase Value
17
221
1
3
12324
"DOF MaxNearBlurAmount [;] (default=1)"
80000008
Float
DOFEnable1
6C
Increase Value
186
0.01
0
Decrease Value
16
186
0.01
1
Set Value
18
186
0
2
Set Value
17
186
1
3
12325
"DOF MaxFarBlurAmount ['] (default=1)"
80000008
Float
DOFEnable1
70
Increase Value
222
0.01
0
Decrease Value
16
222
0.01
1
Set Value
18
222
0
2
Set Value
17
222
1
3
12326
"DOF FallOffExponent [/] (default=2)"
80000008
Float
DOFEnable1
64
Increase Value
191
0.05
0
Decrease Value
16
191
0.05
1
12327
"DOF BlurKernelSize - [\] (default=16, 0 - 64)"
80000008
Float
DOFEnable1
68
Increase Value
220
0.25
0
Decrease Value
16
220
0.25
1
12328
"[--- Bloom Settings ---]"
0000FF
1
12329
"BlurBloomKernelSize (default=1)"
80000008
Float
DOFEnable1
94
12330
"BloomScale (default=1)"
80000008
Float
DOFEnable1
90
12331
"[--- ToneMap Settings ---]"
0000FF
1
12332
"SceneShadows BLU (default=0)"
80000008
Float
DOFEnable1
C4
12333
"SceneShadows RED (default=0)"
80000008
Float
DOFEnable1
C8
12334
"SceneShadows GRN (default=-0.003)"
80000008
Float
DOFEnable1
CC
12335
"HighLights RED (default=0.8)"
80000008
Float
DOFEnable1
D0
12336
"HighLights GRN (default=0.8)"
80000008
Float
DOFEnable1
D4
12337
"HighLights BLU (default=0.8)"
80000008
Float
DOFEnable1
D8
12338
"MidTones BLU (default=1.1)"
80000008
Float
DOFEnable1
DC
12339
"MidTones RED (default=1.1)"
80000008
Float
DOFEnable1
E0
12340
"MidTones GRN (default=1.1)"
80000008
Float
DOFEnable1
E4
12341
"SceneDesaturation (default=0.0)"
80000008
Float
DOFEnable1
E8
Code :mov eax,[esi+ecx*4-0C] - x
73A0AF68
MSVCR90.dll
3AF68
F0
89
44
8F
F0
8B
44
8E
F4
89
44
8F
F4
8B
Code :lea esi,[esp+40]
013A5342
GridGame.exe
FA5342
9B
0C
03
00
00
8D
74
24
40
F3
A5
0F
84
81
Code :mov ecx,[eax+00000310]
00B9FD93
GridGame.exe
79FD93
00
85
C0
74
14
8B
88
10
03
00
00
8B
90
14
03
00
Code :fld dword ptr [eax] - fov
004A4B9C
GridGame.exe
A4B9C
0F
8B
44
24
08
D9
00
8B
4C
24
04
D9
Code :fstp dword ptr [ecx]
004A4BA2
GridGame.exe
A4BA2
00
8B
4C
24
04
D9
19
C2
14
00
8B
51
Code :mov eax,[esi+ecx*4-0C] - rotx
73A0AF68
MSVCR90.dll
3AF68
F0
89
44
8F
F0
8B
44
8E
F4
89
44
8F
F4
8B
Code :lea esi,[esp+40]
013A5342
GridGame.exe
FA5342
9B
0C
03
00
00
8D
74
24
40
F3
A5
0F
84
81
Code :mov eax,[ecx+3C] - worldsettings?
00850C23
GridGame.exe
450C23
83
E2
01
0B
C2
8B
41
3C
75
02
D1
E8
83
Code :test byte ptr [ebp+3C],04
00B4A77A
GridGame.exe
74A77A
1C
3B
C7
74
06
F6
45
3C
04
75
02
33
C0
8B
Code :mov ecx,[ecx+3C]
00850C4F
GridGame.exe
450C4F
0B
D6
89
50
04
8B
49
3C
03
C9
33
CA
83
Code :movss xmm0,[edi+64] - dof
00509AD3
GridGame.exe
109AD3
10
40
24
EB
05
F3
0F
10
47
64
F3
0F
11
46
08
Code :mov eax,[ecx+3C] - worldsettings
00850C23
GridGame.exe
450C23
83
E2
01
0B
C2
8B
41
3C
75
02
D1
E8
83
Code :test byte ptr [ebp+3C],04
00B4A77A
GridGame.exe
74A77A
1C
3B
C7
74
06
F6
45
3C
04
75
02
33
C0
8B
Code :mov ecx,[ecx+3C]
00850C4F
GridGame.exe
450C4F
0B
D6
89
50
04
8B
49
3C
03
C9
33
CA
83
Code :and [eax],ecx
004AB438
GridGame.exe
AB438
44
24
30
F7
D1
21
08
EB
0C
8B
96
84
Code :or [eax],edx
004AB446
GridGame.exe
AB446
00
8B
44
24
30
09
10
8D
4C
24
10
C7
_aobCamera
3B670600