3
"Enable"
000080
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(ammoClipReadAOB,C2 04 00 8B 77 0C)
registersymbol(ammoClipReadAOB)
aobscan(itemReadAOB,83 C8 FF 5E C3 8B 46 0C 5E C3)
registersymbol(itemReadAOB)
aobscan(healthChkZeroAOB,83 B8 08 1A 00 00 00 7E 72)
registersymbol(healthChkZeroAOB)
aobscan(herbReadAOB,8B 46 0C 03 D8 83 C7 04 4D 75 D2 5F 5E 5D 8B C3 5B C3)
registersymbol(herbReadAOB)
aobscan(healthChkZero2AOB,83 BE 08 1A 00 00 00 7E 38 8B)
registersymbol(healthChkZero2AOB)
aobscan(BPPushOnSkillMenuAccessAOB,FF B0 88 0E 00 00 68 ** ** ** ** 6A 04 6A FF 6A 0F E8 ** ** ** ** 50 56 E8 ** ** ** ** 83 C4 10 8B)
registersymbol(BPPushOnSkillMenuAccessAOB)
aobscan(weaponTypeReadOnBenchAccessAOB,FF 76 04 ** ** ** ** ** ** E8 ** ** ** ** 66 0F 6E C0 F3 0F E6 C0)
registersymbol(weaponTypeReadOnBenchAccessAOB)
aobscan(storyPartsReadOnBenchAccessAOB,0F B6 BC 18 E6 03 00 00 85 FF)
registersymbol(storyPartsReadOnBenchAccessAOB)
aobscan(characterModelInfoRegisterAOB,6A 00 6A 00 57 6A 06)
registersymbol(characterModelInfoRegisterAOB)
aobscan(healthReadInRaidAOB,83 BF 08 1A 00 00 00 7E 49)
registersymbol(healthReadInRaidAOB)
aobscan(ammoPouchReadInRaidAOB,8B 47 0C 03 D8 8B)
registersymbol(ammoPouchReadInRaidAOB)
aobscan(SPReadOnSkillMenuAccessAOB,8B 80 EC 00 00 00 5E C2 04 00)
registersymbol(SPReadOnSkillMenuAccessAOB)
/*aobscan(skillsLvlReadOnSkillsMenuChangeAOB,79 09 8B 84 B0 D0 24 00 00 EB 13 51)
registersymbol(skillsLvlReadOnSkillsMenuChangeAOB)*/
aobscan(gameTimeReadAOB,D9 84 08 D4 F0 10 00 C2 04 00)
registersymbol(gameTimeReadAOB)
aobscan(raidWeaponBoxBaseReadAOB,8B 0D ** ** ** ** 50 8D 49 20 E8 ** ** ** ** 8B 40 08 85 C0 74 01 47 ** ** ** 4B)
registersymbol(raidWeaponBoxBaseReadAOB)
aobscan(raidModelReadOnMissionStartAOB,8B 80 A8 07 00 00 50 89 44 24 14 E8)
registersymbol(raidModelReadOnMissionStartAOB)
aobscan(highlightedFloorItemIDReadAOB,0F B7 86 86 00 00 00 6A 00)
registersymbol(highlightedFloorItemIDReadAOB)
aobscan(campaignCharactersBaseReadAOB,8B 0D ** ** ** ** E8 ** ** ** ** 84 C0 75 7D)
registersymbol(campaignCharactersBaseReadAOB)
aobscan(charCameraHeightReadAOB,F3 0F 10 83 6C 25 00 00 F3 0F 10 96 E4 00 00 00 0F 2F C2)
registersymbol(charCameraHeightReadAOB)
label(bInfHealth)
registersymbol(bInfHealth)
label(iMinHealth)
registersymbol(iMinHealth)
label(pAmmoClip)
registersymbol(pAmmoClip)
label(pAmmoPouch)
registersymbol(pAmmoPouch)
label(pPlayers)
registersymbol(pPlayers)
label(pHerb)
registersymbol(pHerb)
label(pBP)
registersymbol(pBP)
label(pEquippedWeapons)
registersymbol(pEquippedWeapons)
label(pStoryWeaponBoxBase)
registersymbol(pStoryWeaponBoxBase)
label(pSkillsBase)
registersymbol(pSkillsBase)
label(pHighlightedFloorItem)
registersymbol(pHighlightedFloorItem)
label(pRaidBase)
registersymbol(pRaidBase)
label(pRaidBase2)
registersymbol(pRaidBase2)
label(pCampaignCharactersBase)
registersymbol(pCampaignCharactersBase)
label(pCamera)
registersymbol(pCamera)
globalalloc(pInventory1,96)
globalalloc(pInventory2,96)
globalalloc(pGameTime,40)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(newmem2)
label(returnhere2)
label(originalcode2)
label(exit2)
label(isammopouchread2)
label(isinventory12)
label(isinventory22)
label(newmem6)
label(returnhere6)
label(originalcode6)
label(exit6)
label(infhealthoff6)
label(newmem11)
label(returnhere11)
label(originalcode11)
label(exit11)
label(newmem17)
label(returnhere17)
label(originalcode17)
label(exit17)
label(infhealthoff17)
label(newmem24)
label(returnhere24)
label(originalcode24)
label(exit24)
label(newmem32)
label(returnhere32)
label(originalcode32)
label(exit32)
label(newmem41)
label(returnhere41)
label(originalcode41)
label(exit41)
label(newmem51)
label(returnhere51)
label(originalcode51)
label(exit51)
label(newmem62)
label(returnhere62)
label(originalcode62)
label(exit62)
label(newmem74)
label(returnhere74)
label(originalcode74)
label(exit74)
label(newmem87)
label(returnhere87)
label(originalcode87)
label(exit87)
/*label(newmem101)
label(returnhere101)
label(originalcode101)
label(exit101)*/
label(newmem116)
label(returnhere116)
label(originalcode116)
label(exit116)
label(newmem132)
label(returnhere132)
label(originalcode132)
label(exit132)
label(newmem149)
label(returnhere149)
label(originalcode149)
label(exit149)
label(pplayerchkloop149)
label(assigncamerabase149))
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
add esp,04//
test al,al//
jne originalcode
mov [pAmmoClip+edx*4],edi
originalcode:
//add esp,04
//test al,al
exit:
jmp returnhere
///
newmem2:
test edx,edx
jz isammopouchread2
cmp edx,1
je isammopouchread2
cmp [esp+8],0
je isinventory12
cmp [esp+8],1
je isinventory22
jmp originalcode2
isammopouchread2:
cmp [esi+5],02
jne originalcode2
mov [pAmmoPouch+edx*2],esi
jmp originalcode2
isinventory12:
cmp ebx,15
jge originalcode2
mov eax,[esi+0C]
mov [pInventory1+ebx*4],esi
jmp originalcode2
isinventory22:
cmp ebx,15
jge originalcode2
mov eax,[esi+0C]
mov [pInventory2+ebx*4],esi
jmp originalcode2
originalcode2:
mov eax,[esi+0C]
pop esi
ret
exit2:
jmp returnhere2
///
newmem6:
mov [pPlayers+edi*4],eax
push ebx
cmp byte ptr [bInfHealth],1
jne infhealthoff6
mov ebx,[iMinHealth]
cmp [eax+1a08],ebx
jge originalcode6
mov [eax+1a08],ebx
jmp originalcode6
infhealthoff6:
//push ecx
//mov ecx,#1000
//mov ebx,#700
//cmp edi,0
//cmove ebx,ecx
//mov dword ptr [eax+1a0c],ebx
//pop ecx
originalcode6:
pop ebx//
cmp dword ptr [eax+00001A08],00
exit6:
jmp returnhere6
///
newmem11:
add esp,04//
test al,al//
jne originalcode11
mov [pHerb+edx*4],esi
originalcode11:
//add esp,04
//test al,al
exit11:
jmp returnhere11
///
newmem17:
mov [pPlayers+ebx*4],esi
push edx
cmp byte ptr [bInfHealth],1
jne infhealthoff17
mov edx,[iMinHealth]
cmp [esi+1a08],edx
jge originalcode17
mov [esi+1a08],edx
jmp originalcode17
infhealthoff17:
//push ecx
//mov ecx,#1000
//mov edx,#700
//cmp ebx,0
//cmove edx,ecx
//mov dword ptr [esi+1a0c],edx
//pop ecx
originalcode17:
pop edx//
cmp dword ptr [esi+00001A08],00
exit17:
jmp returnhere17
///
newmem24:
mov [pBP],eax
originalcode24:
push [eax+00000E88]
exit24:
jmp returnhere24
///
newmem32: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pEquippedWeapons+ebx*4],esi
originalcode32:
movd xmm0,eax
cvtdq2pd xmm0,xmm0
exit32:
jmp returnhere32
///
newmem41:
mov [pStoryWeaponBoxBase],eax
originalcode41:
movzx edi,byte ptr [eax+ebx+000003E6]
exit41:
jmp returnhere41
///
newmem51:
mov [pPlayers+ebx*4],edi
originalcode51:
push 00
push 00
push edi
exit51:
jmp returnhere51
///
newmem62:
mov [pPlayers],edi
originalcode62:
cmp dword ptr [edi+00001A08],00
exit62:
jmp returnhere62
///
newmem74:
add esp,04//
test al,al//
jne originalcode74
cmp byte ptr [edi+5],03
je originalcode74
mov [pAmmoPouch],edi
originalcode74:
test al,al//
//add esp,04
//test al,al
exit74:
jmp returnhere74
///
newmem87:
mov [pSkillsBase],eax
originalcode87:
mov eax,[eax+000000EC]
exit87:
jmp returnhere87
///
/*newmem101:
jns skillsLvlReadOnSkillsMenuChangeAOB+b//
mov eax,[eax+esi*4+24d0]//
mov [pSkillsBase],eax
originalcode101:
//jns skillsLvlReadOnSkillsMenuChangeAOB+b //rerev2.exe+5DF6D9
//mov eax,[eax+esi*4+000024D0]
exit101:
jmp returnhere101*/
///
newmem116:
cmp esi,#40
jg originalcode116
push eax
lea eax,[eax+ecx+10f0d4]
mov [pGameTime+esi*4],eax
pop eax
originalcode116:
fld dword ptr [eax+ecx+0010F0D4]
exit116:
jmp returnhere116
///
newmem132: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pHighlightedFloorItem],esi
originalcode132:
movzx eax,word ptr [esi+00000086]
exit132:
jmp returnhere132
///
newmem149:
mov edi,[ebp-30]
xor ecx,ecx
pplayerchkloop149:
cmp [pPlayers+ecx*4],edi
je assigncamerabase149
inc ecx
cmp ecx,2
jl pplayerchkloop149
jmp originalcode149
assigncamerabase149:
mov [pCamera+ecx*4],ebx
originalcode149:
movss xmm0,[ebx+0000256C]
exit149:
jmp returnhere149
///
bInfHealth:
db 0
iMinHealth:
dd #200
pAmmoClip:
dd 0
dd 0
dd 0
dd 0
pAmmoPouch:
dd 0
dd 0
pPlayers:
dd 0
dd 0
dd 0
dd 0
dd 0
dd 0
dd 0
dd 0
pHerb:
dd 0
dd 0
pBP:
dd 0
pEquippedWeapons:
dd 0
dd 0
dd 0
dd 0
pStoryWeaponBoxBase:
dd 0
/*pGP:
dd 0*/
pSkillsBase:
dd 0
pHighlightedFloorItem:
dd 0
pCamera:
dd 0
dd 0
///
ammoClipReadAOB-1a: //"rerev2.exe"+2ED1A5:
jmp newmem
returnhere:
itemReadAOB+5: //"rerev2.exe"+FC97:
jmp newmem2
returnhere2:
healthChkZeroAOB: //"rerev2.exe"+71C953:
jmp newmem6
nop
nop
returnhere6:
herbReadAOB-c: //"rerev2.exe"+576027:
jmp newmem11
returnhere11:
healthChkZero2AOB: //"rerev2.exe"+26B5C:
jmp newmem17
nop
nop
returnhere17:
BPPushOnSkillMenuAccessAOB: //"rerev2.exe"+53F31F:
jmp newmem24
nop
returnhere24:
weaponTypeReadOnBenchAccessAOB+e: //"rerev2.exe"+4B0ECA:
jmp newmem32
nop
nop
nop
returnhere32:
storyPartsReadOnBenchAccessAOB: //"rerev2.exe"+4AE290:
jmp newmem41
nop
nop
nop
returnhere41:
characterModelInfoRegisterAOB: //"rerev2.exe"+2D6F71:
jmp newmem51
returnhere51:
healthReadInRaidAOB: //"rerev2.exe"+26FFC:
jmp newmem62
nop
nop
returnhere62:
ammoPouchReadInRaidAOB-c: //"rerev2.exe"+2E9DA2:
jmp newmem74
returnhere74:
SPReadOnSkillMenuAccessAOB: //"rerev2.exe"+5DD847:
jmp newmem87
nop
returnhere87:
/*skillsLvlReadOnSkillsMenuChangeAOB: //"rerev2.exe"+5DF6CE:
jmp newmem101
nop
nop
nop
nop
returnhere101:*/
gameTimeReadAOB: //"rerev2.exe"+558D94:
jmp newmem116
nop
nop
returnhere116:
[raidWeaponBoxBaseReadAOB+2]:
pRaidBase:
[raidModelReadOnMissionStartAOB-4]:
pRaidBase2:
highlightedFloorItemIDReadAOB: //"rerev2.exe"+232362:
jmp newmem132
nop
nop
returnhere132:
campaignCharactersBaseReadAOB+2:
pCampaignCharactersBase:
charCameraHeightReadAOB: //"rerev2.exe"+9B004:
jmp newmem149
nop
nop
nop
returnhere149:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
ammoClipReadAOB-1a: //"rerev2.exe"+2ED1A5:
db 83 C4 04 84 C0
//Alt: add esp,04
//Alt: test al,al
unregistersymbol(ammoClipReadAOB)
itemReadAOB+5: //"rerev2.exe"+FC97:
db 8B 46 0C 5E C3
//Alt: mov eax,[esi+0C]
//Alt: pop esi
//Alt: ret
unregistersymbol(itemReadAOB)
healthChkZeroAOB: //"rerev2.exe"+71C953:
db 83 B8 08 1A 00 00 00
//Alt: cmp dword ptr [eax+00001A08],00
unregistersymbol(healthChkZeroAOB)
herbReadAOB-c: //"rerev2.exe"+576027:
db 83 C4 04 84 C0
//Alt: add esp,04
//Alt: test al,al
unregistersymbol(herbReadAOB)
healthChkZero2AOB: //"rerev2.exe"+26B5C:
db 83 BE 08 1A 00 00 00
//Alt: cmp dword ptr [esi+00001A08],00
unregistersymbol(healthChkZero2AOB)
BPPushOnSkillMenuAccessAOB: //"rerev2.exe"+53F31F:
db FF B0 88 0E 00 00
//Alt: push [eax+00000E88]
unregistersymbol(BPPushOnSkillMenuAccessAOB)
weaponTypeReadOnBenchAccessAOB+e: //"rerev2.exe"+4B0ECA:
db 66 0F 6E C0 F3 0F E6 C0
//Alt: movd xmm0,eax
//Alt: cvtdq2pd xmm0,xmm0
unregistersymbol(weaponTypeReadOnBenchAccessAOB)
storyPartsReadOnBenchAccessAOB: //"rerev2.exe"+4AE290:
db 0F B6 BC 18 E6 03 00 00
//Alt: movzx edi,byte ptr [eax+ebx+000003E6]
unregistersymbol(storyPartsReadOnBenchAccessAOB)
characterModelInfoRegisterAOB: //"rerev2.exe"+2D6F71:
db 6A 00 6A 00 57
//Alt: push 00
//Alt: push 00
//Alt: push edi
unregistersymbol(characterModelInfoRegisterAOB)
healthReadInRaidAOB: //"rerev2.exe"+26FFC:
db 83 BF 08 1A 00 00 00
//Alt: cmp dword ptr [edi+00001A08],00
unregistersymbol(healthReadInRaidAOB)
ammoPouchReadInRaidAOB-c: //"rerev2.exe"+2E9DA2:
db 83 C4 04 84 C0
//Alt: add esp,04
//Alt: test al,al
unregistersymbol(ammoPouchReadInRaidAOB)
SPReadOnSkillMenuAccessAOB: //"rerev2.exe"+5DD847:
db 8B 80 EC 00 00 00
//Alt: mov eax,[eax+000000EC]
unregistersymbol(SPReadOnSkillMenuAccessAOB)
/*skillsLvlReadOnSkillsMenuChangeAOB: //"rerev2.exe"+5DF6CE:
db 79 09 8B 84 B0 D0 24 00 00
//Alt: jns skillsLvlReadOnSkillsMenuChangeAOB+b //rerev2.exe+5DF6D9
//Alt: mov eax,[eax+esi*4+000024D0]
unregistersymbol(skillsLvlReadOnSkillsMenuChangeAOB)*/
gameTimeReadAOB: //"rerev2.exe"+558D94:
db D9 84 08 D4 F0 10 00
//Alt: fld dword ptr [eax+ecx+0010F0D4]
unregistersymbol(gameTimeReadAOB)
highlightedFloorItemIDReadAOB: //"rerev2.exe"+232362:
db 0F B7 86 86 00 00 00
//Alt: movzx eax,word ptr [esi+00000086]
unregistersymbol(highlightedFloorItemIDReadAOB)
charCameraHeightReadAOB: //"rerev2.exe"+9B004:
db F3 0F 10 83 6C 25 00 00
//Alt: movss xmm0,[ebx+0000256C]
unregistersymbol(charCameraHeightReadAOB)
unregistersymbol(raidWeaponBoxBaseReadAOB)
unregistersymbol(raidModelReadOnMissionStartAOB)
unregistersymbol(campaignCharactersBaseReadAOB)
unregistersymbol(bInfHealth)
unregistersymbol(iMinHealth)
unregistersymbol(pAmmoClip)
unregistersymbol(pAmmoPouch)
unregistersymbol(pPlayers)
unregistersymbol(pHerb)
unregistersymbol(pBP)
unregistersymbol(pEquippedWeapons)
unregistersymbol(pStoryWeaponBoxBase)
/*unregistersymbol(pGP)*/
unregistersymbol(pSkillsBase)
unregistersymbol(pHighlightedFloorItem)
unregistersymbol(pRaidBase)
unregistersymbol(pRaidBase2)
unregistersymbol(pCampaignCharactersBase)
unregistersymbol(pCamera)
dealloc(pInventory1)
dealloc(pInventory2)
dealloc(pGameTime)
5
"[Scripts]"
000080
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(damageInfoWriteAOB,F3 0F 2C C0 01 43 04)
registersymbol(damageInfoWriteAOB)
aobscan(healthWrite1AOB,29 86 08 1A 00 00 8B 86 08 1A 00 00)
registersymbol(healthWrite1AOB)
aobscan(itemReadOnUse,8B 46 0C 3B C7 ** ** FF 76 04)
registersymbol(itemReadOnUse)
aobscan(gameKeyCheckCall,83 EC 0C 53 56 8B 74 24 1C 8B D9 89 5C 24 08 83 FE 42 75 0A)
registersymbol(gameKeyCheckCall)
aobscan(somePreGameKeyCheck,8B 0D ** ** ** ** 6A 02 6A 28 6A 03 E8)
registersymbol(somePreGameKeyCheck)
label(bNoGrabAttack)
registersymbol(bNoGrabAttack)
label(bInfAmmoPouch)
registersymbol(bInfAmmoPouch)
label(bInfHerb)
registersymbol(bInfHerb)
label(bInfTourniquet)
registersymbol(bInfTourniquet)
label(bInfDisinfectant)
registersymbol(bInfDisinfectant)
label(bInfSubWeapon)
registersymbol(bInfSubWeapon)
label(fDamgeMultiplier)
registersymbol(fDamgeMultiplier)
label(fDamgeAdd)
registersymbol(fDamgeAdd)
label(pDamageInfo)
registersymbol(pDamageInfo)
label(iDamage)
registersymbol(iDamage)
label(aDamageInfo)
registersymbol(aDamageInfo)
label(pPreGameKeyCheck)
registersymbol(pPreGameKeyCheck)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(isplayers)
label(dominhealth)
label(isinstantdeath)
label(isgrabattack)
label(doavoidinstantdeath)
label(notplayers)
label(newmem2)
label(returnhere2)
label(originalcode2)
label(exit2)
label(isplayer2)
label(newmem6)
label(returnhere6)
label(originalcode6)
label(exit6)
label(isammopouch6)
label(isherb6)
label(istourniquet6)
label(isdisinfectant6)
label(issubweapon6)
label(getammopouchneeded6)
label(dominquantity6)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push ecx
//cmp dword ptr [esp+174],04000001 //+170 //torch attack
//je originalcode
mov eax,[esp+60] //+5c //entity being attacked
cmp [pPlayers],eax
je isplayers
cmp [pPlayers+4],eax
je isplayers
jmp notplayers
//
isplayers:
mov [pDamageInfo],ebx
//movss xmm0,[esp+2c] //+28 //damge in float
cvttss2si ecx,xmm0
mov [iDamage],ecx
mov ecx,[esp+114] //+170
mov [aDamageInfo],ecx
mov ecx,[esp+118]
mov [aDamageInfo+4],ecx
mov ecx,[esp+11c]
mov [aDamageInfo+8],ecx
mov ecx,[esp+120]
mov [aDamageInfo+c],ecx
mov ecx,[esp+124]
mov [aDamageInfo+10],ecx
mov ecx,[esp+128]
mov [aDamageInfo+14],ecx
mov ecx,[esp+12c]
mov [aDamageInfo+18],ecx
cmp dword ptr [esp+114],2804 //grab attack
je isgrabattack
cmp dword ptr [esp+114],1104 //+170 //blade trap instant death
je isinstantdeath
cmp dword ptr [esp+114],0800 //+170 //drill instant death
je isinstantdeath
dominhealth:
cmp byte ptr [bInfHealth],1
jne originalcode
mov ecx,[eax+1a08]
cvttss2si eax,xmm0
sub ecx,eax
cmp [iMinHealth],ecx
jle originalcode
mov ecx,[iMinHealth]
mov eax,[esp+60] //+5c //entity being attacked
mov [eax+1a08],ecx
xor eax,eax
mov [esp+2c],eax //+28 //damge in float
cvtsi2ss xmm0,eax
jmp originalcode
isinstantdeath:
cmp byte ptr [bInfHealth],1
je doavoidinstantdeath
jmp originalcode
doavoidinstantdeath:
mov dword ptr [esp+114],04000001 //change to torch effect
mov dword ptr [esp+118],02000200
mov dword ptr [esp+11c],00040000
mov dword ptr [esp+120],80808080
mov dword ptr [esp+124],80808080
mov dword ptr [esp+128],80808080
mov dword ptr [esp+12c],00000000 //>health == instant death?
mov dword ptr [esp+e0],04000001
mov dword ptr [esp+e4],02000200
mov dword ptr [esp+e8],00040000
mov dword ptr [esp+ec],80808080
mov dword ptr [esp+f0],80808080
mov dword ptr [esp+f4],80808080
mov dword ptr [esp+f8],00000000
jmp dominhealth
isgrabattack:
cmp byte ptr [bNoGrabAttack],1
je doavoidinstantdeath
cmp dword ptr [eax+1a08],#400
jl doavoidinstantdeath //jge dominhealth
//mov dword ptr [eax+1a08],#400
/*mov dword ptr [esp+174],04000001
mov dword ptr [esp+178],02000200
mov dword ptr [esp+17c],00040000
mov dword ptr [esp+180],80808080
mov dword ptr [esp+184],80808080
mov dword ptr [esp+188],80808080
mov dword ptr [esp+18c],00000000*/
jmp dominhealth
//
notplayers:
fld dword ptr [esp+2c]
cmp dword ptr [esp+2c],0
jne @f
fadd dword ptr [fDamgeAdd]
@@:
fmul dword ptr [fDamgeMultiplier]
fstp dword ptr [esp+2c]
movss xmm0,[esp+2c]
//cmp dword ptr [fDamgeAdd],0
//je originalcode
//mov eax,[esp+60]
//cmp dword ptr [eax+1a08],1
//ja originalcode
//mov dword ptr [eax+1a08],0
//jmp originalcode
originalcode:
pop ecx
cvttss2si eax,xmm0
add [ebx+04],eax
exit:
jmp returnhere
///
newmem2:
sub [esi+1a08],eax
pushfd
cmp [pPlayers],esi
je isplayer2
cmp [pPlayers+4],esi
je isplayer2
jmp originalcode2
isplayer2:
cmp byte ptr [bInfHealth],1
jne originalcode2
mov ecx,[iMinHealth]
cmp [esi+1a08],ecx
jge originalcode2
mov [esi+1a08],ecx
popfd
sub dword ptr [esi+1a08],0
jmp exit2
originalcode2:
popfd
//sub [esi+00001A08],eax
exit2:
jmp returnhere2
///
newmem6:
add esp,04//
test al,al//
jne exit6
pushfd
cmp byte ptr [esi+5],2
je isammopouch6
cmp [esi+4],301 //Green Herb
je isherb6
cmp [esi+4],304 //Tourniquet
je istourniquet6
cmp [esi+4],305 //Disinfectant
je isdisinfectant6
cmp byte ptr [esi+5],1
je issubweapon6
jmp originalcode6
isammopouch6:
cmp byte ptr [bInfAmmoPouch],1
je getammopouchneeded6
jmp originalcode6
isherb6:
cmp byte ptr [bInfHerb],1
je dominquantity6
jmp originalcode6
istourniquet6:
cmp byte ptr [bInfTourniquet],1
je dominquantity6
jmp originalcode6
isdisinfectant6:
cmp byte ptr [bInfDisinfectant],1
je dominquantity6
jmp originalcode6
issubweapon6:
cmp byte ptr [bInfSubWeapon],1
je dominquantity6
jmp originalcode6
dominquantity6:
cmp [esi+c],edi
jg originalcode6
mov [esi+c],edi
inc dword ptr [esi+c]
jmp originalcode6
getammopouchneeded6:
/*cmp edi,1
jne dominquantity6
cmp dword ptr [esi+c],1
jne dominquantity6
cmp dword ptr [pAmmoClip],0
je dominquantity6
push eax
mov eax,[pAmmoClip]
mov edi,[eax+10]
sub edi,[eax+c]
pop eax*/
jmp dominquantity6
originalcode6:
popfd
//add esp,04
//test al,al
exit6:
jmp returnhere6
///
bNoGrabAttack:
db 0
bInfAmmoPouch:
db 0
bInfHerb:
db 0
bInfTourniquet:
db 0
bInfDisinfectant:
db 0
bInfSubWeapon:
db 0
fDamgeMultiplier:
dd (float)1.0
fDamgeAdd:
dd 0
pDamageInfo:
dd 0
iDamage:
dd 0
aDamageInfo:
dd 0
dd 0
dd 0
dd 0
dd 0
dd 0
dd 0
///
damageInfoWriteAOB: //"rerev2.exe"+417093:
jmp newmem
nop
nop
returnhere:
healthWrite1AOB: //"rerev2.exe"+303456:
jmp newmem2
nop
returnhere2:
itemReadOnUse-c: //"rerev2.exe"+57708A:
jmp newmem6
returnhere6:
[somePreGameKeyCheck+2]:
pPreGameKeyCheck:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
damageInfoWriteAOB: //"rerev2.exe"+417093:
db F3 0F 2C C0 01 43 04
//Alt: cvttss2si eax,xmm0
//Alt: add [ebx+04],eax
unregistersymbol(damageInfoWriteAOB)
healthWrite1AOB: //"rerev2.exe"+303456:
db 29 86 08 1A 00 00
//Alt: sub [esi+00001A08],eax
unregistersymbol(healthWrite1AOB)
itemReadOnUse-c: //"rerev2.exe"+57708A:
db 83 C4 04 84 C0
//Alt: add esp,04
//Alt: test al,al
unregistersymbol(itemReadOnUse)
unregistersymbol(gameKeyCheckCall)
unregistersymbol(somePreGameKeyCheck)
unregistersymbol(bNoGrabAttack)
unregistersymbol(bInfAmmoPouch)
unregistersymbol(bInfHerb)
unregistersymbol(bInfTourniquet)
unregistersymbol(bInfDisinfectant)
unregistersymbol(bInfSubWeapon)
unregistersymbol(fDamgeMultiplier)
unregistersymbol(fDamgeAdd)
unregistersymbol(pDamageInfo)
unregistersymbol(iDamage)
unregistersymbol(aDamageInfo)
unregistersymbol(pPreGameKeyCheck)
2387
"[Misc.]"
000080
1
2313
"Inf. Countdown"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(countdownTimerReadsAOB,D9 81 34 8D 11 00 C3)
registersymbol(countdownTimerReadsAOB)
label(pCountdownTimer)
registersymbol(pCountdownTimer)
label(fMinCountdownTime)
registersymbol(fMinCountdownTime)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push ecx
lea ecx,[ecx+118d34]
mov [pCountdownTimer],ecx
pop ecx
movss xmm0,[ecx+118d34]
comiss xmm0,[fMinCountdownTime]
jae originalcode
movss xmm0,[fMinCountdownTime]
movss [ecx+118d34],xmm0
/*fld dword ptr [ecx+118d34]
fld dword ptr [fMinCountdownTime]
fcomip st(0), st(1)
jle originalcode
fstp st(0)
fld dword ptr [fMinCountdownTime]*/
originalcode:
fld dword ptr [ecx+00118D34]
exit:
jmp returnhere
///
pCountdownTimer:
dd 0
fMinCountdownTime:
dd (float)60
///
countdownTimerReadsAOB: //"rerev2.exe"+559180:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
countdownTimerReadsAOB: //"rerev2.exe"+559180:
db D9 81 34 8D 11 00
//Alt: fld dword ptr [ecx+00118D34]
unregistersymbol(countdownTimerReadsAOB)
unregistersymbol(pCountdownTimer)
unregistersymbol(fMinCountdownTime)
2314
"Current Duration"
0000FF
Float
pCountdownTimer
FFFFFFFC
2559
"Current Countdown"
0000FF
Float
pCountdownTimer
0
2315
"Min Countdown"
C08000
Float
fMinCountdownTime
3452
"Player Behaviour Mod (press G to toggle in-game)"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(bEndThread_rerev2_idleBehaviour_mem)
registersymbol(bEndThread_rerev2_idleBehaviour_mem)
alloc(rerev2_idleBehaviour_mem,2048)
registersymbol(rerev2_idleBehaviour_mem)
createthread(rerev2_idleBehaviour_mem)
label(keylistener1_start)
label(keylistener1_resetModKey)
label(idleBehaviour_start)
label(idleBehaviour_end)
label(idleBehaviour_exit)
label(bIdleBehaviourKeyPressed)
label(aIdleBehaviour)
registersymbol(aIdleBehaviour)
rerev2_idleBehaviour_mem:
sub esp,28
keylistener1_start:
mov eax,[pPlayers]
test eax,eax
jz idleBehaviour_end
lea eax,[eax+7920]
push 00000004
push eax
call isbadreadptr
test eax,eax
jnz idleBehaviour_end
push 'G'
call GetAsyncKeyState
shr ax,#15
cmp ax,1
jne keylistener1_resetModKey
cmp byte ptr [bIdleBehaviourKeyPressed],1
je idleBehaviour_start
mov byte ptr [bIdleBehaviourKeyPressed],1
mov ebx,aIdleBehaviour
mov eax,[pPlayers]
mov al,[eax+7920]
test al,al
jz @f
add ebx,4
@@:
inc dword ptr [ebx]
cmp dword ptr [ebx],3
jbe idleBehaviour_start
mov dword ptr [ebx],0
jmp idleBehaviour_start
keylistener1_resetModKey:
mov byte ptr [bIdleBehaviourKeyPressed],0
idleBehaviour_start:
xor ebx,ebx
mov eax,[pPlayers]
cmp byte ptr [eax+78f4],1
je @f
mov ebx,[aIdleBehaviour]
@@:
mov [eax+7a84],bl
mov eax,[pPlayers+4]
test eax,eax
jz idleBehaviour_end
lea eax,[eax+7a84]
push 00000004
push eax
call isbadreadptr
test eax,eax
jnz idleBehaviour_end
xor ebx,ebx
mov eax,[pPlayers+4]
cmp byte ptr [eax+78f4],1
je @f
mov ebx,[aIdleBehaviour+4]
@@:
mov [eax+7a84],bl
//weapon aim key chk//
//mov ecx,[pPreGameKeyCheck] { [21C52210] }
//push 02 { 2 }
//push 32 { 50 }
//push 03 { 3 }
//call gameKeyCheckCall
//test al,al
idleBehaviour_end:
push #100
call Sleep
cmp dword ptr [bEndThread_rerev2_idleBehaviour_mem],1
jne keylistener1_start
idleBehaviour_exit:
mov eax,[pPlayers]
test eax,eax
jz @f
lea eax,[eax+7a84]
push 00000004
push eax
call isbadreadptr
test eax,eax
jnz @f
mov eax,[pPlayers+4]
test eax,eax
jz @f
lea eax,[eax+7a84]
push 00000004
push eax
call isbadreadptr
test eax,eax
jnz @f
xor ebx,ebx
mov eax,[pPlayers]
mov [eax+7a84],bl
mov eax,[pPlayers+4]
mov [eax+7a84],bl
@@:
add esp,28
mov dword ptr [bEndThread_rerev2_idleBehaviour_mem],2
ret
///
bIdleBehaviourKeyPressed:
dd 0
bEndThread_rerev2_idleBehaviour_mem:
dd 0
aIdleBehaviour:
dd 0
dd 0
///
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
//obtained from SubBeam's ACS script - start//
{$lua}
if( syntaxcheck == false ) then --actual execution
local starttime = getTickCount()
if readInteger( "bEndThread_rerev2_idleBehaviour_mem" ) == 0 then --could be 2 already
writeInteger( "bEndThread_rerev2_idleBehaviour_mem", 1 ) --tell the thread to kill itself
end
while( getTickCount() < starttime + 1000 ) and ( readInteger( "bEndThread_rerev2_idleBehaviour_mem" ) ~=2 ) do --wait till it has finished
sleep( 20 )
end
if( getTickCount() > starttime + 1000 ) then --could happen when the window is shown
showMessage( 'Disabling the thread failed!' )
error( 'Thread disabling failed!' )
end
sleep( 1 )
end
{$asm}
//obtained from SubBeam's ACS script - end//
//bEndThread_rerev2_idleBehaviour_mem:
//dd 1
unregistersymbol(bEndThread_rerev2_idleBehaviour_mem)
unregistersymbol(aIdleBehaviour)
dealloc(rerev2_idleBehaviour_mem)
unregistersymbol(rerev2_idleBehaviour_mem)
3454
"Behaviour Mod Player 1"
00:Normal
01:Hurt
02:Breath Catching
03:Nervous
04:Bracelet Talking
05:Chating
09:Panic
1
008000
Byte
aIdleBehaviour+0*4
3457
"Behaviour Mod Player 2"
00:Normal
01:Hurt
02:Breath Catching
03:Nervous
04:Bracelet Talking
05:Chating
09:Panic
1
008000
Byte
aIdleBehaviour+1*4
3458
""
1
3456
"Current Behaviour Player 1"
00:Normal
01:Hurt
02:Breath Catching
03:Nervous
04:Bracelet Talking
05:Chating
09:Panic
1
0000FF
Byte
pPlayers+0*4
7A84
3455
"Current Behaviour Player 2"
00:Normal
01:Hurt
02:Breath Catching
03:Nervous
04:Bracelet Talking
05:Chating
09:Panic
1
0000FF
Byte
pPlayers+1*4
7A84
3461
"Player Behaviour Mod Alt (hold MMB in-game)"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(bEndThread_rerev2_idleBehaviourAlt_mem)
registersymbol(bEndThread_rerev2_idleBehaviourAlt_mem)
alloc(rerev2_idleBehaviourAlt_mem,2048)
registersymbol(rerev2_idleBehaviourAlt_mem)
createthread(rerev2_idleBehaviourAlt_mem)
label(idleBehaviourAlt_start)
label(idleBehaviourAlt_end)
label(idleBehaviourAlt_exit)
label(iIdleBehaviour)
registersymbol(iIdleBehaviour)
rerev2_idleBehaviourAlt_mem:
sub esp,28
idleBehaviourAlt_start:
xor ebx,ebx
push ebx
push 04 //Middle mouse button (three-button mouse)
call GetAsyncKeyState
shr ax,#15
cmp ax,1
pop ebx
jne @f
mov ebx,[iIdleBehaviour]
@@:
mov eax,[pPlayers]
test eax,eax
jz idleBehaviourAlt_end
push eax
push ebx
lea eax,[eax+7920]
push 00000004
push eax
call isbadreadptr
test eax,eax
pop ebx
pop eax
jnz idleBehaviourAlt_end
mov cl,[eax+7920]
test cl,cl
jz @f
mov eax,[pPlayers+4]
@@:
test eax,eax
jz idleBehaviourAlt_end
push eax
push ebx
lea eax,[eax+7a84]
push 00000004
push eax
call isbadreadptr
test eax,eax
pop ebx
pop eax
jnz idleBehaviourAlt_end
mov [eax+7a84],bl
idleBehaviourAlt_end:
push #100
call Sleep
cmp dword ptr [bEndThread_rerev2_idleBehaviourAlt_mem],1
jne idleBehaviourAlt_start
idleBehaviourAlt_exit:
mov eax,[pPlayers]
test eax,eax
jz @f
push eax
lea eax,[eax+7a84]
push 00000004
push eax
call isbadreadptr
test eax,eax
pop eax
jnz @f
mov byte ptr [eax+7a84],0
@@:
mov eax,[pPlayers+4]
test eax,eax
jz @f
push eax
lea eax,[eax+7a84]
push 00000004
push eax
call isbadreadptr
test eax,eax
pop eax
jnz @f
mov byte ptr [eax+7a84],0
@@:
add esp,28
mov dword ptr [bEndThread_rerev2_idleBehaviourAlt_mem],2
ret
///
bEndThread_rerev2_idleBehaviourAlt_mem:
dd 0
iIdleBehaviour:
dd 03
///
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
//obtained from SubBeam's ACS script - start//
{$lua}
if( syntaxcheck == false ) then --actual execution
local starttime = getTickCount()
if readInteger( "bEndThread_rerev2_idleBehaviourAlt_mem" ) == 0 then --could be 2 already
writeInteger( "bEndThread_rerev2_idleBehaviourAlt_mem", 1 ) --tell the thread to kill itself
end
while( getTickCount() < starttime + 1000 ) and ( readInteger( "bEndThread_rerev2_idleBehaviourAlt_mem" ) ~=2 ) do --wait till it has finished
sleep( 20 )
end
if( getTickCount() > starttime + 1000 ) then --could happen when the window is shown
showMessage( 'Disabling the thread failed!' )
error( 'Thread disabling failed!' )
end
sleep( 1 )
end
{$asm}
//obtained from SubBeam's ACS script - end//
//bEndThread_rerev2_idleBehaviour_mem:
//dd 1
unregistersymbol(bEndThread_rerev2_idleBehaviourAlt_mem)
unregistersymbol(iIdleBehaviour)
dealloc(rerev2_idleBehaviourAlt_mem)
unregistersymbol(rerev2_idleBehaviourAlt_mem)
3462
"Behaviour Mod"
00:Normal
01:Hurt
02:Breath Catching
03:Nervous
04:Bracelet Talking
05:Chating
09:Panic
1
008000
Byte
iIdleBehaviour
Set Value
96
110
0
0
Set Value
96
97
1
1
Set Value
96
98
2
2
Set Value
96
99
3
3
Set Value
96
100
4
4
Set Value
96
101
5
5
Set Value
96
105
9
6
3463
""
1
3464
"Current Behaviour Player 1"
00:Normal
01:Hurt
02:Breath Catching
03:Nervous
04:Bracelet Talking
05:Chating
09:Panic
1
0000FF
Byte
pPlayers+0*4
7A84
3465
"Current Behaviour Player 2"
00:Normal
01:Hurt
02:Breath Catching
03:Nervous
04:Bracelet Talking
05:Chating
09:Panic
1
0000FF
Byte
pPlayers+1*4
7A84
3236
"Unlock Physical Attack Camera"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(cJmpIfPAttackingAOB,C1 E8 1A A8 01 75 26)
registersymbol(cJmpIfPAttackingAOB)
aobscan(cJmpPrePAttackCamWriteAOB,0F 84 38 01 00 00 F3 0F 10 86)
registersymbol(cJmpPrePAttackCamWriteAOB)
cJmpIfPAttackingAOB+5: //"rerev2.exe"+6106A3:
db 90 90
cJmpPrePAttackCamWriteAOB: //"rerev2.exe"+9760D:
db 90 E9
//Alt: nop
//Alt: jmp
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
cJmpIfPAttackingAOB+5: //"rerev2.exe"+6106A3:
db 75 26
//Alt: jne cJmpIfPAttackingAOB+2d //rerev2.exe+6106CB
unregistersymbol(cJmpIfPAttackingAOB)
cJmpPrePAttackCamWriteAOB: //"rerev2.exe"+9760D:
db 0F 84
//Alt: je
unregistersymbol(cJmpPrePAttackCamWriteAOB)
3112
"Camera Mod .3"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(someCamXYZReadAOB,F3 0F 10 9E 60 01 00 00 F3 0F 10 A6 64 01 00 00)
registersymbol(someCamXYZReadAOB)
label(bUseProportionalY)
registersymbol(bUseProportionalY)
label(bDoAimCam)
registersymbol(bDoAimCam)
label(pCameraBase)
registersymbol(pCameraBase)
label(fCustomCamXYZ)
registersymbol(fCustomCamXYZ)
label(fCustomAimCamXYZ)
registersymbol(fCustomAimCamXYZ)
label(fCustomCamYCal)
label(bAutoTorchCamFirstActivated)
registersymbol(bAutoTorchCamFirstActivated)
label(bAutoTorchCamFirstDeActivated)
registersymbol(bAutoTorchCamFirstDeActivated)
label(fCustomCamXUsedForCustomTorchCamX)
registersymbol(fCustomCamXUsedForCustomTorchCamX)
label(kkkkkkkkey)
registersymbol(kkkkkkkkey)
label(kkkkkkkkmod)
registersymbol(kkkkkkkkmod)
label(fffwesekfcksejcm)
registersymbol(fffwesekfcksejcm)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(chkbuseproportionaly)
label(setfcustomcamycal)
label(setfcustomcamycalbadend)
label(setfcustomcamycalend)
label(cammodstart)
label(docustomcam)
label(newmem167)
label(returnhere167)
label(originalcode167)
label(exit167)
label(getplayerslot167)
label(weaponreadykeychk167)
label(docustomcam167)
label(docustomaimcam167)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp byte ptr [bAutoTorchCamFirstDeActivated],1
jne chkbuseproportionaly
mov byte ptr [bAutoTorchCamFirstDeActivated],0
fld dword ptr [fCustomCamXUsedForCustomTorchCamX]
fstp dword ptr [fCustomCamXYZ]
chkbuseproportionaly:
cmp byte ptr [bUseProportionalY],1
je setfcustomcamycal
mov [fCustomCamYCal],(float)1
mov [fCustomCamYCal+4],(float)1
jmp cammodstart
setfcustomcamycal:
push ecx
push eax
cmp ecx,2
jge setfcustomcamycalbadend
//mov ecx,[pCamera+ecx*4]
//test ecx,ecx
//jz setfcustomcamycalbadend
//movss xmm0,[ecx+256c]
mov dword ptr [esp],(float)169
movss xmm2,[esp]
comiss xmm0,xmm2
mov dword ptr [esp],(float)1.06
ja setfcustomcamycalend
mov dword ptr [esp],(float)1
je setfcustomcamycalend
mov dword ptr [esp],(float)0.8
jb setfcustomcamycalend
setfcustomcamycalbadend:
mov [esp],eax
pop eax
pop ecx
jmp cammodstart
setfcustomcamycalend:
movss xmm2,[esp]
movss [fCustomCamYCal+ecx*4],xmm2
mov [esp],eax
pop eax
pop ecx
cammodstart:
movss xmm0,[ebx+256c]
cmp byte ptr [bDoAimCam],1
je docustomcam
/*pushad
mov ecx,[pPreGameKeyCheck]
push 02
push 00
push 01
call gameKeyCheckCall
test al,al
popad
jnz originalcode*/
cmp byte ptr [edi+78f4],0
jne originalcode
docustomcam:
//movss xmm0,[esi+e8]
push eax
xor eax,eax
mov [esp],eax
movss xmm0,[esp]
pop eax
jmp originalcode
originalcode:
movss xmm2,[esi+000000E4]
exit:
jmp returnhere
///
newmem167:
mov [pCameraBase],esi
push ecx
/*pushad
mov ecx,[pPreGameKeyCheck]
push 02
push [kkkkkkkkey]
push [kkkkkkkkmod]
call gameKeyCheckCall
test al,al
popad
jz getplayerslot167
push eax
mov eax,[kkkkkkkkey]
mov [fffwesekfcksejcm],eax
pop eax*/
getplayerslot167:
push eax
xor eax,eax
cmp [pCamera+eax*4],ebx
je weaponreadykeychk167
inc eax
cmp [pCamera+eax*4],ebx
je weaponreadykeychk167
pop eax
jmp originalcode167
weaponreadykeychk167:
mov ecx,eax
mov eax,[pPlayers+eax*4]
cmp byte ptr [eax+78f4],0
pop eax
jne docustomaimcam167
/*pushad
mov ecx,[pPreGameKeyCheck]
push 02
push 00 //reload button
push 01
call gameKeyCheckCall
test al,al
popad
jnz docustomaimcam167*/
docustomcam167:
movss xmm3,[fCustomCamXYZ+0*4]
movss xmm4,[fCustomCamXYZ+1*4]
mulss xmm4,[fCustomCamYCal+ecx*4]
movss xmm5,[fCustomCamXYZ+2*4]
jmp exit167
docustomaimcam167:
cmp byte ptr [bDoAimCam],1
jne originalcode167
movss xmm3,[fCustomAimCamXYZ+0*4]
movss xmm4,[fCustomAimCamXYZ+1*4]
mulss xmm4,[fCustomCamYCal+ecx*4]
movss xmm5,[fCustomAimCamXYZ+2*4]
jmp exit167
originalcode167:
movss xmm3,[esi+00000160]
movss xmm4,[esi+00000164]
movss xmm5,[esi+00000168]
exit167:
pop ecx
jmp returnhere167
///
bUseProportionalY:
db 1
bDoAimCam:
db 0
pCameraBase:
dd 0
fCustomCamXYZ:
dd (float)1.0
dd (float)1.0 //0.8
dd (float)1.0
fCustomAimCamXYZ:
dd (float)1.0
dd (float)1.0 //0.8
dd (float)1.0
fCustomCamYCal:
dd (float)1
dd (float)1
bAutoTorchCamFirstActivated:
db 1
bAutoTorchCamFirstDeActivated:
db 0
fCustomCamXUsedForCustomTorchCamX:
dd 0
kkkkkkkkey:
dd 00000000
kkkkkkkkmod:
dd 00000003
fffwesekfcksejcm:
dd ffffffff
///
charCameraHeightReadAOB+8: //"rerev2.exe"+9B00C:
jmp newmem
nop
nop
nop
returnhere:
someCamXYZReadAOB: //"rerev2.exe"+9B14A:
jmp newmem167
nop
nop
nop
db 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
returnhere167:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
charCameraHeightReadAOB+8: //"rerev2.exe"+9B00C:
db F3 0F 10 96 E4 00 00 00
//Alt: movss xmm2,[esi+000000E4]
someCamXYZReadAOB: //"rerev2.exe"+9B14A:
db F3 0F 10 9E 60 01 00 00 F3 0F 10 A6 64 01 00 00 F3 0F 10 AE 68 01 00 00
//Alt: movss xmm3,[esi+00000160]
//Alt: movss xmm4,[esi+00000164]
//Alt: movss xmm5,[esi+00000168]
unregistersymbol(someCamXYZReadAOB)
unregistersymbol(bUseProportionalY)
unregistersymbol(bDoAimCam)
unregistersymbol(pCameraBase)
unregistersymbol(fCustomCamXYZ)
unregistersymbol(fCustomAimCamXYZ)
unregistersymbol(bAutoTorchCamFirstActivated)
unregistersymbol(bAutoTorchCamFirstDeActivated)
unregistersymbol(fCustomCamXUsedForCustomTorchCamX)
unregistersymbol(kkkkkkkkey)
unregistersymbol(kkkkkkkkmod)
unregistersymbol(fffwesekfcksejcm)
3213
"use proportional y?"
0:no
1:yes
008000
Byte
bUseProportionalY
3178
"X"
C08000
Float
fCustomCamXYZ+0*4
Set Value
36
33
0.9
0
Set Value
36
45
-0.9
1
Set Value
36
32
0
2
Set Value
35
34
0
3
3179
"Y"
C08000
Float
fCustomCamXYZ+1*4
Set Value
35
34
1
0
3180
"Z"
C08000
Float
fCustomCamXYZ+2*4
Set Value
35
34
1
0
3185
"Aim Camera Mod"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
bDoAimCam:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
bDoAimCam:
db 0
3200
"X"
C08000
Float
fCustomAimCamXYZ+0*4
Set Value
36
33
1
0
Set Value
36
45
-1
1
Set Value
36
32
1
2
3201
"Y"
C08000
Float
fCustomAimCamXYZ+1*4
3202
"Z"
C08000
Float
fCustomAimCamXYZ+2*4
3333
"First Person Mod .2 (activate Aim Camera Mod first)"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(hideHeadCallAOB,FF 90 08 01 00 00 5F 5E 5B C2 04 00)
registersymbol(hideHeadCallAOB)
aobscan(hideHeadEquipmentsAOB,09 81 E4 39 00 00)
registersymbol(hideHeadEquipmentsAOB)
aobscan(hideBodyAOB,09 BE E4 39 00 00)
registersymbol(hideBodyAOB)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
//cmp ecx,259193b0
//jne originalcode
//jmp exit
mov eax,hideHeadCallAOB
lea eax,[eax+6]
cmp [esp],eax
mov eax,[esp+4]
jne exit
originalcode:
or [ecx+000039E4],eax
exit:
jmp returnhere
///
hideHeadEquipmentsAOB: //"rerev2.exe"+13C734:
jmp newmem
nop
returnhere:
hideBodyAOB: //"rerev2.exe"+30F7C9:
db 90 90 90 90 90 90
fCustomCamXYZ+0*4:
dd (float)0
fCustomCamXYZ+1*4:
dd (float)1
fCustomCamXYZ+2*4:
dd (float)-0.24
fCustomAimCamXYZ+0*4:
dd (float)0
fCustomAimCamXYZ+1*4:
dd (float)0.98
fCustomAimCamXYZ+2*4:
dd (float)-0.2
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(hideHeadCallAOB)
hideBodyAOB: //"rerev2.exe"+30F7C9:
hideHeadEquipmentsAOB: //"rerev2.exe"+13C734:
db 09 81 E4 39 00 00
//Alt: or [ecx+000039E4],eax
unregistersymbol(hideHeadEquipmentsAOB)
db 09 BE E4 39 00 00
//Alt: or [esi+000039E4],edi
unregistersymbol(hideBodyAOB)
3260
"Camera Move .3"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(fCalInterval)
registersymbol(fCalInterval)
label(fCalIntervalMultiplier)
registersymbol(fCalIntervalMultiplier)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(camcalready)
label(ismodkey)
label(calvalue)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push eax
push (float)2.2
push (float)-1
push [fCalInterval]
pushad
push 60 //numpad 0 //08 //backspace
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
jne camcalready
fld dword ptr [esp]
fmul dword ptr [fCalIntervalMultiplier]
fstp dword ptr [esp]
//
camcalready:
/*pushad
push 60 //numpad 0
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
je ismodkey*/
pushad
push C0 //`
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
je originalcode
jmp ismodkey
jmp originalcode
//
ismodkey:
fld dword ptr [esp]
fmul dword ptr [esp+8]
fstp dword ptr [esp]
xor eax,eax
pushad
push 66 //numpad6
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
je calvalue
fld dword ptr [esp]
fdiv dword ptr [esp+8]
fstp dword ptr [esp]
inc eax
pushad
push 68 //numpad8
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
je calvalue
inc eax
pushad
push 6B //+
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
je calvalue
//
fld dword ptr [esp]
fmul dword ptr [esp+4]
fstp dword ptr [esp]
fld dword ptr [esp]
fmul dword ptr [esp+8]
fstp dword ptr [esp]
xor eax,eax
pushad
push 64 //numpad4
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
je calvalue
fld dword ptr [esp]
fdiv dword ptr [esp+8]
fstp dword ptr [esp]
inc eax
pushad
push 62 //numpad2
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
je calvalue
inc eax
pushad
push 6D //-
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
je calvalue
jmp originalcode
//
calvalue:
fld dword ptr [fCustomCamXYZ+eax*4]
fadd dword ptr [esp]
fstp dword ptr [fCustomCamXYZ+eax*4]
originalcode:
add esp,c
pop eax
subss xmm6,xmm7
mulss xmm3,xmm7
exit:
jmp returnhere
///
fCalInterval:
dd (float)0.01
fCalIntervalMultiplier:
dd (float)3.0
///
someCamXYZReadAOB+2b: //"rerev2.exe"+9B175:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
someCamXYZReadAOB+2b: //"rerev2.exe"+9B175:
db F3 0F 5C F7 F3 0F 59 DF
//Alt: subss xmm6,xmm7
//Alt: mulss xmm3,xmm7
unregistersymbol(fCalInterval)
unregistersymbol(fCalIntervalMultiplier)
3261
"Interval"
C08000
Float
fCalInterval
3262
"Speed Up (x?)"
C08000
Float
fCalIntervalMultiplier
3256
"Flashlight Camera"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(chkTorchStateAOB,8A 80 18 45 00 00 84 C0 75 09 F6)
registersymbol(chkTorchStateAOB)
label(fCustomTorchCamX)
registersymbol(fCustomTorchCamX)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(iscontrollingcharacter)
label(autotorchcamxstart)
label(torchison)
label(torchisoff)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov al,[eax+00004518]
test esi,esi
jz originalcode
cmp [esi+7924],0
je iscontrollingcharacter
jmp originalcode
iscontrollingcharacter:
cmp byte ptr [bAutoTorchCamFirstActivated],1
jne autotorchcamxstart
mov byte ptr [bAutoTorchCamFirstActivated],0
fld dword ptr [fCustomCamXYZ]
fstp dword ptr [fCustomCamXUsedForCustomTorchCamX]
autotorchcamxstart:
cmp al,1
je torchison
cmp al,0
je torchisoff
jmp originalcode
torchison:
fld dword ptr [fCustomTorchCamX]
fstp dword ptr [fCustomCamXYZ]
jmp originalcode
torchisoff:
fld dword ptr [fCustomCamXUsedForCustomTorchCamX]
fstp dword ptr [fCustomCamXYZ]
originalcode:
//mov al,[eax+00004518]
exit:
jmp returnhere
///
fCustomTorchCamX:
dd (float)0.9
///
chkTorchStateAOB: //"rerev2.exe"+302C61:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
chkTorchStateAOB: //"rerev2.exe"+302C61:
db 8A 80 18 45 00 00
//Alt: mov al,[eax+00004518]
unregistersymbol(chkTorchStateAOB)
bAutoTorchCamFirstDeActivated:
db 1
unregistersymbol(fCustomTorchCamX)
3270
"Flashlight Camera X"
C08000
Float
fCustomTorchCamX
3181
""
1
3182
"X"
0000FF
Float
pCameraBase
160
3183
"Y"
0000FF
Float
pCameraBase
164
3184
"Z"
0000FF
Float
pCameraBase
168
3203
"kkkkkkkkey"
1
808080
4 Bytes
kkkkkkkkey
3205
"kkkkkkkkmod"
1
808080
4 Bytes
kkkkkkkkmod
3204
"fffwesekfcksejcm"
1
808080
4 Bytes
fffwesekfcksejcm
3350
"Wet Mod (Sewers Only)"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(wetFlagReadAOB,8B 86 40 7B 00 00)
registersymbol(wetFlagReadAOB)
label(bWetFlag)
registersymbol(bWetFlag)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,[esi+00007B40]
push eax
xor eax,eax
cmp [pPlayers+eax*4],esi
je @f
inc eax
cmp [pPlayers+eax*4],esi
je @f
jmp originalcode
@@:
cmp byte ptr [bWetFlag+eax],ff
je originalcode
mov al,[bWetFlag+eax]
mov [esp],al
originalcode:
pop eax
//mov eax,[esi+00007B40]
exit:
jmp returnhere
///
bWetFlag:
dw ffff
///
wetFlagReadAOB: //"rerev2.exe"+32C18E:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
wetFlagReadAOB: //"rerev2.exe"+32C18E:
db 8B 86 40 7B 00 00
//Alt: mov eax,[esi+00007B40]
unregistersymbol(wetFlagReadAOB)
unregistersymbol(bWetFlag)
3351
"Char 1"
FF:Default
00:No Full Body Wet
01:Always Full Body Wet
1
008000
Byte
bWetFlag
3352
"Char 2"
FF:Default
00:No Full Body Wet
01:Always Full Body Wet
1
008000
Byte
bWetFlag+1
3459
"[Battle]"
000080
1
1170
"Inf. Health"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
bInfHealth:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
bInfHealth:
db 0
1171
"Min Health"
C08000
4 Bytes
iMinHealth
2291
"No Grab Attack"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
bNoGrabAttack:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
bNoGrabAttack:
db 0
2290
"Damage Multiplier"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
fDamgeMultiplier:
dd (float)2.0
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
fDamgeMultiplier:
dd (float)1.0
2229
"x?"
FF8C8C
Float
fDamgeMultiplier
2234
"fDamgeMultiplier"
1
4 Bytes
fDamgeMultiplier
3418
"Flashlight / Finger Point to Damage"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(healthUpdateAfterWriteOnChangeAOB,rerev2.exe,8B 87 08 1A 00 00 99 85 D2 ** ** ** ** ** ** ** ** ** C0)
registersymbol(healthUpdateAfterWriteOnChangeAOB)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp dword ptr [fDamgeAdd],0
je originalcode
cmp [pPlayers],edi
je isplayers
cmp [pPlayers+4],edi
je isplayers
jmp notplayers
isplayers:
jmp originalcode
notplayers:
cmp [edi+1a08],1
jne originalcode
xor eax,eax
mov [edi+1a08],eax
jmp exit
originalcode:
mov eax,[edi+00001A08]
exit:
jmp returnhere
///
healthUpdateAfterWriteOnChangeAOB: //"rerev2.exe"+20523B:
jmp newmem
nop
returnhere:
fDamgeAdd:
dd (float)9000.0
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
healthUpdateAfterWriteOnChangeAOB: //"rerev2.exe"+20523B:
db 8B 87 08 1A 00 00
//Alt: mov eax,[edi+00001A08]
unregistersymbol(healthUpdateAfterWriteOnChangeAOB)
fDamgeAdd:
dd (float)0.0
3419
"Damgae"
C08000
Float
fDamgeAdd
3420
"fDamgeMultiplier"
1
4 Bytes
fDamgeMultiplier
3238
"Evade In Water"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(cJmpPreEvadeKeyChkIfNotInWaterAOB,75 10 ** ** ** ** ** ** ** ** ** ** 5F 5E 59 C2)
registersymbol(cJmpPreEvadeKeyChkIfNotInWaterAOB)
cJmpPreEvadeKeyChkIfNotInWaterAOB: //"rerev2.exe"+611FDA:
db EB
//Alt: jmp
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
cJmpPreEvadeKeyChkIfNotInWaterAOB: //"rerev2.exe"+611FDA:
db 75
//Alt: jne
unregistersymbol(cJmpPreEvadeKeyChkIfNotInWaterAOB)
3460
"[Models]"
000080
1
2646
"Universal Model Mod"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(campaignCharacterModelInfoWriteAOB,66 8B 4C 24 08 66 89 08 C2 08 00)
registersymbol(campaignCharacterModelInfoWriteAOB)
aobscan(campaignCostumeInfoWriteAOB,66 8B 4C 24 08 66 89 48 02 C2 08 00)
registersymbol(campaignCostumeInfoWriteAOB)
aobscan(pCharacterModelBaseFetchCallAOB,8B 4C 24 04 0F B6 C1)
registersymbol(pCharacterModelBaseFetchCallAOB)
label(iCustomCampaignCharacter)
registersymbol(iCustomCampaignCharacter)
label(iCustomCampaignCostume)
registersymbol(iCustomCampaignCostume)
label(iDefaultCampaignCharacter)
registersymbol(iDefaultCampaignCharacter)
label(iDefaultCampaignCostume)
registersymbol(iDefaultCampaignCostume)
label(pCampaignCharacterModelUsingBase)
registersymbol(pCampaignCharacterModelUsingBase)
label(pDefaultCampaignCharacterModelBase)
registersymbol(pDefaultCampaignCharacterModelBase)
label(pCampaignCharacterModelInfo)
registersymbol(pCampaignCharacterModelInfo)
alloc(newmem6,2048)
label(returnhere6)
label(originalcode6)
label(exit6)
label(setcustomcampaigncharacter6)
label(newmem11)
label(returnhere11)
label(originalcode11)
label(exit11)
label(iscustomcampaigncharacter11)
label(setcustomcampaigncharactercostume11)
label(pcharmodelbasefetch11)
label(pcharmodelusingbasefetch11)
label(pdefaultcharmodelbasefetch11)
label(pcharmodelbasefetchend11)
newmem6: //this is allocated memory, you have read,write,execute access
//place your code here
movzx ecx,[esp+4]
mov [pCampaignCharacterModelInfo+ecx*4],eax
cmp word ptr [esp+8],ffff
je originalcode6
//movzx ecx,[esp+4]
//cmp dword ptr [esp],00965932
//je originalcode6
//movzx ecx,[esp+4]
push eax
mov ax,[esp+c]
mov [iDefaultCampaignCharacter+ecx*2],ax
pop eax
cmp word ptr [iCustomCampaignCharacter+ecx*2],ffff
jne setcustomcampaigncharacter6
////cmp byte ptr [bChapterSide],ff
////je originalcode6
////push eax
////movzx eax,byte ptr [bChapterSide]
////lea eax,[iDefaultCampaignCharacter+eax*4]
////mov ax,[eax+ecx*2]
////mov [esp+c],ax
////pop eax
jmp originalcode6
setcustomcampaigncharacter6:
mov cx,[iCustomCampaignCharacter+ecx*2]
mov [esp+8],cx
originalcode6:
mov cx,[esp+08]
exit6:
jmp returnhere6
///
newmem11:
movzx ecx,[esp+4]
cmp word ptr [esp+8],00ff
je originalcode11
push eax
mov ax,[esp+c]
mov [iDefaultCampaignCostume+ecx*2],ax
pop eax
cmp word ptr [iCustomCampaignCharacter+ecx*2],ffff
jne iscustomcampaigncharacter11
cmp word ptr [iCustomCampaignCostume+ecx*2],00ff
je pcharmodelbasefetch11
setcustomcampaigncharactercostume11:
mov cx,[iCustomCampaignCostume+ecx*2]
mov [esp+8],cx
jmp pcharmodelbasefetch11
iscustomcampaigncharacter11:
cmp word ptr [iCustomCampaignCostume+ecx*2],00ff
jne setcustomcampaigncharactercostume11
xor cx,cx
mov [esp+8],cx
jmp pcharmodelbasefetch11
pcharmodelbasefetch11:
//movzx ecx,[esp+4]
pushad
mov ebx,[esp+24]
pcharmodelusingbasefetch11:
movzx edx,word ptr [iDefaultCampaignCharacter+ebx*2]
movzx ecx,word ptr [iCustomCampaignCharacter+ebx*2]
cmp cx,ffff
cmovne edx,ecx
movzx ecx,word ptr [esp+28]
or edx,00010000
movzx eax,cl
shl edx,8
or edx,eax
push edx
call pCharacterModelBaseFetchCallAOB
add esp,4
mov [pCampaignCharacterModelUsingBase+ebx*4],eax
test eax,eax
jnz pdefaultcharmodelbasefetch11
popad
movzx ecx,[esp+4]
mov word ptr [iCustomCampaignCostume+ecx*2],00ff
mov cx,[iDefaultCampaignCostume+ecx*2]
mov [esp+8],cx
jmp newmem11
pdefaultcharmodelbasefetch11:
movzx edx,word ptr [iDefaultCampaignCharacter+ebx*2]
movzx ecx,word ptr [iDefaultCampaignCostume+ebx*2]
or edx,00010000
movzx eax,cl
shl edx,8
or edx,eax
push edx
call pCharacterModelBaseFetchCallAOB
add esp,4
mov [pDefaultCampaignCharacterModelBase+ebx*4],eax
pcharmodelbasefetchend11:
popad
jmp originalcode11
originalcode11:
mov cx,[esp+08]
exit11:
jmp returnhere11
///
iCustomCampaignCharacter:
dd ffffffff
iCustomCampaignCostume:
dd 00ff00ff
iDefaultCampaignCharacter:
dd 00ff00ff
iDefaultCampaignCostume:
dd 00ff00ff
/*iDefaultCampaignCharacter:
dw 0016 //Claire
dw 0017 //Moira
dw 0015 //Barry
dw 0018 //Natalia*/
pCampaignCharacterModelUsingBase:
dd 0
dd 0
pDefaultCampaignCharacterModelBase:
dd 0
dd 0
pCampaignCharacterModelInfo:
dd 0
dd 0
///
campaignCharacterModelInfoWriteAOB: //"rerev2.exe"+55ACED:
jmp newmem6
returnhere6:
campaignCostumeInfoWriteAOB: //"rerev2.exe"+55AD3D:
jmp newmem11
returnhere11:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
campaignCharacterModelInfoWriteAOB: //"rerev2.exe"+55ACED:
db 66 8B 4C 24 08
//Alt: mov cx,[esp+08]
unregistersymbol(campaignCharacterModelInfoWriteAOB)
campaignCostumeInfoWriteAOB: //"rerev2.exe"+55AD3D:
db 66 8B 4C 24 08
//Alt: mov cx,[esp+08]
unregistersymbol(campaignCostumeInfoWriteAOB)
unregistersymbol(pCharacterModelBaseFetchCallAOB)
unregistersymbol(iCustomCampaignCharacter)
unregistersymbol(iCustomCampaignCostume)
unregistersymbol(iDefaultCampaignCharacter)
unregistersymbol(iDefaultCampaignCostume)
unregistersymbol(pCampaignCharacterModelUsingBase)
unregistersymbol(pDefaultCampaignCharacterModelBase)
unregistersymbol(pCampaignCharacterModelInfo)
2849
"addon a .33"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(cameraHeightSetReturnAOB,83 C0 EB 83 C4 04 83 F8 03)
registersymbol(cameraHeightSetReturnAOB)
aobscan(nataliaWeaponSetReturnAOB,83 C4 04 83 F8 18 75 1B ** ** ** ** ** ** 85 C9)
registersymbol(nataliaWeaponSetReturnAOB)
aobscan(chkCharacter01WeaponSetsAOB,FF 50 10 8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 09 C1 E9 0C 83 E1 0F 8B C1 C3 C1 E9 08 81 E1 FF FF 00 00 8B C1 C3 CC)
registersymbol(chkCharacter01WeaponSetsAOB)
aobscan(chkCharacter02AOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 18 75 57)
registersymbol(chkCharacter02AOB)
aobscan(chkCharacter03AOB,8B 70 1C 8B 45 08)
registersymbol(chkCharacter03AOB)
aobscan(chkCharacter04SubWeaponSetsAOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 18 75 2B 8B CF)
registersymbol(chkCharacter04SubWeaponSetsAOB)
aobscan(chkCharacter05AOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 33 D2 0F B6 C3 83 F9 18)
registersymbol(chkCharacter05AOB)
aobscan(chkCharacter06ChkPedroAOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 20 75 4A)
registersymbol(chkCharacter06ChkPedroAOB)
aobscan(chkCharacter07AOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 18 75 12)
registersymbol(chkCharacter07AOB)
aobscan(chkCharacter08PushAOB,8B 01 8B 40 10 FF D0 FF 70 1C)
registersymbol(chkCharacter08PushAOB)
aobscan(chkCharacter090x50AOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 10 81 E1 00 F0 0F 00 81 F9 00 50 00 00 0F 94 C0 C3 32 C0 C3)
registersymbol(chkCharacter090x50AOB)
aobscan(chkCharacter10AOB,8B 40 1C 8B C8 81 E1 00 00 00 FF 81 F9 00 00 00 06 75 08 C1 E8 0C 83 E0 0F EB 08 C1 E8 08 25 FF FF 00 00 83 F8 18 74 0D)
registersymbol(chkCharacter10AOB)
aobscan(chkCharacter11NataliaAimSetAOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 18 ** ** ** ** ** ** 57)
registersymbol(chkCharacter11NataliaAimSetAOB)
aobscan(chkCharacter12AOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 18 0F 85 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 0F 85)
registersymbol(chkCharacter12AOB)
/*aobscan(chkCharacter13AOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 16 75 24)
registersymbol(chkCharacter13AOB)*/
/*aobscan(chkCharacter14AOB,8B 06 8B CE FF 50 10 80 78 1F 01 75 2E)
registersymbol(chkCharacter14AOB)*/
aobscan(chkCharacter15AOB,8B 40 1C 8B C8 81 E1 00 00 00 FF 81 F9 00 00 00 06 75 08 C1 E8 0C 83 E0 0F EB 08 C1 E8 08 25 FF FF 00 00 83 F8 18 0F 44 FE)
registersymbol(chkCharacter15AOB)
aobscan(chkCharacter16BricksPickUpAOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 0F C1 E9 0C 83 E1 0F 83 F9 18 0F 94 C0)
registersymbol(chkCharacter16BricksPickUpAOB)
aobscan(chkCharacter17SmallHoleAOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 16 75 4E)
registersymbol(chkCharacter17SmallHoleAOB)
aobscan(chkCharacter18SmallHoleAOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 15 75 6D)
registersymbol(chkCharacter18SmallHoleAOB)
aobscan(chkCharacter19SmallHoleAOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 18 B8 01 00 00 00)
registersymbol(chkCharacter19SmallHoleAOB)
aobscan(chkCharacter20SmallHoleAOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 18 74 0D)
registersymbol(chkCharacter20SmallHoleAOB)
aobscan(chkCharacter21AOB,8B 40 1C 8B C8 81 E1 00 00 00 FF 81 F9 00 00 00 06 75 08 C1 E8 0C 83 E0 0F EB 08 C1 E8 08 25 FF FF 00 00 83 F8 17 74 0D ** ** ** ** ** ** ** ** ** ** ** ** ** 8B C7)
registersymbol(chkCharacter21AOB)
aobscan(chkCharacter22AOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 16 75 11)
registersymbol(chkCharacter22AOB)
aobscan(chkCharacter23AOB,8B 40 10 ** ** ** ** ** ** FF D0 8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 18 75 14)
registersymbol(chkCharacter23AOB)
aobscan(chkCharacter24AOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 18 74 09)
registersymbol(chkCharacter24AOB)
aobscan(chkCharacter25FingerprintScan15EP4AOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 15 75 17)
registersymbol(chkCharacter25FingerprintScan15EP4AOB)
aobscan(chkCharacter26FingerprintScan18EP4AOB,8B 48 1C 8B C1 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 E9 0C 83 E1 0F EB 09 C1 E9 08 81 E1 FF FF 00 00 83 F9 18 75 17)
registersymbol(chkCharacter26FingerprintScan18EP4AOB)
aobscan(backWeaponsSet1AOB,83 C4 04 83 F8 16 ** ** ** ** ** ** 56)
registersymbol(backWeaponsSet1AOB)
aobscan(backWeaponsSet2AOB,83 C4 04 83 F8 15 ** ** ** ** ** ** 56)
registersymbol(backWeaponsSet2AOB)
aobscan(backWeaponHideChk1AOB,83 C4 04 85 C0 74 20 56)
registersymbol(backWeaponHideChk1AOB)
aobscan(backWeaponHideChk2AOB,83 C4 04 85 C0 74 12 56)
registersymbol(backWeaponHideChk2AOB)
aobscan(characterOnWorkbenchChkAOB,E8 ** ** ** ** 83 C4 04 83 F8 17 0F 84 9E 00 00 00 56 E8 ** ** ** ** 83 C4 04 83 F8 18 0F 84 8C 00 00 00)
registersymbol(characterOnWorkbenchChkAOB)
///
label(bDEActivater)
registersymbol(bDEActivater)
///
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(pplayerchkloop)
label(isplayera)
label(isplayerb)
label(isnatalia)
label(setdefaultcampaigncharacter)
label(newmem02)
label(returnhere02)
label(originalcode02)
label(exit02)
label(pplayerchkloop02)
label(setdefaultcampaigncharacter02)
label(newmem03)
label(returnhere03)
label(originalcode03)
label(exit03)
label(pplayerchkloop03)
label(setdefaultcampaigncharacter03)
label(newmem04)
label(returnhere04)
label(originalcode04)
label(exit04)
label(pplayerchkloop04)
label(setdefaultcampaigncharacter04)
label(newmem05)
label(returnhere05)
label(originalcode05)
label(exit05)
label(pplayerchkloop05)
label(setdefaultcampaigncharacter05)
label(newmem06)
label(returnhere06)
label(originalcode06)
label(exit06)
label(pplayerchkloop06)
label(setdefaultcampaigncharacter06)
label(newmem07)
label(returnhere07)
label(originalcode07)
label(exit07)
label(pplayerchkloop07)
label(setdefaultcampaigncharacter07)
label(newmem08)
label(returnhere08)
label(originalcode08)
label(exit08)
label(pplayerchkloop08)
label(setdefaultcampaigncharacter08)
label(newmem09)
label(returnhere09)
label(originalcode09)
label(exit09)
label(pplayerchkloop09)
label(setdefaultcampaigncharacter09)
label(newmem10)
label(returnhere10)
label(originalcode10)
label(exit10)
label(pplayerchkloop10)
label(setdefaultcampaigncharacter10)
label(newmem11)
label(returnhere11)
label(originalcode11)
label(exit11)
label(pplayerchkloop11)
label(setdefaultcampaigncharacter11)
label(newmem12)
label(returnhere12)
label(originalcode12)
label(exit12)
label(pplayerchkloop12)
label(setdefaultcampaigncharacter12)
/*label(newmem13)
label(returnhere13)
label(originalcode13)
label(exit13)
label(pplayerchkloop13)
label(setdefaultcampaigncharacter13)*/
/*label(newmem14)
label(returnhere14)
label(originalcode14)
label(exit14)
label(pplayerchkloop14)
label(setdefaultcampaigncharactermodelbase14)*/
label(newmem15)
label(returnhere15)
label(originalcode15)
label(exit15)
label(pplayerchkloop15)
label(setdefaultcampaigncharacter15)
label(newmem16)
label(returnhere16)
label(originalcode16)
label(exit16)
label(pplayerchkloop16)
label(setdefaultcampaigncharacter16)
label(newmem17)
label(returnhere17)
label(originalcode17)
label(exit17)
label(pplayerchkloop17)
label(setdefaultcampaigncharacter17)
label(newmem18)
label(returnhere18)
label(originalcode18)
label(exit18)
label(pplayerchkloop18)
label(setdefaultcampaigncharacter18)
label(newmem19)
label(returnhere19)
label(originalcode19)
label(exit19)
label(pplayerchkloop19)
label(setdefaultcampaigncharacter19)
label(newmem20)
label(returnhere20)
label(originalcode20)
label(exit20)
label(pplayerchkloop20)
label(setdefaultcampaigncharacter20)
label(newmem21)
label(returnhere21)
label(originalcode21)
label(exit21)
label(pplayerchkloop21)
label(setdefaultcampaigncharacter21)
label(newmem22)
label(returnhere22)
label(originalcode22)
label(exit22)
label(pplayerchkloop22)
label(setdefaultcampaigncharacter22)
label(newmem23)
label(returnhere23)
label(originalcode23)
label(exit23)
label(pplayerchkloop23)
label(setdefaultcampaigncharacter23)
label(newmem24)
label(returnhere24)
label(originalcode24)
label(exit24)
label(pplayerchkloop24)
label(setdefaultcampaigncharacter24)
label(newmem25)
label(returnhere25)
label(originalcode25)
label(exit25)
label(isplayers25)
label(newmem26)
label(returnhere26)
label(originalcode26)
label(exit26)
label(isplayers26)
///
alloc(newmem000001,2048)
label(returnhere000001)
label(originalcode000001)
label(exit000001)
label(isplayer000001)
label(isbarry000001)
label(isbarrylastchk000001)
label(newmem000002)
label(returnhere000002)
label(originalcode000002)
label(exit000002)
label(isplayer000002)
label(isbarry000002)
label(isbarrylastchk000002)
///
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#1
je originalcode
mov ebx,[esp+8]
xor eax,eax
pplayerchkloop:
cmp dword ptr [pPlayers+eax*4],ebx
je isplayera
inc eax
cmp eax,2
jl pplayerchkloop
jmp originalcode
isplayera:
//cmp ch,18
//je isnatalia
isplayerb:
//mov ebx,ecx// uncomment to use natalia camera height
//mov bh,18// uncomment to use natalia camera height
cmp [esp+4],cameraHeightSetReturnAOB
//cmove ecx,ebx// uncomment to use natalia camera height
je originalcode
mov ebx,ecx
mov bh,16
cmp [esp+4],nataliaWeaponSetReturnAOB
cmove ecx,ebx
je originalcode
jmp setdefaultcampaigncharacter
/*test eax,eax
jnz setdefaultcampaigncharacter
mov ebx,ecx
mov bh,16
cmp ch,15
cmovne ecx,ebx
jmp originalcode*/
isnatalia:
//cmp [esp+4],cameraHeightSetReturnAOB
//je originalcode
//mov ebx,ecx
//mov bh,16
//cmp [esp+4],nataliaWeaponSetReturnAOB
//cmove ecx,ebx
//je originalcode
jmp isplayerb
setdefaultcampaigncharacter:
//mov ebx,ecx//
//mov bh,[iDefaultCampaignCharacter]//
//test eax,eax//
//cmovnz ecx,ebx
//jnz originalcode//
mov ch,[iDefaultCampaignCharacter+eax*2]
jmp originalcode
originalcode:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit:
jmp returnhere
///
newmem02:
mov ecx,[eax+1C]
cmp byte ptr [bDEActivater],#2
je originalcode02
xor eax,eax
pplayerchkloop02:
cmp dword ptr [pPlayers+eax*4],esi
je setdefaultcampaigncharacter02
inc eax
cmp eax,2
jl pplayerchkloop02
jmp originalcode02
setdefaultcampaigncharacter02:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode02:
//mov ecx,[eax+1C]
mov eax,ecx
exit02:
jmp returnhere02
///
newmem03:
mov esi,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#3
je originalcode03
mov ebx,esi
xor eax,eax
pplayerchkloop03:
cmp dword ptr [pPlayers+eax*4],ecx
je setdefaultcampaigncharacter03
inc eax
cmp eax,2
jl pplayerchkloop03
jmp originalcode03
setdefaultcampaigncharacter03:
mov bh,[iDefaultCampaignCharacter+eax*2]
originalcode03:
mov esi,ebx
pop ebx//
//mov esi,[eax+1C]
mov eax,[ebp+08]
exit03:
jmp returnhere03
///
newmem04:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#4
je originalcode04
mov ebx,[esp+8]
xor eax,eax
pplayerchkloop04:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter04
inc eax
cmp eax,2
jl pplayerchkloop04
jmp originalcode04
setdefaultcampaigncharacter04:
//mov ch,[iDefaultCampaignCharacter+eax*2]
mov ebx,ecx
mov bh,16
cmp ch,18
cmove ecx,ebx
originalcode04:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit04:
jmp returnhere04
///
newmem05:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#5
je originalcode05
mov ebx,[esp+4]
xor eax,eax
pplayerchkloop05:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter05
inc eax
cmp eax,2
jl pplayerchkloop05
jmp originalcode05
setdefaultcampaigncharacter05:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode05:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit05:
jmp returnhere05
///
newmem06:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#6
je originalcode06
mov ebx,[esp+8]
xor eax,eax
pplayerchkloop06:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter06
inc eax
cmp eax,2
jl pplayerchkloop06
jmp originalcode06
setdefaultcampaigncharacter06:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode06:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit06:
jmp returnhere06
///
newmem07:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#7
je originalcode07
mov ebx,[esp+4]
xor eax,eax
pplayerchkloop07:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter07
inc eax
cmp eax,2
jl pplayerchkloop07
jmp originalcode07
setdefaultcampaigncharacter07:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode07:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit07:
jmp returnhere07
///
newmem08:
call eax
push ebx
push edx
cmp byte ptr [bDEActivater],#8
je originalcode08
mov ebx,[eax+1C]
xor edx,edx
pplayerchkloop08:
cmp dword ptr [pPlayers+edx*4],ecx
je setdefaultcampaigncharacter08
inc eax
cmp eax,2
jl pplayerchkloop08
jmp originalcode08
setdefaultcampaigncharacter08:
mov bh,[iDefaultCampaignCharacter+edx*2]
mov edx,ebx
mov ebx,[esp+4]
mov [esp+4],edx
pop edx
jmp exit08
originalcode08:
pop edx
pop ebx
//call eax
push [eax+1C]
exit08:
jmp returnhere08
///
newmem09:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#9
je originalcode09
mov ebx,[esp+8]
xor eax,eax
pplayerchkloop09:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter09
inc eax
cmp eax,2
jl pplayerchkloop09
jmp originalcode09
setdefaultcampaigncharacter09:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode09:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit09:
jmp returnhere09
///
newmem10:
mov eax,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#10
je originalcode10
xor ebx,ebx
pplayerchkloop10:
cmp dword ptr [pPlayers+ebx*4],ecx
je setdefaultcampaigncharacter10
inc ebx
cmp ebx,2
jl pplayerchkloop10
jmp originalcode10
setdefaultcampaigncharacter10:
mov ah,[iDefaultCampaignCharacter+ebx*2]
originalcode10:
pop ebx
//mov eax,[eax+1C]
mov ecx,eax
exit10:
jmp returnhere10
///
newmem11:
mov eax,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#11
je originalcode11
xor ebx,ebx
pplayerchkloop11:
cmp dword ptr [pPlayers+ebx*4],ecx
je setdefaultcampaigncharacter11
inc ebx
cmp ebx,2
jl pplayerchkloop11
jmp originalcode11
setdefaultcampaigncharacter11:
mov ebx,eax
mov bh,16
cmp ah,18
cmove eax,ebx
//mov ah,[iDefaultCampaignCharacter+ebx*2]
originalcode11:
pop ebx
mov ecx,eax
//mov ecx,[eax+1C]
//mov eax,ecx
exit11:
jmp returnhere11
///
newmem12:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#12
je originalcode12
mov ebx,[esp+8]
xor eax,eax
pplayerchkloop12:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter12
inc eax
cmp eax,2
jl pplayerchkloop12
jmp originalcode12
setdefaultcampaigncharacter12:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode12:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit12:
jmp returnhere12
///
/*newmem13:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#13
je originalcode13
mov ebx,[esp+4]
xor eax,eax
pplayerchkloop13:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter13
inc eax
cmp eax,2
jl pplayerchkloop13
jmp originalcode13
setdefaultcampaigncharacter13:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode13:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit13:
jmp returnhere13*/
///
/*newmem14:
call dword ptr [eax+10]
push ebx
cmp byte ptr [bDEActivater],#14
je originalcode14
xor ebx,ebx
pplayerchkloop14:
cmp dword ptr [pPlayers+ebx*4],ecx
je setdefaultcampaigncharactermodelbase14
inc ebx
cmp ebx,2
jl pplayerchkloop14
jmp originalcode14
setdefaultcampaigncharactermodelbase14:
mov eax,[pDefaultCampaignCharacterModelBase+ebx*4]
originalcode14:
pop ebx
//call dword ptr [eax+10]
cmp byte ptr [eax+1F],01
exit14:
jmp returnhere14*/
///
newmem15:
mov eax,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#15
je originalcode15
xor ebx,ebx
pplayerchkloop15:
cmp dword ptr [pPlayers+ebx*4],ecx
je setdefaultcampaigncharacter15
inc ebx
cmp ebx,2
jl pplayerchkloop15
jmp originalcode15
setdefaultcampaigncharacter15:
mov ah,[iDefaultCampaignCharacter+ebx*2]
originalcode15:
pop ebx
//mov eax,[eax+1C]
mov ecx,eax
exit15:
jmp returnhere15
///
newmem16:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#16
je originalcode16
mov ebx,[esp+8]
xor eax,eax
pplayerchkloop16:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter16
inc eax
cmp eax,2
jl pplayerchkloop16
jmp originalcode16
setdefaultcampaigncharacter16:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode16:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit16:
jmp returnhere16
///
newmem17:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#17
je originalcode17
mov ebx,[esp+4]
xor eax,eax
pplayerchkloop17:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter17
inc eax
cmp eax,2
jl pplayerchkloop17
jmp originalcode17
setdefaultcampaigncharacter17:
//test eax,eax
//jz originalcode17
cmp ch,18
je originalcode17
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode17:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit17:
jmp returnhere17
///
newmem18:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#18
je originalcode18
mov ebx,[esp+4]
xor eax,eax
pplayerchkloop18:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter18
inc eax
cmp eax,2
jl pplayerchkloop18
jmp originalcode18
setdefaultcampaigncharacter18:
//test eax,eax
//jz originalcode18
cmp ch,18
je originalcode18
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode18:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit18:
jmp returnhere18
///
newmem19:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#19
je originalcode19
mov ebx,[esp+c]
xor eax,eax
pplayerchkloop19:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter19
inc eax
cmp eax,2
jl pplayerchkloop19
jmp originalcode19
setdefaultcampaigncharacter19:
//test eax,eax
//jz originalcode19
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode19:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit19:
jmp returnhere19
///
newmem20:
mov ecx,[eax+1C]
cmp byte ptr [bDEActivater],#20
je originalcode20
xor eax,eax
pplayerchkloop20:
cmp dword ptr [pPlayers+eax*4],edi
je setdefaultcampaigncharacter20
inc eax
cmp eax,2
jl pplayerchkloop20
jmp originalcode20
setdefaultcampaigncharacter20:
//test eax,eax
//jz originalcode20
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode20:
//mov ecx,[eax+1C]
mov eax,ecx
exit20:
jmp returnhere20
///
newmem21:
mov ecx,[eax+1C]
cmp byte ptr [bDEActivater],#21
je originalcode21
xor eax,eax
pplayerchkloop21:
cmp dword ptr [pPlayers+eax*4],edi
je setdefaultcampaigncharacter21
inc eax
cmp eax,2
jl pplayerchkloop21
jmp originalcode21
setdefaultcampaigncharacter21:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode21:
mov eax,ecx//
//mov eax,[eax+1C]
//mov ecx,eax
exit21:
jmp returnhere21
///
newmem22:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#22
je originalcode22
mov ebx,[esp+10]
xor eax,eax
pplayerchkloop22:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter22
inc eax
cmp eax,2
jl pplayerchkloop22
jmp originalcode22
setdefaultcampaigncharacter22:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode22:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit22:
jmp returnhere22
///
newmem23:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#23
je originalcode23
mov ebx,[esp+8]
xor eax,eax
pplayerchkloop23:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter23
inc eax
cmp eax,2
jl pplayerchkloop23
jmp originalcode23
setdefaultcampaigncharacter23:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode23:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit23:
jmp returnhere23
///
newmem24:
mov ecx,[eax+1C]
push ebx
cmp byte ptr [bDEActivater],#24
je originalcode24
mov ebx,[esp+20]
mov ebx,[ebx+4]
xor eax,eax
pplayerchkloop24:
cmp dword ptr [pPlayers+eax*4],ebx
je setdefaultcampaigncharacter24
inc eax
cmp eax,2
jl pplayerchkloop24
jmp originalcode24
setdefaultcampaigncharacter24:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode24:
pop ebx//
//mov ecx,[eax+1C]
mov eax,ecx
exit24:
jmp returnhere24
///
newmem25:
mov ecx,[eax+1C]
cmp byte ptr [bDEActivater],#25
je originalcode25
xor eax,eax
cmp [pPlayers+eax*4],ebx
je isplayers25
inc eax
cmp [pPlayers+eax*4],ebx
je isplayers25
jmp originalcode25
isplayers25:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode25:
//mov ecx,[eax+1C]
mov eax,ecx
exit25:
jmp returnhere25
///
newmem26:
mov ecx,[eax+1C]
cmp byte ptr [bDEActivater],#26
je originalcode26
xor eax,eax
cmp [pPlayers+eax*4],ebx
je isplayers26
inc eax
cmp [pPlayers+eax*4],ebx
je isplayers26
jmp originalcode26
isplayers26:
mov ch,[iDefaultCampaignCharacter+eax*2]
originalcode26:
//mov ecx,[eax+1C]
mov eax,ecx
exit26:
jmp returnhere26
///
///
newmem000001: //this is allocated memory, you have read,write,execute access
//place your code here
mov ecx,[esp]
push ebx
xor ebx,ebx
cmp [pPlayers],ecx
je isplayer000001
inc ebx
cmp [pPlayers+4],ecx//
je isplayer000001//
jmp originalcode000001
isplayer000001:
movzx ecx,word ptr [iCustomCampaignCharacter+ebx*2]
movzx ebx,word ptr [iDefaultCampaignCharacter+ebx*2]
cmp cx,ffff
cmove ecx,ebx
//cmp ecx,18//
//cmove eax,ecx//
//je originalcode000001//
mov ebx,16
cmp ecx,15
je isbarry000001
cmovne eax,ebx
mov ebx,15
cmp ecx,32
cmove eax,ebx
cmp ecx,36
cmove eax,ebx
jmp originalcode000001
isbarry000001:
mov ecx,[esp+4]
//push eax
mov eax,[ecx]
call dword ptr [eax+10]
mov eax,[eax+1c]
movzx eax,al
mov ebx,15
cmp eax,0
cmove eax,ebx
je originalcode000001
cmp eax,3
cmove eax,ebx
je originalcode000001
cmp eax,6
cmove eax,ebx
je originalcode000001
mov eax,16
jmp originalcode000001
/*xor ecx,ecx
cmp eax,0
sete cl
je isbarrylastchk000001
cmp eax,3
sete cl
je isbarrylastchk000001
cmp eax,6
sete cl*/
isbarrylastchk000001:
//pop eax
/*mov ebx,15
mov eax,16
test ecx,ecx
cmovnz eax,ebx*/
jmp originalcode000001
originalcode000001:
pop ebx//
add esp,04
cmp eax,16
exit000001:
jmp returnhere000001
///
newmem000002:
mov ecx,[esp]
push ebx
xor ebx,ebx
cmp [pPlayers],ecx
je isplayer000002
inc ebx
cmp [pPlayers+4],ecx//
je isplayer000002//
jmp originalcode000002
isplayer000002:
movzx ecx,word ptr [iCustomCampaignCharacter+ebx*2]
movzx ebx,word ptr [iDefaultCampaignCharacter+ebx*2]
cmp cx,ffff
cmove ecx,ebx
//cmp ecx,18//
//cmove eax,ecx//
//je originalcode000002//
mov ebx,16
cmp ecx,15
je isbarry000002
cmovne eax,ebx
mov ebx,15
cmp ecx,32
cmove eax,ebx
cmp ecx,36
cmove eax,ebx
jmp originalcode000002
isbarry000002:
mov ecx,[esp+4]
//push eax
mov eax,[ecx]
call dword ptr [eax+10]
mov eax,[eax+1c]
movzx eax,al
mov ebx,15
cmp eax,0
cmove eax,ebx
je originalcode000002
cmp eax,3
cmove eax,ebx
je originalcode000002
cmp eax,6
cmove eax,ebx
je originalcode000002
mov eax,16
jmp originalcode000002
/*xor ecx,ecx
cmp eax,0
sete cl
je isbarrylastchk000002
cmp eax,3
sete cl
je isbarrylastchk000002
cmp eax,6
sete cl*/
isbarrylastchk000002:
//pop eax
/*mov ebx,15
mov eax,16
test ecx,ecx
cmovnz eax,ebx*/
jmp originalcode000002
originalcode000002:
pop ebx//
add esp,04
cmp eax,15
exit000002:
jmp returnhere000002
///
bDEActivater:
db ff
///
chkCharacter01WeaponSetsAOB+3: //"rerev2.exe"+31A9:
jmp newmem
returnhere:
chkCharacter02AOB: //"rerev2.exe"+65E4E1:
jmp newmem02
returnhere02:
chkCharacter03AOB: //"rerev2.exe"+6B0554:
jmp newmem03
nop
returnhere03:
chkCharacter04SubWeaponSetsAOB: //"rerev2.exe"+2E2937:
jmp newmem04
returnhere04:
chkCharacter05AOB: //"rerev2.exe"+2FB384:
jmp newmem05
returnhere05:
chkCharacter06ChkPedroAOB: //"rerev2.exe"+2E9AD6:
jmp newmem06
returnhere06:
chkCharacter07AOB: //"rerev2.exe"+31180C:
jmp newmem07
returnhere07:
chkCharacter08PushAOB+5: //"rerev2.exe"+41BE74:
jmp newmem08
returnhere08:
chkCharacter090x50AOB: //"rerev2.exe"+2580DD:
jmp newmem09
returnhere09:
chkCharacter10AOB: //"rerev2.exe"+399F05:
jmp newmem10
returnhere10:
chkCharacter11NataliaAimSetAOB: //"rerev2.exe"+4D7192:
jmp newmem11
returnhere11:
chkCharacter12AOB: //"rerev2.exe"+2F9AAC:
jmp newmem12
returnhere12:
/*chkCharacter13AOB: //"rerev2.exe"+2F703E:
jmp newmem13
returnhere13:*/
/*chkCharacter14AOB+4: //"rerev2.exe"+3F26D3:
jmp newmem14
nop
nop
returnhere14:*/
chkCharacter15AOB: //"rerev2.exe"+2095DA:
jmp newmem15
returnhere15:
chkCharacter16BricksPickUpAOB: //"rerev2.exe"+3C2012:
jmp newmem16
returnhere16:
chkCharacter17SmallHoleAOB: //"rerev2.exe"+302A1A:
jmp newmem17
returnhere17:
chkCharacter18SmallHoleAOB: //"rerev2.exe"+302A96:
jmp newmem18
returnhere18:
chkCharacter19SmallHoleAOB: //"rerev2.exe"+3D84ED:
jmp newmem19
returnhere19:
chkCharacter20SmallHoleAOB: //"rerev2.exe"+3D675B:
jmp newmem20
returnhere20:
chkCharacter21AOB: //"rerev2.exe"+399E85:
jmp newmem21
returnhere21:
chkCharacter22AOB: //"rerev2.exe"+5795BF:
jmp newmem22
returnhere22:
chkCharacter23AOB+b: //"rerev2.exe"+5ED498:
jmp newmem23
returnhere23:
chkCharacter24AOB: //"rerev2.exe"+2AE691:
jmp newmem24
returnhere24:
chkCharacter25FingerprintScan15EP4AOB: //"rerev2.exe"+39A11B:
jmp newmem25
returnhere25:
chkCharacter26FingerprintScan18EP4AOB: //"rerev2.exe"+39A160:
jmp newmem26
returnhere26:
///
backWeaponsSet1AOB: //"rerev2.exe"+3034FE:
jmp newmem000001
nop
returnhere000001:
backWeaponsSet2AOB: //"rerev2.exe"+3037F2:
jmp newmem000002
nop
returnhere000002:
backWeaponHideChk1AOB+5: //"rerev2.exe"+303515:
db EB
//Alt: jmp
backWeaponHideChk2AOB+5: //"rerev2.exe"+303809:
db EB
//Alt: jmp
characterOnWorkbenchChkAOB+b: //"rerev2.exe"+3ED9C9:
db 90 90 90 90 90 90
characterOnWorkbenchChkAOB+1d: //"rerev2.exe"+3ED9DB:
db 90 90 90 90 90 90
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
unregistersymbol(cameraHeightSetReturnAOB)
unregistersymbol(nataliaWeaponSetReturnAOB)
chkCharacter01WeaponSetsAOB+3: //"rerev2.exe"+31A9:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter01WeaponSetsAOB)
chkCharacter02AOB: //"rerev2.exe"+65E4E1:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter01AOB)
chkCharacter03AOB: //"rerev2.exe"+6B0554:
db 8B 70 1C 8B 45 08
//Alt: mov esi,[eax+1C]
//Alt: mov eax,[ebp+08]
unregistersymbol(chkCharacter03AOB)
chkCharacter04SubWeaponSetsAOB: //"rerev2.exe"+2E2937:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter04SubWeaponSetsAOB)
chkCharacter05AOB: //"rerev2.exe"+2FB384:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter05AOB)
chkCharacter06ChkPedroAOB: //"rerev2.exe"+2E9AD6:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter06ChkPedroAOB)
chkCharacter07AOB: //"rerev2.exe"+31180C:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter07AOB)
chkCharacter08PushAOB+5: //"rerev2.exe"+41BE74:
db FF D0 FF 70 1C
//Alt: call eax
//Alt: push [eax+1C]
unregistersymbol(chkCharacter08PushAOB)
chkCharacter090x50AOB: //"rerev2.exe"+2580DD:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter090x50AOB)
chkCharacter10AOB: //"rerev2.exe"+399F05:
db 8B 40 1C 8B C8
//Alt: mov eax,[eax+1C]
//Alt: mov ecx,eax
unregistersymbol(chkCharacter10AOB)
chkCharacter11NataliaAimSetAOB: //"rerev2.exe"+4D7192:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter11NataliaAimSetAOB)
chkCharacter12AOB: //"rerev2.exe"+2F9AAC:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter12AOB)
/*chkCharacter13AOB: //"rerev2.exe"+2F703E:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter13AOB)*/
/*chkCharacter14AOB+4: //"rerev2.exe"+3F26D3:
db FF 50 10 80 78 1F 01
//Alt: call dword ptr [eax+10]
//Alt: cmp byte ptr [eax+1F],01
unregistersymbol(chkCharacter14AOB)*/
chkCharacter15AOB: //"rerev2.exe"+2095DA:
db 8B 40 1C 8B C8
//Alt: mov eax,[eax+1C]
//Alt: mov ecx,eax
unregistersymbol(chkCharacter15AOB)
chkCharacter16BricksPickUpAOB: //"rerev2.exe"+3C2012:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter16BricksPickUpAOB)
chkCharacter17SmallHoleAOB: //"rerev2.exe"+302A1A:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter17SmallHoleAOB)
chkCharacter18SmallHoleAOB: //"rerev2.exe"+302A96:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter18SmallHoleAOB)
chkCharacter19SmallHoleAOB: //"rerev2.exe"+3D84ED:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter19SmallHoleAOB)
chkCharacter20SmallHoleAOB: //"rerev2.exe"+3D675B:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter20SmallHoleAOB)
chkCharacter21AOB: //"rerev2.exe"+399E85:
db 8B 40 1C 8B C8
//Alt: mov eax,[eax+1C]
//Alt: mov ecx,eax
unregistersymbol(chkCharacter21AOB)
chkCharacter22AOB: //"rerev2.exe"+5795BF:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter22AOB)
chkCharacter23AOB+b: //"rerev2.exe"+5ED498:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter23AOB)
chkCharacter24AOB: //"rerev2.exe"+2AE691:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter24AOB)
chkCharacter25FingerprintScan15EP4AOB: //"rerev2.exe"+39A11B:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter25FingerprintScan15EP4AOB)
chkCharacter26FingerprintScan18EP4AOB: //"rerev2.exe"+39A160:
db 8B 48 1C 8B C1
//Alt: mov ecx,[eax+1C]
//Alt: mov eax,ecx
unregistersymbol(chkCharacter26FingerprintScan18EP4AOB)
//
dealloc(newmem000001)
backWeaponsSet1AOB: //"rerev2.exe"+3034FE:
db 83 C4 04 83 F8 16
//Alt: add esp,04
//Alt: cmp eax,16
unregistersymbol(backWeaponsSet1AOB)
backWeaponsSet2AOB: //"rerev2.exe"+3037F2:
db 83 C4 04 83 F8 15
//Alt: add esp,04
//Alt: cmp eax,15
unregistersymbol(backWeaponsSet2AOB)
backWeaponHideChk1AOB+5: //"rerev2.exe"+303515:
db 74
//Alt: je
unregistersymbol(backWeaponHideChk1AOB)
backWeaponHideChk2AOB+5: //"rerev2.exe"+303809:
db 74
//Alt: je
unregistersymbol(backWeaponHideChk2AOB)
characterOnWorkbenchChkAOB+b: //"rerev2.exe"+3ED9C9:
db 0F 84 9E 00 00 00
//Alt: je characterOnWorkbenchChkAOB+af //rerev2.exe+3EDA6D
characterOnWorkbenchChkAOB+1d: //"rerev2.exe"+3ED9DB:
db 0F 84 8C 00 00 00
//Alt: je characterOnWorkbenchChkAOB+af //rerev2.exe+3EDA6D
unregistersymbol(characterOnWorkbenchChkAOB)
//
unregistersymbol(bDEActivater)
3051
"use deactivator?"
255:no
808080
Byte
bDEActivater
3209
"addon b .1 (show holster weapon in raid)"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(backWeaponSetChkInRaidAOB,0F 85 6C 04 00 00 57 8B CE)
registersymbol(backWeaponSetChkInRaidAOB)
backWeaponSetChkInRaidAOB: //"rerev2.exe"+312517:
db 90 90 90 90 90 90
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
backWeaponSetChkInRaidAOB: //"rerev2.exe"+312517:
db 0F 85 6C 04 00 00
//Alt: jne backWeaponSetChkInRaidAOB+472 //rerev2.exe+312989
unregistersymbol(backWeaponSetChkInRaidAOB)
2647
"Character 1 Model"
ffff:Default============================
0015:Barry
0016:Claire
0017:Moira
0018:Natalia
001f:Neil
0020:Pedro(0,1)/MutantPedro(2)
0021:Evgeny
0022:Gabe
0024:Alex Wesker
0025:Gina(1)/BloodyGina(0)/LadyHunk(2)/Racheal(3)/Jessica(4)
0032:Chris
0033:Leon
0034:Jill
0035:Albert Wesker
0036:Hunk
0037:Cipher(0)/Lottie(1)/WhieLottie(1)
1
008000
2 Bytes
iCustomCampaignCharacter+0*2
2648
"Costume"
ff:Default
1
C08000
Byte
iCustomCampaignCostume+0*2
2649
"Character 2 Model"
ffff:Default============================
0015:Barry
0016:Claire
0017:Moira
0018:Natalia
001f:Neil
0020:Pedro(0,1)/MutantPedro(2)
0021:Evgeny
0022:Gabe
0024:Alex Wesker
0025:Gina(1)/BloodyGina(0)/LadyHunk(2)/Racheal(3)/Jessica(4)
0032:Chris
0033:Leon
0034:Jill
0035:Albert Wesker
0036:Hunk
0037:Cipher(0)/Lottie(1)/WhieLottie(1)
1
008000
2 Bytes
iCustomCampaignCharacter+1*2
2650
"Costume"
ff:Default
1
C08000
Byte
iCustomCampaignCostume+1*2
2651
""
1
2652
"Default Character 1 Model"
ffff:Default
0015:Barry
0016:Claire
0017:Moira
0018:Natalia
0019:??
001a:??
001b:??
001c:??
001d:??
001e:??
001f:Neil
0020:Pedro/MutantPedro
0021:Evgeny
0022:Gabe
0023:??
0024:Alex Wesker
0025:BloodyGina/Gina/LadyHunk/Racheal/Jessica
0026:??
0027:??
0028:??
0029:??
002a:??
002b:??
002c:??
002d:??
002e:??
002f:??
0030:??
0031:??
0032:Chris
0033:Leon
0034:Jill
0035:Albert Wesker
0036:Hunk
0037:Cipher/Lottie/WhieLittie
1
808080
2 Bytes
iDefaultCampaignCharacter
2671
"Costume"
ff:waiting...
1
808080
Byte
iDefaultCampaignCostume
2685
"Model Base Pointer"
1
4 Bytes
pDefaultCampaignCharacterModelBase+0*4
2686
"Model Files"
1
4 Bytes
pDefaultCampaignCharacterModelBase+0*4
4
2982
"Model Base"
1
4 Bytes
pDefaultCampaignCharacterModelBase+0*4
1C
2670
"Default Character 2 Model"
ffff:Default
0015:Barry
0016:Claire
0017:Moira
0018:Natalia
0019:??
001a:??
001b:??
001c:??
001d:??
001e:??
001f:Neil
0020:Pedro/MutantPedro
0021:Evgeny
0022:Gabe
0023:??
0024:Alex Wesker
0025:BloodyGina/Gina/LadyHunk/Racheal/Jessica
0026:??
0027:??
0028:??
0029:??
002a:??
002b:??
002c:??
002d:??
002e:??
002f:??
0030:??
0031:??
0032:Chris
0033:Leon
0034:Jill
0035:Albert Wesker
0036:Hunk
0037:Cipher/Lottie/WhieLittie
1
808080
2 Bytes
iDefaultCampaignCharacter+2
2672
"Costume"
ff:waiting...
1
808080
Byte
iDefaultCampaignCostume+2
2687
"Model Base Pointer"
1
4 Bytes
pDefaultCampaignCharacterModelBase+1*4
2688
"Model Files"
1
4 Bytes
pDefaultCampaignCharacterModelBase+1*4
4
2983
"Model Base"
1
4 Bytes
pDefaultCampaignCharacterModelBase+1*4
1C
2653
"Character 1"
ffff:Default
0015:Barry
0016:Claire
0017:Moira
0018:Natalia
0019:??
001a:??
001b:??
001c:??
001d:??
001e:??
001f:Neil
0020:Pedro/MutantPedro
0021:Evgeny
0022:Gabe
0023:??
0024:Alex Wesker
0025:BloodyGina/Gina/LadyHunk/Racheal/Jessica
0026:??
0027:??
0028:??
0029:??
002a:??
002b:??
002c:??
002d:??
002e:??
002f:??
0030:??
0031:??
0032:Chris
0033:Leon
0034:Jill
0035:Albert Wesker
0036:Hunk
0037:Cipher/Lottie/WhieLittie
1
808080
2 Bytes
pCampaignCharacterModelInfo+0*4
0
2654
"Costume"
1
808080
Byte
pCampaignCharacterModelInfo+0*4
2
2689
"Model Base Pointer"
1
4 Bytes
pCampaignCharacterModelUsingBase+0*4
2690
"Model Files"
1
4 Bytes
pCampaignCharacterModelUsingBase+0*4
4
2980
"Model Base"
1
4 Bytes
pCampaignCharacterModelUsingBase+0*4
1C
2655
"Character 2"
ffff:Default
0015:Barry
0016:Claire
0017:Moira
0018:Natalia
0019:??
001a:??
001b:??
001c:??
001d:??
001e:??
001f:Neil
0020:Pedro/MutantPedro
0021:Evgeny
0022:Gabe
0023:??
0024:Alex Wesker
0025:BloodyGina/Gina/LadyHunk/Racheal/Jessica
0026:??
0027:??
0028:??
0029:??
002a:??
002b:??
002c:??
002d:??
002e:??
002f:??
0030:??
0031:??
0032:Chris
0033:Leon
0034:Jill
0035:Albert Wesker
0036:Hunk
0037:Cipher/Lottie/WhieLittie
1
808080
2 Bytes
pCampaignCharacterModelInfo+1*4
0
2656
"Costume"
1
808080
Byte
pCampaignCharacterModelInfo+1*4
2
2691
"Model Base Pointer"
1
4 Bytes
pCampaignCharacterModelUsingBase+1*4
2981
"Model Files"
1
4 Bytes
pCampaignCharacterModelUsingBase+1*4
4
2692
"Model Base"
1
4 Bytes
pCampaignCharacterModelUsingBase+1*4
1C
2955
"Voice Mod"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(characterVoiceSetAOB,0F 84 12 02 00 00 8B 07 8B CF FF 50 10 8B 70 1C)
registersymbol(characterVoiceSetAOB)
label(iMaleVoice)
registersymbol(iMaleVoice)
label(iFemaleVoice)
registersymbol(iFemaleVoice)
alloc(newmem40,2048)
label(returnhere40)
label(originalcode40)
label(exit40)
label(pplayerchkloop40)
label(setdefaultcampaigncharacter40)
label(setmalevoice40)
label(setfemalevoice40)
newmem40: //this is allocated memory, you have read,write,execute access
//place your code here
mov esi,[eax+1C]
push ebx
mov ebx,esi
xor eax,eax
pplayerchkloop40:
cmp dword ptr [pPlayers+eax*4],edi
je setdefaultcampaigncharacter40
inc eax
cmp eax,2
jl pplayerchkloop40
jmp originalcode40
setdefaultcampaigncharacter40:
//mov bh,[iDefaultCampaignCharacter+eax*2]
cmp bh,15 //Barry
je setmalevoice40
cmp bh,1f //Neil
je setmalevoice40
cmp bh,20 //Pedro
je setmalevoice40
cmp bh,21 //Evgeny
je setmalevoice40
cmp bh,22 //Gabe
je setmalevoice40
cmp bh,32 //Chris
je setmalevoice40
cmp bh,33 //Leon
je setmalevoice40
cmp bh,35 //Albert Wesker
je setmalevoice40
cmp bh,36 //Hunk
je setmalevoice40
cmp bh,37 //Cipher
je setmalevoice40
cmp bh,16 //Claire
je setfemalevoice40
cmp bh,17 //Moira
je setfemalevoice40
cmp bh,18 //Natalia
je setfemalevoice40
cmp bh,34 //Jill
je setfemalevoice40
cmp bh,24 //Alex Wesker
je setfemalevoice40
cmp bh,25 //Gina
je setfemalevoice40
jmp originalcode40
setmalevoice40:
cmp word ptr [iMaleVoice+eax*2],ffff
je originalcode40
mov bh,[iMaleVoice+eax*2]
jmp originalcode40
setfemalevoice40:
cmp word ptr [iFemaleVoice+eax*2],ffff
je originalcode40
mov bh,[iFemaleVoice+eax*2]
jmp originalcode40
originalcode40:
mov esi,ebx
pop ebx//
//mov esi,[eax+1C]
mov eax,esi
exit40:
jmp returnhere40
///
iMaleVoice:
dd ffffffff
iFemaleVoice:
dd ffffffff
///
characterVoiceSetAOB+d: //"rerev2.exe"+32AAD0:
jmp newmem40
returnhere40:
characterVoiceSetAOB: //"rerev2.exe"+32AAC3:
db 90 90 90 90 90 90
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem40)
characterVoiceSetAOB+d: //"rerev2.exe"+32AAD0:
db 8B 70 1C 8B C6
//Alt: mov esi,[eax+1C]
//Alt: mov eax,esi
characterVoiceSetAOB: //"rerev2.exe"+32AAC3:
db 0F 84 12 02 00 00
//Alt: je rerev2.exe+32ACDB
unregistersymbol(characterVoiceSetAOB)
unregistersymbol(iMaleVoice)
unregistersymbol(iFemaleVoice)
2957
"Player 1 Male Voice"
ffff:Default
0015:Barry
001f:Neil
0020:Pedro
0021:Evgeny
0022:Gabe
0032:Chris
0033:Leon
0035:Albert Wesker
0036:Hunk
0037:Cipher
1
008000
2 Bytes
iMaleVoice+0*2
2958
"Player 2 Male Voice"
ffff:Default
0015:Barry
001f:Neil
0020:Pedro
0021:Evgeny
0022:Gabe
0032:Chris
0033:Leon
0035:Albert Wesker
0036:Hunk
0037:Cipher
1
008000
2 Bytes
iMaleVoice+1*2
2956
"Player 1 Female Voice"
ffff:Default
0016:Claire
0017:Moira
0018:Natalia
0024:Alex Wesker
0025:Gina
0034:Jill
1
008000
2 Bytes
iFemaleVoice+0*2
2959
"Player 2 Female Voice"
ffff:Default
0016:Claire
0017:Moira
0018:Natalia
0024:Alex Wesker
0025:Gina
0034:Jill
1
008000
2 Bytes
iFemaleVoice+1*2
3147
"Moves Mod"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(charFilesBaseReadOnLoadAOB,8B 73 FC 85 F6)
registersymbol(charFilesBaseReadOnLoadAOB)
aobscan(chkCharacterForPAttackSoundAOB,8B 50 1C 8B C2 25 00 00 00 FF 3D 00 00 00 06 75 08 C1 EA 0C 83 E2 0F EB 09 C1 EA 08 81 E2 FF FF 00 00 83 C2 EA)
registersymbol(chkCharacterForPAttackSoundAOB)
aobscan(pBarryMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 32 31 30 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 32 31 30 30 41 63 41)
registersymbol(pBarryMoves)
aobscan(pClaireMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 32 32 30 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 32 32 30 30 41 63 41)
registersymbol(pClaireMoves)
aobscan(pMoiraMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 32 33 30 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 32 33 30 30 41 63 41)
registersymbol(pMoiraMoves)
aobscan(pEvgenyMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 33 33 30 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 33 33 30 30 41 63 41)
registersymbol(pMoiraMoves)
aobscan(pChrisMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 35 30 30 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 35 30 30 30 41 63 41)
registersymbol(pChrisMoves)
aobscan(pLeonMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 35 31 30 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 35 31 30 30 41 63 41)
registersymbol(pLeonMoves)
aobscan(pJillMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 35 32 30 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 35 32 30 30 41 63 41)
registersymbol(pJillMoves)
aobscan(pAlbertMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 35 33 30 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 35 33 30 30 41 63 41)
registersymbol(pAlbertMoves)
aobscan(pHunkMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 35 34 30 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 35 34 30 30 41 63 41)
registersymbol(pHunkMoves)
aobscan(pMutantPedroMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 33 32 32 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 33 32 32 30 41 63 41)
registersymbol(pMutantPedroMoves)
aobscan(pRachealMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 33 37 32 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 33 37 32 30 41 63 41)
registersymbol(pRachealMoves)
aobscan(pLadyHunkMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 33 37 33 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 33 37 33 30 41 63 41 )
registersymbol(pLadyHunkMoves)
aobscan(pLottieMoves,73 6F 66 74 5C 63 68 61 72 61 5C 70 6C 5C 70 6C 35 35 31 30 5C 6D 6F 74 73 6F 66 74 5C 70 6C 35 35 31 30 41 63 41)
registersymbol(pLottieMoves)
label(tptptptptptptptptptgpt)
registersymbol(tptptptptptptptptptgpt)
label(bFirstActivation)
label(pCharMovesFile)
registersymbol(pCharMovesFile)
label(wCustomCharMoves)
registersymbol(wCustomCharMoves)
label(movesUsed)
registersymbol(movesUsed)
label(pCustCharMovesBase)
registersymbol(pCustCharMovesBase)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(movesbaseregister)
label(pplayerchkloop)
label(isplayers)
label(newmem30)
label(returnhere30)
label(originalcode30)
label(exit30)
label(pplayerchkloop30)
label(setcustomcharacterpattacksound30)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov esi,[ebx-04]
push eax
push ebx
xor eax,eax
movesbaseregister:
cmp byte ptr [bFirstActivation],1
jne pplayerchkloop
mov byte ptr [bFirstActivation],0
mov [pCustCharMovesBase+0*4],pBarryMoves
mov [pCustCharMovesBase+1*4],pClaireMoves
mov [pCustCharMovesBase+2*4],pMoiraMoves
mov [pCustCharMovesBase+3*4],pEvgenyMoves
mov [pCustCharMovesBase+4*4],pChrisMoves
mov [pCustCharMovesBase+5*4],pLeonMoves
mov [pCustCharMovesBase+6*4],pJillMoves
mov [pCustCharMovesBase+7*4],pAlbertMoves
mov [pCustCharMovesBase+8*4],pHunkMoves
mov [pCustCharMovesBase+9*4],pMutantPedroMoves
mov [pCustCharMovesBase+a*4],pRachealMoves
mov [pCustCharMovesBase+b*4],pLadyHunkMoves
mov [pCustCharMovesBase+c*4],pLottieMoves
pplayerchkloop:
cmp dword ptr [pPlayers+eax*4],edi
je isplayers
inc eax
cmp eax,2
jl pplayerchkloop
jmp originalcode
isplayers:
//mov esi,[ebx-4]
test esi,esi
jz originalcode
/*push ebx //convert hex to string (2 bytes)
push ecx
push 0
xor ebx,ebx
mov ecx,[edi]
mov ecx,[ecx+10]
mov ecx,[ecx+1]
mov ebx,[ecx+1c]
mov ecx,[ecx+1c]
//shr ebx,c //convert hex to dec. failed attempt. don't use
//xor ebx,1000
//mov [esp],ebx
//fild dword ptr [esp]
//mov dword ptr [esp],6
//fimul dword ptr [esp]
//fistp dword ptr [esp]
//mov ebx,[esp]
//add ecx,ebx
xor ebx,ebx //convert hex to string (2 bytes) continue
shr ecx,8
xor ecx,10000
mov ebx,ecx
shr ecx,4
shl ecx,4
xor ebx,ecx
add ebx,30
shl ebx,8
shr ecx,4
add ecx,30
mov bl,cl
//mov bh,0
//add bh,30
//mov bl,2
//add bl,30
mov [tptptptptptptptptptgpt+eax*2],bx
pop ecx
pop ecx
pop ebx*/ //convert hex to string end
cmp word ptr [esi+b],'pl'
jne originalcode
cmp word ptr [esi+e],'pl'
jne originalcode
cmp dword ptr [esi+14],'\mot'
jne originalcode
cmp dword ptr [esi+18],'soft'
jne originalcode
cmp word ptr [esi+1d],'pl'
jne originalcode
cmp word ptr [esi+1f],3032 //db 32 30 //'20'
je originalcode
cmp dword ptr [esi+23],00416341 //db 41 63 41 00 //'AcA '
jne originalcode
pushad //convert dec to string (2 digits)
push eax
mov ebx,#10
mov eax,[edi]
mov eax,[eax+10]
mov eax,[eax+1]
mov eax,[eax+1c]
shr eax,8
xor eax,10000
xor edx,edx
div ebx
mov ch,dl
add ch,30
mov cl,al
add cl,30
pop eax
mov [tptptptptptptptptptgpt+eax*2],cx
//cmp word ptr [esi+1f],cx
popad //convert dec to string (2 digits) end
//jne originalcode
mov [pCharMovesFile+eax*4],esi
mov ebx,eax
mov ax,word ptr [wCustomCharMoves+eax*2]
cmp ax,ffff
je originalcode
mov esi,[pCustCharMovesBase+eax*4]
mov [movesUsed+ebx*4],esi
originalcode:
pop ebx
pop eax
//mov esi,[ebx-04]
test esi,esi
exit:
jmp returnhere
///
newmem30:
mov edx,[eax+1C]
xor eax,eax
pplayerchkloop30:
cmp dword ptr [pPlayers+eax*4],edi
je setcustomcharacterpattacksound30
inc eax
cmp eax,2
jl pplayerchkloop30
jmp originalcode30
setcustomcharacterpattacksound30:
mov dh,[wCustomCharMoves+eax*2]
originalcode30:
//mov edx,[eax+1C]
mov eax,edx
exit30:
jmp returnhere30
///
tptptptptptptptptptgpt:
dd 0
bFirstActivation:
db 1
pCharMovesFile:
dd 0
dd 0
wCustomCharMoves:
dd ffffffff
movesUsed:
dd 0
dd 0
pCustCharMovesBase:
///
charFilesBaseReadOnLoadAOB: //"rerev2.exe"+6D8650:
jmp newmem
returnhere:
chkCharacterForPAttackSoundAOB: //"rerev2.exe"+2F81AD:
jmp newmem30
returnhere30:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
charFilesBaseReadOnLoadAOB: //"rerev2.exe"+6D8650:
db 8B 73 FC 85 F6
//Alt: mov esi,[ebx-04]
//Alt: test esi,esi
unregistersymbol(charFilesBaseReadOnLoadAOB)
chkCharacterForPAttackSoundAOB: //"rerev2.exe"+2F81AD:
db 8B 50 1C 8B C2
//Alt: mov edx,[eax+1C]
//Alt: mov eax,edx
unregistersymbol(chkCharacterForPAttackSoundAOB)
unregistersymbol(pBarryMoves)
unregistersymbol(pClaireMoves)
unregistersymbol(pMoiraMoves)
unregistersymbol(pMoiraMoves)
unregistersymbol(pChrisMoves)
unregistersymbol(pLeonMoves)
unregistersymbol(pJillMoves)
unregistersymbol(pAlbertMoves)
unregistersymbol(pHunkMoves)
unregistersymbol(pMutantPedroMoves)
unregistersymbol(pRachealMoves)
unregistersymbol(pLadyHunkMoves)
unregistersymbol(pLottieMoves)
unregistersymbol(pCharMovesFile)
unregistersymbol(wCustomCharMoves)
unregistersymbol(movesUsed)
unregistersymbol(pCustCharMovesBase)
unregistersymbol(tptptptptptptptptptgpt)
3148
"Character 1 Moves"
ffff:Default
0000:Barry
0001:Claire
0002:Moira
0003:Evgeny
0004:Chris
0005:Leon
0006:Jill
0007:Albert Wesker
0008:Hunk
1
008000
2 Bytes
wCustomCharMoves+0*2
3149
"Character 2 Moves"
ffff:Default
0000:Barry
0001:Claire
0002:Moira
0003:Evgeny
0004:Chris
0005:Leon
0006:Jill
0007:Albert Wesker
0008:Hunk
1
008000
2 Bytes
wCustomCharMoves+1*2
3150
""
1
3186
"1"
1
808080
String
2
0
1
tptptptptptptptptptgpt+0*2
3151
"pCharMovesFile 1"
1
808080
4 Bytes
pCharMovesFile+0*4
3188
"movesUsed 1"
1
808080
4 Bytes
movesUsed+0*4
3152
"2"
1
808080
String
2
0
1
tptptptptptptptptptgpt+1*2
3187
"pCharMovesFile 2"
1
808080
4 Bytes
pCharMovesFile+1*4
3189
"movesUsed 2"
1
808080
4 Bytes
movesUsed+1*4
2388
"[Items]"
000080
1
153
"Inf. Ammo"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(ammoClipWriteOnFireAOB,89 47 0C 5F 5E 59 C2 08 00 CC CC 53)
registersymbol(ammoClipWriteOnFireAOB)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp eax,1
jge originalcode
mov eax,1
originalcode:
mov [edi+0C],eax
pop edi
pop esi
exit:
jmp returnhere
///
ammoClipWriteOnFireAOB: //"rerev2.exe"+301865:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
ammoClipWriteOnFireAOB: //"rerev2.exe"+301865:
db 89 47 0C 5F 5E
//Alt: mov [edi+0C],eax
//Alt: pop edi
//Alt: pop esi
unregistersymbol(ammoClipWriteOnFireAOB)
Activate
18
107
0
Deactivate
18
109
1
279
"Inf. Ammo Pouch"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(ammoClipWriteOnReloadAOB,80 7C 24 1C 00 89 46 0C 74 0D)
registersymbol(ammoClipWriteOnReloadAOB)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(doammopouchchk)
label(dofullreload)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push ebx
cmp [pAmmoPouch],0
jne doammopouchchk
dofullreload:
mov ax,[esi+10]
jmp originalcode
doammopouchchk:
//cmp ebx,1
//jne dofullreload
cmp word ptr [esi+4],0105 //Handgun MPM
je dofullreload
cmp word ptr [esi+4],0106 //Handgun P10
je dofullreload
cmp word ptr [esi+4],0107 //Samurai Edge
je dofullreload
cmp word ptr [esi+4],0108 //Handgun MPM/S
je dofullreload
cmp word ptr [esi+4],0109 //Handgun Triple Shot
je dofullreload
cmp word ptr [esi+4],0115 //MP-AB50
je dofullreload
cmp word ptr [esi+4],0116 //MP-AF
je dofullreload
cmp word ptr [esi+4],0117 //Chicago Typewriter
je dofullreload
cmp word ptr [esi+4],0118 //MP-AB50G
je dofullreload
cmp word ptr [esi+4],011C //Assault Rifle AK-7
je dofullreload
cmp word ptr [esi+4],011D //Assault Rifle NSR47
je dofullreload
cmp word ptr [esi+4],011E //AR High Roller
je dofullreload
cmp word ptr [esi+4],0125 //Rifle M1891/30
je dofullreload
cmp word ptr [esi+4],0126 //Rifle SVD
je dofullreload
cmp word ptr [esi+4],0128 //Rifle Muramasa
je dofullreload
mov ebx,[pAmmoPouch]
cmp word ptr [ebx+4],0202 //Shotgun Ammo
je originalcode
cmp word ptr [ebx+4],0204 //Rifle Ammo
je originalcode
cmp word ptr [ebx+4],0205 //Magnum Ammo
je originalcode
jmp dofullreload
originalcode:
pop ebx//
cmp byte ptr [esp+1C],00
exit:
jmp returnhere
///
ammoClipWriteOnReloadAOB: //"rerev2.exe"+2F748D:
jmp newmem
returnhere:
bInfAmmoPouch:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
ammoClipWriteOnReloadAOB: //"rerev2.exe"+2F748D:
db 80 7C 24 1C 00
//Alt: cmp byte ptr [esp+1C],00
unregistersymbol(ammoClipWriteOnReloadAOB)
bInfAmmoPouch:
db 0
3430
"Universal Ammo .2"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(wUniversalAmmoType)
registersymbol(wUniversalAmmoType)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp eax,73
ja rerev2.exe+2595E3
movzx eax,word ptr [wUniversalAmmoType]
mov ecx,eax
ret
originalcode:
//cmp eax,73
//ja rerev2.exe+2595E3
exit:
jmp returnhere
///
wUniversalAmmoType:
dw 0202
///
"rerev2.exe"+25958B:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"rerev2.exe"+25958B:
db 83 F8 73 77 53
//Alt: cmp eax,73
//Alt: ja rerev2.exe+2595E3
unregistersymbol(wUniversalAmmoType)
3432
"Ammo Type"
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
1
C08000
2 Bytes
wUniversalAmmoType
3429
"Reload With Full Clip"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(cJmpIfNotFullClipAOB,rerev2.exe,72 08 5D 5F 32 C0 5B C2 04 00)
registersymbol(cJmpIfNotFullClipAOB)
cJmpIfNotFullClipAOB: //"rerev2.exe"+2F425A:
db EB
//Alt: jmp
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
cJmpIfNotFullClipAOB: //"rerev2.exe"+2F425A:
db 72
//Alt: jb
unregistersymbol(cJmpIfNotFullClipAOB)
258
"Inf. Sub-Weapon / Skill"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(skillChkZeroOnUseAOB,74 17 83 78 0C 00 74 11)
registersymbol(skillChkZeroOnUseAOB)
aobscan(subWeaponWriteOnThrowAOB,48 89 47 0C 85 C0)
registersymbol(subWeaponWriteOnThrowAOB)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(newmem2)
label(returnhere2)
label(originalcode2)
label(exit2)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp dword ptr [eax+c],ffffffff
je originalcode
cmp dword ptr [eax+c],2
jge originalcode
mov dword ptr [eax+c],2
originalcode:
//cmp dword ptr [eax+0C],00
//je skillChkZeroOnUseAOB+19 //rerev2.exe+2CE116
exit:
jmp returnhere
///
newmem2:
cmp byte ptr [edi+5],1
jne originalcode2
cmp eax,1
jge originalcode2
mov eax,1
originalcode2:
mov [edi+0C],eax
test eax,eax
exit2:
jmp returnhere2
///
///
skillChkZeroOnUseAOB+2: //"rerev2.exe"+2CE0FF:
jmp newmem
nop
returnhere:
subWeaponWriteOnThrowAOB+1: //"rerev2.exe"+303828:
jmp newmem2
returnhere2:
bInfSubWeapon:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
skillChkZeroOnUseAOB+2: //"rerev2.exe"+2CE0FF:
db 83 78 0C 00 74 11
//Alt: cmp dword ptr [eax+0C],00
//Alt: je skillChkZeroOnUseAOB+19 //rerev2.exe+2CE116
unregistersymbol(skillChkZeroOnUseAOB)
subWeaponWriteOnThrowAOB+1: //"rerev2.exe"+303828:
db 89 47 0C 85 C0
//Alt: mov [edi+0C],eax
//Alt: test eax,eax
unregistersymbol(subWeaponWriteOnThrowAOB)
bInfSubWeapon:
db 0
154
"Inf. Herb"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
bInfHerb:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
bInfHerb:
db 0
155
"Inf. Tourniquet"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
bInfTourniquet:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
bInfTourniquet:
db 0
2362
"Inf. Disinfectant"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
bInfTourniquet:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
bInfTourniquet:
db 0
16
"Inf. Torch"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(torchWriteAOB,89 45 0C 5F 85 C0)
registersymbol(torchWriteAOB)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,[ebp+10]
mov [ecx],eax
originalcode:
mov [ebp+0C],eax
pop edi
test eax,eax
exit:
jmp returnhere
///
torchWriteAOB: //"rerev2.exe"+306FD5:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
torchWriteAOB: //"rerev2.exe"+306FD5:
db 89 45 0C 5F 85 C0
//Alt: mov [ebp+0C],eax
//Alt: pop edi
//Alt: test eax,eax
unregistersymbol(torchWriteAOB)
2384
"[Campaign Specific]"
000080
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(gunFiredRecordWrite1AOB,66 89 84 51 D8 F0 10 00 5E)
registersymbol(gunFiredRecordWrite1AOB)
aobscan(gunFiredRecordWrite2AOB,66 89 84 51 38 8D 11 00 5E)
registersymbol(gunFiredRecordWrite2AOB)
label(bAccuracyS)
registersymbol(bAccuracyS)
label(bRetriesS)
registersymbol(bRetriesS)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(isfired)
label(isahit)
label(isdead)
label(newmem2)
label(returnhere2)
label(originalcode2)
label(exit2)
label(isfired2)
label(isahit2)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
test edx,edx //char 1 fired
jz isfired
cmp edx,1 //char 1 hit something
je isahit
cmp edx,66 //char 2 fired
je isfired
cmp edx,67 //char 2 hit something
je isahit
cmp edx,2
je isdead
cmp edx,68
je isdead
jmp originalcode
isfired:
cmp byte ptr [bAccuracyS],1
jne originalcode
mov ax,word ptr [ecx+edx*2+10f0d8+2]
jmp originalcode
isahit:
cmp byte ptr [bAccuracyS],1
jne originalcode
mov [ecx+edx*2+10f0d8-2],ax
jmp originalcode
isdead:
cmp byte ptr [bRetriesS],1
jne originalcode
xor ax,ax
jmp originalcode
originalcode:
mov [ecx+edx*2+0010F0D8],ax
exit:
jmp returnhere
///
newmem2:
test edx,edx
jz isfired2
cmp edx,1
je isahit2
jmp originalcode2
isfired2:
cmp byte ptr [bAccuracyS],1
jne originalcode2
mov ax,word ptr [ecx+118d38+2]
jmp originalcode2
isahit2:
cmp byte ptr [bAccuracyS],1
jne originalcode2
mov [ecx+118d38],ax
jmp originalcode2
originalcode2:
mov [ecx+edx*2+00118D38],ax
exit2:
jmp returnhere2
///
bAccuracyS:
db 0
bRetriesS:
db 0
///
gunFiredRecordWrite1AOB: //"rerev2.exe"+5563DE:
jmp newmem
nop
nop
nop
returnhere:
gunFiredRecordWrite2AOB: //"rerev2.exe"+556410:
jmp newmem2
nop
nop
nop
returnhere2:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
gunFiredRecordWrite1AOB: //"rerev2.exe"+5563DE:
db 66 89 84 51 D8 F0 10 00
//Alt: mov [ecx+edx*2+0010F0D8],ax
unregistersymbol(gunFiredRecordWrite1AOB)
gunFiredRecordWrite2AOB: //"rerev2.exe"+556410:
db 66 89 84 51 38 8D 11 00
//Alt: mov [ecx+edx*2+00118D38],ax
unregistersymbol(gunFiredRecordWrite2AOB)
unregistersymbol(bAccuracyS)
unregistersymbol(bRetriesS)
2862
"Enable Weapon Pick Up for 2nd Character"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(floorItemChkForPickUpAOB,84 C0 74 10 8B 0D ** ** ** ** 57 E8 ** ** ** ** 84 C0)
registersymbol(floorItemChkForPickUpAOB)
floorItemChkForPickUpAOB+2: //"rerev2.exe"+2F3B32:
db EB
//Alt: jmp
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
floorItemChkForPickUpAOB+2: //"rerev2.exe"+2F3B32:
db 74
//Alt: je
unregistersymbol(floorItemChkForPickUpAOB)
3015
"Enable Weapon Switching for 2nd Character .2"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(torchKeyPressedAOB,84 C0 74 ** 8A 4C 24 10 C6 44 24 0B 01)
registersymbol(torchKeyPressedAOB)
aobscan(characterSlot1ChkForWeaponSwitchingAOB,E8 ** ** ** ** 84 C0 74 08 84 DB)
registersymbol(characterSlot1ChkForWeaponSwitchingAOB)
aobscan(torchSwitchChkAOB,8A 4C 24 10 84 C9 74)
registersymbol(torchSwitchChkAOB)
label(bTorchKeyPressed)
registersymbol(bTorchKeyPressed)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(newmem4)
label(returnhere4)
label(originalcode4)
label(exit4)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov byte ptr [bTorchKeyPressed],1
originalcode:
mov cl,[esp+10]
mov byte ptr [esp+0B],01
exit:
jmp returnhere
///
newmem4:
cmp byte ptr [bTorchKeyPressed],1
mov byte ptr [bTorchKeyPressed],0
je originalcode4
xor cl,cl
mov [esp+10],cl
originalcode4:
mov cl,[esp+10]
test cl,cl
exit4:
jmp returnhere4
///
bTorchKeyPressed:
db 0
///
torchKeyPressedAOB+4: //"rerev2.exe"+5F20D8:
jmp newmem
nop
nop
nop
nop
returnhere:
characterSlot1ChkForWeaponSwitchingAOB+7: //"rerev2.exe"+5F2D55:
db EB
//Alt: jmp
torchSwitchChkAOB: //"rerev2.exe"+5F212A:
jmp newmem4
nop
returnhere4:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
torchKeyPressedAOB+4: //"rerev2.exe"+5F20D8:
db 8A 4C 24 10 C6 44 24 0B 01
//Alt: mov cl,[esp+10]
//Alt: mov byte ptr [esp+0B],01
unregistersymbol(torchKeyPressedAOB)
characterSlot1ChkForWeaponSwitchingAOB+7: //"rerev2.exe"+5F2D55:
db 74
//Alt: je
unregistersymbol(characterSlot1ChkForWeaponSwitchingAOB)
torchSwitchChkAOB: //"rerev2.exe"+5F212A:
db 8A 4C 24 10 84 C9
//Alt: mov cl,[esp+10]
//Alt: test cl,cl
unregistersymbol(torchSwitchChkAOB)
unregistersymbol(bTorchKeyPressed)
3158
"Enable Physical Attack for 2nd Character"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(chkCharacterForPAttackAllowedAOB,8B 7C 24 14 8B D8 83 C4 04 83 FB 16 74 05 83 FB 15 75 41)
registersymbol(chkCharacterForPAttackAllowedAOB)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(isplayers)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp [pPlayers],esi
je isplayers
cmp [pPlayers+4],esi
je isplayers
jmp originalcode
isplayers:
mov eax,16
originalcode:
mov edi,[esp+14]
mov ebx,eax
exit:
jmp returnhere
///
chkCharacterForPAttackAllowedAOB: //"rerev2.exe"+302254:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
chkCharacterForPAttackAllowedAOB: //"rerev2.exe"+302254:
db 8B 7C 24 14 8B D8
//Alt: mov edi,[esp+14]
//Alt: mov ebx,eax
unregistersymbol(chkCharacterForPAttackAllowedAOB)
3243
"Remote Control .2"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(chkControllingCharAOB,83 BA 20 79 00 00 00 75 76)
registersymbol(chkControllingCharAOB)
label(bSyncAction)
registersymbol(bSyncAction)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(remotecontrolkeypressed)
label(setcontrollingcharacter)
label(startsync)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
pushad
mov ebx,0
mov ecx,1
pushad
push 14 //Caps Lock //2d //Insert
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
je remotecontrolkeypressed
xor ebx,1
xor ecx,1
jmp setcontrollingcharacter
remotecontrolkeypressed:
cmp byte ptr [bSyncAction],1
je startsync
setcontrollingcharacter:
mov eax,[pPlayers]
cmp byte ptr [eax+7924],0
cmove ebx,ecx
mov [eax+7920],bl
xor bl,1
mov eax,[pPlayers+4]
mov [eax+7920],bl
jmp originalcode
startsync:
mov eax,[pPlayers]
mov byte ptr [eax+7920],0
mov eax,[pPlayers+4]
mov byte ptr [eax+7920],0
originalcode:
popad
cmp dword ptr [edx+00007920],00
exit:
jmp returnhere
///
bSyncAction:
db 0
///
chkControllingCharAOB: //"rerev2.exe"+6A1194:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
chkControllingCharAOB: //"rerev2.exe"+6A1194:
db 83 BA 20 79 00 00 00
//Alt: cmp dword ptr [edx+00007920],00
unregistersymbol(chkControllingCharAOB)
unregistersymbol(bSyncAction)
3244
"Sync Action"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
bSyncAction:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
bSyncAction:
db 0
2393
"Accuracy Rank S"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
bAccuracyS:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
bAccuracyS:
db 0
2394
"Retries Rank S"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
bRetriesS:
db 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
bRetriesS:
db 0
2386
"Clear Time Rank Mod"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(clearTimeRoundUpCalAOB,6A 00 E8 ** ** ** ** D9 7C 24 12 0F B7 44 24 12)
registersymbol(clearTimeRoundUpCalAOB)
aobscan(countdownModeClearTimeRoundUpCalAOB,75 29 E8 ** ** ** ** D9 7C 24 12 0F B7 44 24 12)
registersymbol(countdownModeClearTimeRoundUpCalAOB)
label(bClearTimeRankMod)
registersymbol(bClearTimeRankMod)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(newmem2)
label(returnhere2)
label(originalcode2)
label(exit2)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push esi
fnstcw [esp+20]
movzx esi,word ptr [esp+20]
or esi,0c00
mov [esp+20],esi
fldcw [esp+20]
fistp qword ptr [esp+20]
fld dword ptr [eax+ecx+10f0d4]
mov esi,[esp+20]
//cmp [edx+c],esi
push ebx//
movzx ebx,byte ptr [bClearTimeRankMod]//
cmp [edx+ebx],esi//
pop ebx//
jge originalcode
push ebx//
movzx ebx,byte ptr [bClearTimeRankMod]//
fstp st(0)
//fild dword ptr [edx+c]
fild dword ptr [edx+ebx]//
fst dword ptr [eax+ecx+10f0d4]
pop ebx//
originalcode:
pop esi
fnstcw [esp+12]
movzx eax,word ptr [esp+12]
exit:
jmp returnhere
///
newmem2:
push esi
fnstcw [esp+20]
movzx esi,word ptr [esp+20]
or esi,0c00
mov [esp+20],esi
fldcw [esp+20]
fistp qword ptr [esp+20]
fld dword ptr [ecx+118d30]
mov esi,[esp+20]
//cmp [edx+c],esi
push ebx//
movzx ebx,byte ptr [bClearTimeRankMod]//
cmp [edx+ebx],esi//
pop ebx//
jge originalcode2
push ebx//
movzx ebx,byte ptr [bClearTimeRankMod]//
fstp st(0)
//fild dword ptr [edx+c]
fild dword ptr [edx+ebx]//
fst dword ptr [ecx+118d30]
pop ebx//
originalcode2:
pop esi
fnstcw [esp+12]
movzx eax,word ptr [esp+12]
exit2:
jmp returnhere2
///
bClearTimeRankMod:
db 08 //Rank S offset: 0c, Rank A offset: 08
///
clearTimeRoundUpCalAOB+7: //"rerev2.exe"+6132EE:
jmp newmem
nop
nop
nop
nop
returnhere:
countdownModeClearTimeRoundUpCalAOB+7: //"rerev2.exe"+613723:
jmp newmem2
nop
nop
nop
nop
returnhere2:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
clearTimeRoundUpCalAOB+7: //"rerev2.exe"+6132EE:
db D9 7C 24 12 0F B7 44 24 12
//Alt: fnstcw [esp+12]
//Alt: movzx eax,word ptr [esp+12]
unregistersymbol(clearTimeRoundUpCalAOB)
countdownModeClearTimeRoundUpCalAOB+7: //"rerev2.exe"+613723:
db D9 7C 24 12 0F B7 44 24 12
//Alt: fnstcw [esp+12]
//Alt: movzx eax,word ptr [esp+12]
unregistersymbol(countdownModeClearTimeRoundUpCalAOB)
unregistersymbol(bClearTimeRankMod)
2607
"Rank Mod"
08:A
0C:S
1
C08000
Byte
bClearTimeRankMod
3215
"Remote Flashlight .1"
808080
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(torchFlagChkZeroAOB,80 BE 55 07 00 00 00 5B 5D 8B CF 5F 5E)
registersymbol(torchFlagChkZeroAOB)
aobscan(timerAfterSwitchChkAOB,F3 0F 10 86 BC 04 00 00 0F 57 C9 0F 2F C1 76 12)
registersymbol(timerAfterSwitchChkAOB)
label(torchKeyPressed)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(resetTorchKey)
label(newmem2)
label(returnhere2)
label(originalcode2)
label(exit2)
label(newmem6)
label(returnhere6)
label(originalcode6)
label(exit6)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
pushad
mov ecx,[pPreGameKeyCheck]
push 02
push 28
push 03
call gameKeyCheckCall
test al,al
popad
jz resetTorchKey
cmp byte ptr [torchKeyPressed],00
jne originalcode
mov byte ptr [torchKeyPressed],01
mov bl,[esi+755]
test bl,bl
sete bl
mov [esi+755],bl
jmp originalcode
resetTorchKey:
mov byte ptr [torchKeyPressed],00
jmp originalcode
originalcode:
cmp byte ptr [esi+00000755],00
exit:
jmp returnhere
///
newmem2:
cmp eax,ebx
jne originalcode2
//cmp [pPlayers],ebx
//je timerAfterSwitchChkAOB+22
//cmp [pPlayers+4],ebx
//je timerAfterSwitchChkAOB+22
jmp timerAfterSwitchChkAOB+22
originalcode2:
movss xmm0,[esi+000004BC] //reads timer after switching characters / cutscene
exit2:
jmp returnhere2
///
newmem6:
//mov byte ptr [esi+754],1
originalcode6:
cmp byte ptr [esi+00000754],00
exit6:
jmp returnhere6
///
torchKeyPressed:
db 0
///
torchFlagChkZeroAOB: //"rerev2.exe"+296C36:
jmp newmem
nop
nop
returnhere:
timerAfterSwitchChkAOB: //"rerev2.exe"+296A80:
jmp newmem2
nop
nop
nop
returnhere2:
torchFlagChkZeroAOB-16: //"rerev2.exe"+296C20:
jmp newmem6
nop
nop
returnhere6:
torchFlagChkZeroAOB-f:
db 90 90
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
torchFlagChkZeroAOB: //"rerev2.exe"+296C36:
db 80 BE 55 07 00 00 00
//Alt: cmp byte ptr [esi+00000755],00
timerAfterSwitchChkAOB: //"rerev2.exe"+296A80:
db F3 0F 10 86 BC 04 00 00
//Alt: movss xmm0,[esi+000004BC]
unregistersymbol(timerAfterSwitchChkAOB)
torchFlagChkZeroAOB-16: //"rerev2.exe"+296C20:
db 80 BE 54 07 00 00 00
//Alt: cmp byte ptr [esi+00000754],00
torchFlagChkZeroAOB-f:
db 74 25
unregistersymbol(torchFlagChkZeroAOB)
2307
"Remote Flashlight .2"
808080
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(cJmpBeforeTorchKeyChkAOB,75 2E A1 ** ** ** ** 83 ** ** ** ** ** ** 75 20 8B)
registersymbol(cJmpBeforeTorchKeyChkAOB)
cJmpBeforeTorchKeyChkAOB: //"rerev2.exe"+612963:
db 90 90
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
cJmpBeforeTorchKeyChkAOB: //"rerev2.exe"+612963:
db 75 2E
//Alt: jne cJmpBeforeTorchKeyChkAOB+30 //rerev2.exe+612993
2390
"[Raid Specific]"
000080
1
2935
"Adjust Level Limit Removed .2"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(adjustedLevelReadOnMissionStartAOB,** ** 69 C9 ** ** ** ** 0F B6 D3 0F B6 8C 39 ** ** ** ** 89 4C 24 14 2B CA 89 54 24 10)
registersymbol(adjustedLevelReadOnMissionStartAOB)
aobscan(adjustedLvlChkAOB,FF 86 ** ** 00 00 39 86 ** ** 00 00 7E 0B)
registersymbol(adjustedLvlChkAOB)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
readmem(adjustedLevelReadOnMissionStartAOB+0,8)
lea eax,[ecx+edi]
mov [pRaidBase2],eax
mov eax,#200
mov ebx,eax
mov edx,eax
mov ecx,[esp+14]
originalcode:
sub ecx,edx
mov [esp+10],edx
exit:
jmp returnhere
///
adjustedLevelReadOnMissionStartAOB+17: //"rerev2.exe"+60F594:
jmp newmem
nop
returnhere:
adjustedLvlChkAOB+c: //"rerev2.exe"+51CCB5:
db EB
//Alt: jmp
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
adjustedLevelReadOnMissionStartAOB+17: //"rerev2.exe"+60F594:
db 2B CA 89 54 24 10
//Alt: sub ecx,edx
//Alt: mov [esp+10],edx
unregistersymbol(adjustedLevelReadOnMissionStartAOB)
adjustedLvlChkAOB+c: //"rerev2.exe"+51CCB5:
db 7E
//Alt: jle
unregistersymbol(adjustedLvlChkAOB)
2932
"Adjusted Lvl for Mission"
0000FF
Byte
pRaidBase2
4802
2318
"Instant Skill Cooldown"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(raidSkillCooldownChkZeroAOB,0F 2F D0 F3 0F 11 46 08 72 12 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** CC)
registersymbol(raidSkillCooldownChkZeroAOB)
aobscan(raidSkillCooldownCallReturnAOB,8B 46 24 D1 E8 A8 01 74 3E)
registersymbol(raidSkillCooldownCallReturnAOB)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp [esp+8],raidSkillCooldownCallReturnAOB
jne originalcode
cmp edi,[pPlayers]
jne originalcode
xorps xmm0,xmm0
originalcode:
comiss xmm2,xmm0
movss [esi+08],xmm0
exit:
jmp returnhere
///
raidSkillCooldownChkZeroAOB: //"rerev2.exe"+636FDC:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
raidSkillCooldownChkZeroAOB: //"rerev2.exe"+636FDC:
db 0F 2F D0 F3 0F 11 46 08
//Alt: comiss xmm2,xmm0
//Alt: movss [esi+08],xmm0
unregistersymbol(raidSkillCooldownChkZeroAOB)
unregistersymbol(raidSkillCooldownCallReturnAOB)
3088
"Skills Set Mod .2"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(raidCharacterModelReadOnSkillsSetAOB,53 55 8B D9 56 0F BE 84 18 ** ** ** ** 57 50 E8 ** ** ** ** 8B F8)
registersymbol(raidCharacterModelReadOnSkillsSetAOB)
label(bCharacterSkillsSetMod)
registersymbol(bCharacterSkillsSetMod)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push ebx
push ebp
mov ebx,ecx
push esi
cmp byte ptr [bCharacterSkillsSetMod],ff
je originalcode
movsx eax,byte ptr [bCharacterSkillsSetMod]
jmp returnhere+8 //raidCharacterModelReadOnSkillsSetAOB+d
originalcode:
//push ebx
//push ebp
//mov ebx,ecx
//push esi
exit:
jmp returnhere
///
bCharacterSkillsSetMod:
db ff
///
raidCharacterModelReadOnSkillsSetAOB: //"rerev2.exe"+60CB0D:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
raidCharacterModelReadOnSkillsSetAOB: //"rerev2.exe"+60CB0D:
db 53 55 8B D9 56
//Alt: push ebx
//Alt: push ebp
//Alt: mov ebx,ecx
//Alt: push esi
unregistersymbol(raidCharacterModelReadOnSkillsSetAOB)
3089
"Character Skills Set"
00:Barry Outfit 1
01:Barry Outfit 2
02:Barry Outfit 3 (DLC)
03:Claire Outfit 1
04:Claire Outfit 2
05:Claire Outfit 3
06:Claire Outfit 4 (DLC)
07:Moira Outfit 1
08:Moira Outfit 2
09:Moira Outfit 3 (DLC)
0A:Neil
0B:Pedro
1A:Pedro Outfit Mutant Pedro
0C:Evgeny
0D:Gabe
0E:Alex Wesker
0F:Gina Normal
17:Gina Outfit Lady Hunk
18:Gina Outfit Rachael
16:Gina Bloody
10:Chris
11:Leon
12:Jill
13:Albert Wesker
14:Hunk
15:Cipher
19:Cipher Outfit Lottie
ff:Default
1
C08000
Byte
bCharacterSkillsSetMod
2286
"Always All Medals .2"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(medalsFlagReadOnMissionEndAOB,8B B4 BB ** ** ** ** 81 E6 7F FF FF FF FF)
registersymbol(medalsFlagReadOnMissionEndAOB)
label(iMedalsFlagOffset)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
test edi,edi
jnz originalcode
mov esi,9f
mov [ebx+edi*4+iMedalsFlagOffset],esi
originalcode:
and esi,FFFFFF7F
exit:
jmp returnhere
///
medalsFlagReadOnMissionEndAOB+7: //"rerev2.exe"+60D180:
jmp newmem
nop
returnhere:
[medalsFlagReadOnMissionEndAOB+3]:
iMedalsFlagOffset:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
medalsFlagReadOnMissionEndAOB+7: //"rerev2.exe"+60D180:
db 81 E6 7F FF FF FF
//Alt: and esi,FFFFFF7F
unregistersymbol(medalsFlagReadOnMissionEndAOB)
2278
"Model Mod"
FF0000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(bCharacterModelMod)
registersymbol(bCharacterModelMod)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp byte ptr [bCharacterModelMod],ff
je originalcode
mov [esp+10],eax
movsx eax,byte ptr [bCharacterModelMod]
jmp raidModelReadOnMissionStartAOB+10
originalcode:
push eax
mov [esp+14],eax
exit:
jmp returnhere
///
bCharacterModelMod:
db ff
///
raidModelReadOnMissionStartAOB+6: //"rerev2.exe"+5651C3:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
raidModelReadOnMissionStartAOB+6: //"rerev2.exe"+5651C3:
db 50 89 44 24 14
//Alt: push eax
//Alt: mov [esp+14],eax
unregistersymbol(bCharacterModelMod)
2279
"Character Model"
00:Barry Outfit 1
01:Barry Outfit 2
02:Barry Outfit 3 (DLC)
03:Claire Outfit 1
04:Claire Outfit 2
05:Claire Outfit 3
06:Claire Outfit 4 (DLC)
07:Moira Outfit 1
08:Moira Outfit 2
09:Moira Outfit 3 (DLC)
0A:Neil
0B:Pedro
1A:Pedro Outfit Mutant Pedro
0C:Evgeny
0D:Gabe
0E:Alex Wesker
0F:Gina Normal
17:Gina Outfit Lady Hunk
18:Gina Outfit Rachael
16:Gina Bloody
10:Chris
11:Leon
12:Jill
13:Albert Wesker
14:Hunk
15:Cipher
19:Cipher Outfit Lottie
ff:Default
1
C08000
Byte
bCharacterModelMod
458
"[Pointers]"
000080
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(highlightedWeaponReadInStoryWeaponBoxAOB,8B 45 1C 0F B7 18)
registersymbol(highlightedWeaponReadInStoryWeaponBoxAOB)
aobscan(highlightedWeaponReadInStoryWeaponBox2AOB,8B 87 CC 02 00 00 85 C0 74 28)
registersymbol(highlightedWeaponReadInStoryWeaponBox2AOB)
aobscan(inventoryReadInRaidAOB,8B 47 04 3B 44 24 18)
registersymbol(inventoryReadInRaidAOB)
aobscan(highlightedSkillLvlReadAOB,8B 44 B0 28 5F 5E C2 08 00)
registersymbol(highlightedSkillLvlReadAOB)
aobscan(highlightedRaidWeaponBaseReadAOB,D9 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 8B 58 08 8B 46 14 85 C0 79 05)
registersymbol(highlightedRaidWeaponBaseReadAOB)
aobscan(pHighlightedCharacterLvlRead,8B 84 81 D0 B8 00 00 C2 04 00)
registersymbol(pHighlightedCharacterLvlRead)
aobscan(pHighlightedCharacterLvlReadCallAOB,40 B9 64 00 00 00 3B C1 8D 78 01 8D 58 02)
registersymbol(pHighlightedCharacterLvlReadCallAOB)
label(pHighlightedCharacterLvlReadCallReturnAOB)
registersymbol(pHighlightedCharacterLvlReadCallReturnAOB)
label(pHighlightedWeapon)
registersymbol(pHighlightedWeapon)
label(iHighlightedWeaponSlot)
registersymbol(iHighlightedWeaponSlot)
label(pHighlightedSkillLvl)
registersymbol(pHighlightedSkillLvl)
label(pHighlightedRaidWeapon)
registersymbol(pHighlightedRaidWeapon)
label(pHighlightedCharacterLvl)
registersymbol(pHighlightedCharacterLvl)
label(pEquippedWeapons2)
registersymbol(pEquippedWeapons2)
alloc(pInventoryRaid,1024)
registersymbol(pInventoryRaid)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(newmem2)
label(returnhere2)
label(originalcode2)
label(exit2)
label(newmem6)
label(returnhere6)
label(originalcode6)
label(exit6)
label(is2ndplayer6)
label(newmem11)
label(returnhere11)
label(originalcode11)
label(exit11)
label(newmem116)
label(returnhere116)
label(originalcode116)
label(exit116)
label(newmem17)
label(returnhere17)
label(originalcode17)
label(exit17)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,[ebp+1c]
mov [pHighlightedWeapon],eax
mov [iHighlightedWeaponSlot],ecx
inc dword ptr [iHighlightedWeaponSlot]
originalcode:
mov eax,[ebp+1C]
movzx ebx,word ptr [eax]
exit:
jmp returnhere
///
newmem2:
mov eax,[edi+2cc]
mov [pHighlightedWeapon],eax
mov [iHighlightedWeaponSlot],ecx
originalcode2:
//mov eax,[edi+000002CC]
exit2:
jmp returnhere2
///
newmem6:
test edx,edx
jnz is2ndplayer6
mov [pInventoryRaid+esi*4],edi
cmp esi,14
jl originalcode6
cmp esi,17
jg originalcode6
mov eax,esi
sub eax,14
mov [pEquippedWeapons+eax*4],edi
jmp originalcode6
is2ndplayer6:
cmp esi,14
jl originalcode6
cmp esi,17
jg originalcode6
mov eax,esi
sub eax,14
mov [pEquippedWeapons2+eax*4],edi
jmp originalcode6
originalcode6:
mov eax,[edi+04]
cmp eax,[esp+18]
exit6:
jmp returnhere6
///
newmem11:
lea edi,[eax+esi*4+28]
mov [pHighlightedSkillLvl],edi
originalcode11:
mov eax,[eax+esi*4+28]
pop edi
exit11:
jmp returnhere11
newmem116:
mov [pHighlightedRaidWeapon],eax
originalcode116:
mov eax,[esi+14]
test eax,eax
exit116:
jmp returnhere116
///
newmem17:
cmp [esp],pHighlightedCharacterLvlReadCallReturnAOB
jne originalcode17
push ebx
lea ebx,[ecx+eax*4+b8d0]
mov [pHighlightedCharacterLvl],ebx
pop ebx
originalcode17:
mov eax,[ecx+eax*4+0000B8D0]
exit17:
jmp returnhere17
///
pHighlightedWeapon:
dd 0
iHighlightedWeaponSlot:
dd 0
pHighlightedSkillLvl:
dd 0
pHighlightedRaidWeapon:
dd 0
pHighlightedCharacterLvl:
dd 0
pEquippedWeapons2:
///
highlightedWeaponReadInStoryWeaponBoxAOB: //"rerev2.exe"+4ABEFE:
jmp newmem
nop
returnhere:
highlightedWeaponReadInStoryWeaponBox2AOB: //"rerev2.exe"+4AB159:
jmp newmem2
nop
returnhere2:
inventoryReadInRaidAOB: //"rerev2.exe"+2E9D93:
jmp newmem6
nop
nop
returnhere6:
highlightedSkillLvlReadAOB: //"rerev2.exe"+5DDA5B:
jmp newmem11
returnhere11:
highlightedRaidWeaponBaseReadAOB+22: //"rerev2.exe"+5FA753:
jmp newmem116
returnhere116:
pHighlightedCharacterLvlRead: //"rerev2.exe"+563231:
jmp newmem17
nop
nop
returnhere17:
pHighlightedCharacterLvlReadCallAOB:
pHighlightedCharacterLvlReadCallReturnAOB:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
highlightedWeaponReadInStoryWeaponBoxAOB: //"rerev2.exe"+4ABEFE:
db 8B 45 1C 0F B7 18
//Alt: mov eax,[ebp+1C]
//Alt: movzx ebx,word ptr [eax]
unregistersymbol(highlightedWeaponReadInStoryWeaponBoxAOB)
highlightedWeaponReadInStoryWeaponBox2AOB: //"rerev2.exe"+4AB159:
db 8B 87 CC 02 00 00
//Alt: mov eax,[edi+000002CC]
unregistersymbol(highlightedWeaponReadInStoryWeaponBox2AOB)
inventoryReadInRaidAOB: //"rerev2.exe"+2E9D93:
db 8B 47 04 3B 44 24 18
//Alt: mov eax,[edi+04]
//Alt: cmp eax,[esp+18]
unregistersymbol(inventoryReadInRaidAOB)
highlightedSkillLvlReadAOB: //"rerev2.exe"+5DDA5B:
db 8B 44 B0 28 5F
//Alt: mov eax,[eax+esi*4+28]
//Alt: pop edi
unregistersymbol(highlightedSkillLvlReadAOB)
highlightedRaidWeaponBaseReadAOB+22: //"rerev2.exe"+5FA753:
db 8B 46 14 85 C0
//Alt: mov eax,[esi+14]
//Alt: test eax,eax
unregistersymbol(highlightedRaidWeaponBaseReadAOB)
pHighlightedCharacterLvlRead: //"rerev2.exe"+563231:
db 8B 84 81 D0 B8 00 00
//Alt: mov eax,[ecx+eax*4+0000B8D0]
unregistersymbol(pHighlightedCharacterLvlRead)
unregistersymbol(pHighlightedCharacterLvlReadCallAOB)
unregistersymbol(pHighlightedCharacterLvlReadCallReturnAOB)
unregistersymbol(pHighlightedWeapon)
unregistersymbol(iHighlightedWeaponSlot)
unregistersymbol(pInventoryRaid)
unregistersymbol(pHighlightedSkillLvl)
unregistersymbol(pHighlightedRaidWeapon)
unregistersymbol(pEquippedWeapons2)
unregistersymbol(pHighlightedCharacterLvl)
dealloc(pInventoryRaid)
545
"[Campaign & Raid]"
000080
1
1162
"[Misc.]"
000080
1
3414
"[Charcter Slot 1]"
000080
1
246
"Health 1"
0000FF
4 Bytes
pPlayers+0*4
1A08
Set Value
192
(Health 1 Max)
0
252
"Health 1"
0000FF
4 Bytes
pPlayers+0*4
5EFC
255
"Health 1 Max"
0000FF
4 Bytes
pPlayers+0*4
1A0C
26
"Herb 1st Character"
0000FF
4 Bytes
pHerb+0*4
C
3416
"Idle Style 1"
00:Normal
01:Hurt
02:Breath Catching
03:Nervous
04:Bracelet Talking
05:Chating
09:Panic
1
0000FF
Byte
pPlayers+0*4
7A84
3348
"Wet Flag 1"
1
0000FF
Byte
pPlayers+0*4
7B40
3415
"[Charcter Slot 2]"
000080
1
247
"Health 2"
0000FF
4 Bytes
pPlayers+1*4
1A08
257
"Health 2"
0000FF
4 Bytes
pPlayers+1*4
5EFC
256
"Health 2 Max"
0000FF
4 Bytes
pPlayers+1*4
1A0C
27
"Herb 2nd Character"
0000FF
4 Bytes
pHerb+1*4
C
3412
"Idle Style 2"
00:Normal
01:Hurt
02:Breath Catching
03:Nervous
04:Bracelet Talking
05:Chating
09:Panic
1
0000FF
Byte
pPlayers+1*4
7A84
3349
"Wet Flag 2"
1
0000FF
Byte
pPlayers+1*4
7B40
3166
"[Cameras]"
000080
1
3110
"Camera Height 1 (Character Height)"
0000FF
Float
pCamera+0*4
256C
3162
"Vertical Rotate 1"
0000FF
Float
pCamera+0*4
21D8
3164
"Horizontal Rotate 1"
0000FF
Float
pCamera+0*4
21DC
3111
"Camera Height 2 (Character Height)"
0000FF
Float
pCamera+1*4
256C
3165
"Vertical Rotate 2"
0000FF
Float
pCamera+1*4
21D8
3163
"Horizontal Rotate 2"
0000FF
Float
pCamera+1*4
21DC
563
""
1
3031
"c1 base"
1
808080
4 Bytes
pCampaignCharactersBase
20
0
2788
"Model Info 1"
1
808080
4 Bytes
pPlayers+0*4
0
2993
"Model Base Pointer"
1
808080
4 Bytes
pPlayers+0*4
1
10
0
2994
"Model Files"
1
808080
4 Bytes
pPlayers+0*4
14
1
10
0
2995
"Model Base"
1
808080
4 Bytes
pPlayers+0*4
1C
1
10
0
3129
"Model Files Base 1"
1
808080
4 Bytes
pPlayers+0*4
9C
0
3130
"start"
1
808080
4 Bytes
pPlayers+0*4
0
1
9C
0
2865
"Character Slot 1"
1
808080
Byte
pPlayers+0*4
790C
2818
"controlling 1 (00==controlling)"
1
808080
Byte
pPlayers+0*4
7920
3240
"controlling 1 (00==controlling)"
1
808080
Byte
pPlayers+0*4
7924
2820
"?? 1"
1
808080
4 Bytes
pPlayers+0*4
3010
2868
"??? 1"
1
808080
Byte
pPlayers+0*4
686C
2870
"??? 1"
1
808080
Byte
pPlayers+0*4
1A54
2875
"??? 1"
1
808080
Byte
pPlayers+0*4
620C
2971
"??? 1"
1
808080
2 Bytes
pPlayers+0*4
314
63C0
3116
"um.... 1"
1
808080
4 Bytes
pPlayers+0*4
7380
3121
"umm.... 1a"
1
808080
4 Bytes
pPlayers+0*4
1A08
3123
"umm.... 1b"
1
808080
4 Bytes
pPlayers+0*4
1A0C
3334
"water? 1"
1
808080
Byte
pPlayers+0*4
7E91
3341
"wet? 1"
1
808080
Byte
pPlayers+0*4
7E98
3343
"wet 1"
1
808080
Byte
pPlayers+0*4
7B40
3211
"weapon ready flag 1"
4 Bytes
pPlayers+0*4
78F4
3220
"p attacking 1"
1
Byte
pPlayers+0*4
78EE
3228
"78e8 1 (char action state)"
1
4 Bytes
pPlayers+0*4
78E8
3230
"is p attacking (shr 1a)"
1
Binary
6
1
0
pPlayers+0*4
78EB
3229
"78ec 1"
1
4 Bytes
pPlayers+0*4
78EC
3032
"c2 base"
1
808080
4 Bytes
pCampaignCharactersBase
24
0
2791
"Model Info 2"
1
808080
4 Bytes
pPlayers+1*4
0
2996
"Model Base Pointer"
1
808080
4 Bytes
pPlayers+1*4
1
10
0
2997
"Model Files"
1
808080
4 Bytes
pPlayers+1*4
14
1
10
0
2998
"Model Base"
1
808080
4 Bytes
pPlayers+1*4
1C
1
10
0
3131
"Model Files Base 2"
1
808080
4 Bytes
pPlayers+1*4
9C
0
3132
"start"
1
808080
4 Bytes
pPlayers+1*4
0
1
9C
0
2866
"Character Slot 2"
1
808080
Byte
pPlayers+1*4
790C
2819
"controlling 2 (00==controlling)"
1
808080
Byte
pPlayers+1*4
7920
3242
"controlling 2 (00==controlling)"
1
808080
Byte
pPlayers+1*4
7924
2821
"?? 2"
1
808080
4 Bytes
pPlayers+1*4
3010
2867
"??? 2"
1
808080
Byte
pPlayers+1*4
686C
2871
"??? 2"
1
808080
Byte
pPlayers+1*4
1A54
2876
"??? 2"
1
808080
Byte
pPlayers+1*4
620C
2972
"??? 2"
1
808080
2 Bytes
pPlayers+1*4
314
63C0
3117
"um.... 2"
1
808080
4 Bytes
pPlayers+1*4
7380
3122
"umm.... 2a"
1
808080
4 Bytes
pPlayers+1*4
1A08
3124
"umm.... 2b"
1
808080
4 Bytes
pPlayers+1*4
1A0C
3335
"water? 2"
1
808080
Byte
pPlayers+1*4
7E91
3345
"water? 2"
1
808080
Byte
pPlayers+1*4
7E91
3346
"wet? 2"
1
808080
Byte
pPlayers+1*4
7E98
3347
"wet 2"
1
808080
Byte
pPlayers+1*4
7B40
3212
"weapon ready flag 2"
4 Bytes
pPlayers+1*4
78F4
3221
"p attacking 2"
1
Byte
pPlayers+1*4
78EE
3231
"78e8 2 (char action state)"
1
4 Bytes
pPlayers+1*4
78E8
3232
"is p attacking (shr 1a)"
1
Binary
6
1
0
pPlayers+1*4
78EB
3233
"78ec 2"
1
4 Bytes
pPlayers+1*4
78EC
452
"campaign weapon&parts base"
1
808080
4 Bytes
0153089C
261
"Damage Info"
1
808080
4 Bytes
pDamageInfo
0
265
"Damage Just Took"
808080
4 Bytes
pDamageInfo
4
266
"Health 2"
4 Bytes
pPlayers+1*4
5EFC
271
"Damage Type?"
1
808080
4 Bytes
pDamageInfo
28
272
"Health 2"
4 Bytes
pPlayers+1*4
5EFC
273
"Damage Type?"
1
808080
4 Bytes
pDamageInfo
2C
274
"Health 2"
4 Bytes
pPlayers+1*4
5EFC
1173
"iDamage"
808080
4 Bytes
iDamage
1163
"aDamageInfo+0"
1
808080
4 Bytes
aDamageInfo
1164
"aDamageInfo+4"
1
808080
4 Bytes
aDamageInfo+4
1165
"aDamageInfo+8"
1
808080
4 Bytes
aDamageInfo+8
1166
"aDamageInfo+c"
1
808080
4 Bytes
aDamageInfo+c
1167
"aDamageInfo+10"
1
808080
4 Bytes
aDamageInfo+10
1168
"aDamageInfo+14"
1
808080
4 Bytes
aDamageInfo+14
1169
"aDamageInfo+18"
1
808080
4 Bytes
aDamageInfo+18
2557
"Floor Item"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014F:Katana
0150:Short Sword
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
808080
2 Bytes
pHighlightedFloorItem
86
2558
"Quantity"
808080
2 Bytes
pHighlightedFloorItem
88
3237
"some cam"
1
3218
"Horizontal Rotate Amount 1"
0000FF
Float
pCamera+0*4
21F4
3225
"rotation locked? 1"
808080
Byte
pCamera+0*4
2146
3219
"Horizontal Rotate Amount 2"
0000FF
Float
pCamera+1*4
21F4
3226
"rotation locked? 2"
808080
Byte
pCamera+1*4
2146
286
"[Equipped Weapons]"
000080
1
2896
"[Player 1]"
000080
1
4
"Wielding Weapon"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pAmmoClip+0*4
4
283
"Ammo Clip"
0000FF
4 Bytes
pAmmoClip+0*4
C
2228
"Capacoty"
0000FF
4 Bytes
pAmmoClip+0*4
10
8
"Ammo Pouch"
0000FF
4 Bytes
pAmmoPouch+0*4
C
9
"Ammo Pouch"
4 Bytes
pAmmoClip
FFFFFF8C
2915
"Slot 01"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pEquippedWeapons+0*4
4
2916
"Ammo"
0000FF
4 Bytes
pEquippedWeapons+0*4
C
2917
"Capacity"
0000FF
4 Bytes
pEquippedWeapons+0*4
10
2918
"Slot 02"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pEquippedWeapons+1*4
4
2919
"Ammo"
0000FF
4 Bytes
pEquippedWeapons+1*4
C
2920
"Capacity"
0000FF
4 Bytes
pEquippedWeapons+1*4
10
2921
"Slot 03"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pEquippedWeapons+2*4
4
2922
"Ammo"
0000FF
4 Bytes
pEquippedWeapons+2*4
C
2923
"Capacity"
0000FF
4 Bytes
pEquippedWeapons+2*4
10
2924
"Slot 04"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pEquippedWeapons+3*4
4
2925
"Ammo"
0000FF
4 Bytes
pEquippedWeapons+3*4
C
2926
"Capacity"
0000FF
4 Bytes
pEquippedWeapons+3*4
10
2878
"[Player 2]"
000080
1
2927
"Wielding Weapon"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pAmmoClip+1*4
4
2928
"Ammo Clip"
0000FF
4 Bytes
pAmmoClip+1*4
C
2929
"Capacoty"
0000FF
4 Bytes
pAmmoClip+1*4
10
2884
"Slot 01"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pEquippedWeapons2+0*4
4
2885
"Ammo"
0000FF
4 Bytes
pEquippedWeapons2+0*4
C
2886
"Capacity"
0000FF
4 Bytes
pEquippedWeapons2+0*4
10
2887
"Slot 02"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pEquippedWeapons2+1*4
4
2888
"Ammo"
0000FF
4 Bytes
pEquippedWeapons2+1*4
C
2889
"Capacity"
0000FF
4 Bytes
pEquippedWeapons2+1*4
10
2890
"Slot 03"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pEquippedWeapons2+2*4
4
2891
"Ammo"
0000FF
4 Bytes
pEquippedWeapons2+2*4
C
2892
"Capacity"
0000FF
4 Bytes
pEquippedWeapons2+2*4
10
2893
"Slot 04"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pEquippedWeapons2+3*4
4
2894
"Ammo"
0000FF
4 Bytes
pEquippedWeapons2+3*4
C
2895
"Capacity"
0000FF
4 Bytes
pEquippedWeapons2+3*4
10
1160
"[Campaign]"
000080
1
282
"BP"
0000FF
4 Bytes
pBP
E88
2374
"Game Time"
0000FF
Float
pGameTime+0*4
0
2375
"Game Time"
0000FF
Float
pGameTime+1*4
0
2376
"Game Time"
0000FF
Float
pGameTime+2*4
0
2377
"Game Time"
0000FF
Float
pGameTime+3*4
0
2378
"Game Time"
0000FF
Float
pGameTime+4*4
0
2379
"Game Time"
0000FF
Float
pGameTime+5*4
0
2380
"Game Time"
0000FF
Float
pGameTime+6*4
0
2381
"Game Time"
0000FF
Float
pGameTime+7*4
0
562
"[Workbench]"
000080
1
453
"[Highlighted Weapon]"
000080
1
493
"Slot"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014B:Kife
808080
4 Bytes
iHighlightedWeaponSlot
459
"Type"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014F:Katana
0150:Short Sword
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pHighlightedWeapon
0
494
"[Part(s) Equipped]"
000080
1
495
"Slot 1"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pHighlightedWeapon
C
496
"Slot 2"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pHighlightedWeapon
E
497
"Slot 3"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pHighlightedWeapon
10
498
"Slot 4"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pHighlightedWeapon
12
499
"Slot 5"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pHighlightedWeapon
14
500
"Slot 6"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pHighlightedWeapon
16
561
"[Weapon Box]"
000080
1
454
"Slot 01"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014F:Katana
0150:Short Sword
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pStoryWeaponBoxBase
26
546
"[Part(s) Equipped]"
000080
1
547
"Slot 1"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
32
548
"Slot 2"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
34
549
"Slot 3"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
36
550
"Slot 4"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
38
551
"Slot 5"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
3A
552
"Slot 6"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
3C
553
"Slot 02"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014F:Katana
0150:Short Sword
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pStoryWeaponBoxBase
3E
554
"[Part(s) Equipped]"
000080
1
555
"Slot 1"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
4A
556
"Slot 2"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
4C
557
"Slot 3"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
4E
558
"Slot 4"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
50
559
"Slot 5"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
52
560
"Slot 6"
ffff:Empty
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pStoryWeaponBoxBase
54
460
"[Parts]"
000080
1
461
"Damage Lv.1"
0000FF
Byte
pStoryWeaponBoxBase
3E6
462
"Damage Lv.2"
0000FF
Byte
pStoryWeaponBoxBase
3E7
463
"Damage Lv.3"
0000FF
Byte
pStoryWeaponBoxBase
3E8
464
"Damage Lv.4"
0000FF
Byte
pStoryWeaponBoxBase
3E9
465
"Firing Rate Lv.1"
0000FF
Byte
pStoryWeaponBoxBase
3EA
466
"Firing Rate Lv.2"
0000FF
Byte
pStoryWeaponBoxBase
3EB
467
"Firing Rate Lv.3"
0000FF
Byte
pStoryWeaponBoxBase
3EC
468
"Capacity Lv.1"
0000FF
Byte
pStoryWeaponBoxBase
3ED
469
"Capacity Lv.2"
0000FF
Byte
pStoryWeaponBoxBase
3EE
470
"Capacity Lv.3"
0000FF
Byte
pStoryWeaponBoxBase
3EF
471
"Quick Load Lv.1"
0000FF
Byte
pStoryWeaponBoxBase
3F0
472
"Quick Load Lv.2"
0000FF
Byte
pStoryWeaponBoxBase
3F1
473
"Quick Load M Lv.1"
0000FF
Byte
pStoryWeaponBoxBase
3F2
474
"Anti-Recoil Lv.1"
0000FF
Byte
pStoryWeaponBoxBase
3F3
475
"Anti-Recoil Lv.2"
0000FF
Byte
pStoryWeaponBoxBase
3F4
476
"Daze Lv.1"
0000FF
Byte
pStoryWeaponBoxBase
3F5
477
"Daze Lv.2"
0000FF
Byte
pStoryWeaponBoxBase
3F6
478
"Piercing Lv.1"
0000FF
Byte
pStoryWeaponBoxBase
3F7
479
"Piercing Lv.2"
0000FF
Byte
pStoryWeaponBoxBase
3F8
480
"Focus"
0000FF
Byte
pStoryWeaponBoxBase
3F9
481
"Scatter"
0000FF
Byte
pStoryWeaponBoxBase
3FA
482
"Easy Hit Lv.1"
0000FF
Byte
pStoryWeaponBoxBase
3FB
483
"Easy Hit Lv.2"
0000FF
Byte
pStoryWeaponBoxBase
3FC
484
"Burst+ 1"
0000FF
Byte
pStoryWeaponBoxBase
3FD
485
"Burst+ 2"
0000FF
Byte
pStoryWeaponBoxBase
3FE
486
"Charge Shot Lv.1"
0000FF
Byte
pStoryWeaponBoxBase
3FF
487
"Charge Shot Lv.2"
0000FF
Byte
pStoryWeaponBoxBase
400
488
"??? (DLC?)"
0000FF
Byte
pStoryWeaponBoxBase
401
489
"??? (DLC?)"
0000FF
Byte
pStoryWeaponBoxBase
402
490
"??? (DLC?)"
0000FF
Byte
pStoryWeaponBoxBase
403
491
"??? (DLC?)"
0000FF
Byte
pStoryWeaponBoxBase
404
492
"??? (DLC?)"
0000FF
Byte
pStoryWeaponBoxBase
405
890
"[Inventory 1]"
000080
1
891
"[Slot 01-05]"
000080
1
893
"Slot 01"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+0*4
4
Set Value
17
18
97
014F
0
895
"Quantity"
0000FF
4 Bytes
pInventory1+0*4
C
Set Value
17
18
96
2
0
896
"Stack Size"
0000FF
4 Bytes
pInventory1+0*4
10
894
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+0*4
18
898
"Slot 02"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+1*4
4
900
"Quantity"
0000FF
4 Bytes
pInventory1+1*4
C
901
"Stack Size"
0000FF
4 Bytes
pInventory1+1*4
10
899
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+1*4
18
903
"Slot 03"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+2*4
4
905
"Quantity"
0000FF
4 Bytes
pInventory1+2*4
C
906
"Stack Size"
0000FF
4 Bytes
pInventory1+2*4
10
904
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+2*4
18
908
"Slot 04"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+3*4
4
910
"Quantity"
0000FF
4 Bytes
pInventory1+3*4
C
911
"Stack Size"
0000FF
4 Bytes
pInventory1+3*4
10
909
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+3*4
18
913
"Slot 05"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+4*4
4
915
"Quantity"
0000FF
4 Bytes
pInventory1+4*4
C
916
"Stack Size"
0000FF
4 Bytes
pInventory1+4*4
10
914
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+4*4
18
917
"[Slot 06-10]"
000080
1
919
"Slot 06"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+5*4
4
921
"Quantity"
0000FF
4 Bytes
pInventory1+5*4
C
922
"Stack Size"
0000FF
4 Bytes
pInventory1+5*4
10
920
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+5*4
18
924
"Slot 07"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+6*4
4
926
"Quantity"
0000FF
4 Bytes
pInventory1+6*4
C
927
"Stack Size"
0000FF
4 Bytes
pInventory1+6*4
10
925
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+6*4
18
929
"Slot 08"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+7*4
4
931
"Quantity"
0000FF
4 Bytes
pInventory1+7*4
C
932
"Stack Size"
0000FF
4 Bytes
pInventory1+7*4
10
930
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+7*4
18
934
"Slot 09"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+8*4
4
936
"Quantity"
0000FF
4 Bytes
pInventory1+8*4
C
937
"Stack Size"
0000FF
4 Bytes
pInventory1+8*4
10
935
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+8*4
18
939
"Slot 10"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+9*4
4
941
"Quantity"
0000FF
4 Bytes
pInventory1+9*4
C
942
"Stack Size"
0000FF
4 Bytes
pInventory1+9*4
10
940
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+9*4
18
943
"[Slot 11-15]"
000080
1
945
"Slot 11"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+a*4
4
947
"Quantity"
0000FF
4 Bytes
pInventory1+a*4
C
948
"Stack Size"
0000FF
4 Bytes
pInventory1+a*4
10
946
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+a*4
18
950
"Slot 12"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+b*4
4
952
"Quantity"
0000FF
4 Bytes
pInventory1+b*4
C
953
"Stack Size"
0000FF
4 Bytes
pInventory1+b*4
10
951
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+b*4
18
955
"Slot 13"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+c*4
4
957
"Quantity"
0000FF
4 Bytes
pInventory1+c*4
C
958
"Stack Size"
0000FF
4 Bytes
pInventory1+c*4
10
956
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+c*4
18
960
"Slot 14"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+d*4
4
962
"Quantity"
0000FF
4 Bytes
pInventory1+d*4
C
963
"Stack Size"
0000FF
4 Bytes
pInventory1+d*4
10
961
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+d*4
18
965
"Slot 15"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory1+e*4
4
967
"Quantity"
0000FF
4 Bytes
pInventory1+e*4
C
968
"Stack Size"
0000FF
4 Bytes
pInventory1+e*4
10
966
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory1+e*4
18
2319
"[Inventory 2]"
000080
1
2320
"[Slot 01-05]"
000080
1
2321
"Slot 01"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory2+0*4
4
Set Value
17
18
98
014F
0
2322
"Quantity"
0000FF
4 Bytes
pInventory2+0*4
C
Set Value
17
18
96
2
0
2323
"Stack Size"
0000FF
4 Bytes
pInventory2+0*4
10
2324
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory2+0*4
18
2325
"Slot 02"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory2+1*4
4
2326
"Quantity"
0000FF
4 Bytes
pInventory2+1*4
C
2327
"Stack Size"
0000FF
4 Bytes
pInventory2+1*4
10
2328
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory2+1*4
18
2329
"Slot 03"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory2+2*4
4
2330
"Quantity"
0000FF
4 Bytes
pInventory2+2*4
C
2331
"Stack Size"
0000FF
4 Bytes
pInventory2+2*4
10
2332
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory2+2*4
18
2333
"Slot 04"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory2+3*4
4
2334
"Quantity"
0000FF
4 Bytes
pInventory2+3*4
C
2335
"Stack Size"
0000FF
4 Bytes
pInventory2+3*4
10
2336
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory2+3*4
18
2337
"Slot 05"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory2+4*4
4
2338
"Quantity"
0000FF
4 Bytes
pInventory2+4*4
C
2339
"Stack Size"
0000FF
4 Bytes
pInventory2+4*4
10
2340
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory2+4*4
18
2341
"[Slot 06-10]"
000080
1
2342
"Slot 06"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory2+5*4
4
2343
"Quantity"
0000FF
4 Bytes
pInventory2+5*4
C
2344
"Stack Size"
0000FF
4 Bytes
pInventory2+5*4
10
2345
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory2+5*4
18
2346
"Slot 07"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory2+6*4
4
2347
"Quantity"
0000FF
4 Bytes
pInventory2+6*4
C
2348
"Stack Size"
0000FF
4 Bytes
pInventory2+6*4
10
2349
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory2+6*4
18
2350
"Slot 08"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory2+7*4
4
2351
"Quantity"
0000FF
4 Bytes
pInventory2+7*4
C
2352
"Stack Size"
0000FF
4 Bytes
pInventory2+7*4
10
2353
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory2+7*4
18
2354
"Slot 09"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory2+8*4
4
2355
"Quantity"
0000FF
4 Bytes
pInventory2+8*4
C
2356
"Stack Size"
0000FF
4 Bytes
pInventory2+8*4
10
2357
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory2+8*4
18
2358
"Slot 10"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0900:Handgun Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventory2+9*4
4
2359
"Quantity"
0000FF
4 Bytes
pInventory2+9*4
C
2360
"Stack Size"
0000FF
4 Bytes
pInventory2+9*4
10
2361
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
008000
2 Bytes
pInventory2+9*4
18
2608
""
1
2547
"Barry Costume"
0:Default
1:Use Costume
808080
Byte
pRaidBase
18580
2552
"Costume #"
808080
Byte
pRaidBase
18584
2548
"Claire Costume"
0:Default
1:Use Costume
808080
Byte
pRaidBase
18581
2553
"Costume #"
808080
Byte
pRaidBase
18585
2549
"Moira Costume"
0:Default
1:Use Costume
808080
Byte
pRaidBase
18582
2554
"Costume #"
808080
Byte
pRaidBase
18586
2550
"Natalia Costume"
0:Default
1:Use Costume
808080
Byte
pRaidBase
18583
2555
"Costume #"
808080
Byte
pRaidBase
18587
1161
"[Raid]"
000080
1
2241
"[Misc.]"
000080
1
1707
"GP"
0000FF
4 Bytes
pRaidBase
BA08
1708
"Claire's SP"
0000FF
4 Bytes
pRaidBase
C1D8
2246
"[Current Character]"
000080
1
2242
"Character Using"
00:Barry Outfit 1
01:Barry Outfit 2
02:Barry Outfit 3 (DLC)
03:Claire Outfit 1
04:Claire Outfit 2
05:Claire Outfit 3
06:Claire Outfit 4 (DLC)
07:Moira Outfit 1
08:Moira Outfit 2
09:Moira Outfit 3 (DLC)
0A:Neil
0B:Pedro
1A:Pedro Outfit Mutant Pedro
0C:Evgeny
0D:Gabe
0E:Alex Wesker
0F:Gina Normal
17:Gina Outfit Lady Hunk
18:Gina Outfit Rachael
16:Gina Bloody
10:Chris
11:Leon
12:Jill
13:Albert Wesker
14:Hunk
15:Cipher
19:Cipher Outfit Lottie
1
008000
Byte
pRaidBase2
4800
2247
"SP"
0000FF
4 Bytes
pSkillsBase
EC
2939
"Highlighted Character Lv."
0000FF
4 Bytes
pHighlightedCharacterLvl
0
2227
"Highlighted Skill's Lv."
0000FF
4 Bytes
pHighlightedSkillLvl
0
2281
"??"
1
808080
Byte
pRaidBase2
4366
3274
"[Characters' Level]"
000080
1
3275
"Claire Lvl"
0000FF
4 Bytes
pRaidBase
B8FC
3276
"Barry Lvl"
0000FF
4 Bytes
pRaidBase
B8F0
3277
"Moira Lvl"
0000FF
4 Bytes
pRaidBase
B90C
3278
"Neil Lvl"
0000FF
4 Bytes
pRaidBase
B918
3279
"Pedro Lvl"
0000FF
4 Bytes
pRaidBase
B91C
3280
"Evgeny Lvl"
0000FF
4 Bytes
pRaidBase
B920
3281
"Gabe Lvl"
0000FF
4 Bytes
pRaidBase
B924
3282
"Alex Wesker Lvl"
0000FF
4 Bytes
pRaidBase
B928
3283
"Gina Lvl"
0000FF
4 Bytes
pRaidBase
B92C
3284
"Chris Lvl"
0000FF
4 Bytes
pRaidBase
B930
3285
"Leon Lvl"
0000FF
4 Bytes
pRaidBase
B934
3286
"Jill Lvl"
0000FF
4 Bytes
pRaidBase
B938
3287
"Albert Wesker Lvl"
0000FF
4 Bytes
pRaidBase
B93C
3288
"Hunk Lvl"
0000FF
4 Bytes
pRaidBase
B940
3289
"Cipher Lvl"
0000FF
4 Bytes
pRaidBase
B944
1431
"[Workbench]"
000080
1
1435
"[Highlighted Weapon]"
000080
1
1437
"Type"
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014F:Katana
0150:Short Sword
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
1
008000
2 Bytes
pHighlightedRaidWeapon
0
1436
"Lv."
0000FF
4 Bytes
pHighlightedRaidWeapon
C
2223
"Enhancement Type"
00:None
01:Short Range
02:Long Range
03:Speed Shot
04:Steady Shot
05:Speed Load
06:Sonic Assist
07:Sonic Assist Plus
08:Short Range Plus
09:Long Range Plus
0A:Unique
1
008000
Byte
pHighlightedRaidWeapon
8
2220
"# of Firepower Upgrades"
0000FF
4 Bytes
pHighlightedRaidWeapon
2C
2221
"# of Firing Rate Upgrades"
0000FF
4 Bytes
pHighlightedRaidWeapon
30
2222
"# of Capacity Upgrades"
0000FF
4 Bytes
pHighlightedRaidWeapon
34
1457
"# of Part Slots"
0000FF
4 Bytes
pHighlightedRaidWeapon
10
1958
"[Part(s) Equipped]"
000080
1
1959
"Slot 1"
ff:Empty
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
1
008000
Byte
pHighlightedRaidWeapon
15
1960
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pHighlightedRaidWeapon
14
1961
"Slot 2"
ff:Empty
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
1
008000
Byte
pHighlightedRaidWeapon
19
1962
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pHighlightedRaidWeapon
18
1963
"Slot 3"
ff:Empty
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
1
008000
Byte
pHighlightedRaidWeapon
1D
1964
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pHighlightedRaidWeapon
1C
1965
"Slot 4"
ff:Empty
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
1
008000
Byte
pHighlightedRaidWeapon
21
1966
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pHighlightedRaidWeapon
20
1967
"Slot 5"
ff:Empty
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
1
008000
Byte
pHighlightedRaidWeapon
25
1968
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pHighlightedRaidWeapon
24
1969
"Slot 6"
ff:Empty
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
1
008000
Byte
pHighlightedRaidWeapon
29
1970
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pHighlightedRaidWeapon
28
1971
"[Parts]"
000080
1
1972
"[01-10]"
000080
1
1973
"Slot 01"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
126D1
1974
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
126D0
1975
"Quantity"
0000FF
2 Bytes
pRaidBase
126D8
1976
"Slot 02"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
126DD
1977
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
126DC
1978
"Quantity"
0000FF
4 Bytes
pRaidBase
126E4
1979
"Slot 03"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
126E9
1980
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
126E8
1981
"Quantity"
0000FF
4 Bytes
pRaidBase
126F0
1982
"Slot 04"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
126F5
1983
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
126F4
1984
"Quantity"
0000FF
4 Bytes
pRaidBase
126FC
1985
"Slot 05"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12701
1986
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12700
1987
"Quantity"
0000FF
4 Bytes
pRaidBase
12708
1988
"Slot 06"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
1270D
1989
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
1270C
1990
"Quantity"
0000FF
2 Bytes
pRaidBase
12714
1991
"Slot 07"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12719
1992
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12718
1993
"Quantity"
0000FF
4 Bytes
pRaidBase
12720
1994
"Slot 08"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12725
1995
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12724
1996
"Quantity"
0000FF
4 Bytes
pRaidBase
1272C
1997
"Slot 09"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12731
1998
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12730
1999
"Quantity"
0000FF
4 Bytes
pRaidBase
12738
2000
"Slot 10"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
1273D
2001
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
1273C
2002
"Quantity"
0000FF
4 Bytes
pRaidBase
12744
2003
"[11-20]"
000080
1
2004
"Slot 11"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12749
2005
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12748
2006
"Quantity"
0000FF
2 Bytes
pRaidBase
12750
2007
"Slot 12"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12755
2008
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12754
2009
"Quantity"
0000FF
4 Bytes
pRaidBase
1275C
2010
"Slot 13"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12761
2011
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12760
2012
"Quantity"
0000FF
4 Bytes
pRaidBase
12768
2013
"Slot 14"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
1276D
2014
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
1276C
2015
"Quantity"
0000FF
4 Bytes
pRaidBase
12774
2016
"Slot 15"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12779
2017
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12778
2018
"Quantity"
0000FF
4 Bytes
pRaidBase
12780
2019
"Slot 16"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12785
2020
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12784
2021
"Quantity"
0000FF
2 Bytes
pRaidBase
1278C
2022
"Slot 17"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12791
2023
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12790
2024
"Quantity"
0000FF
4 Bytes
pRaidBase
12798
2025
"Slot 18"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
1279D
2026
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
1279C
2027
"Quantity"
0000FF
4 Bytes
pRaidBase
127A4
2028
"Slot 19"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
127A9
2029
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
127A8
2030
"Quantity"
0000FF
4 Bytes
pRaidBase
127B0
2031
"Slot 20"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
127B5
2032
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
127B4
2033
"Quantity"
0000FF
4 Bytes
pRaidBase
127BC
2034
"[21-30]"
000080
1
2035
"Slot 21"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
127C1
2036
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
127C0
2037
"Quantity"
0000FF
2 Bytes
pRaidBase
127C8
2038
"Slot 22"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
127CD
2039
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
127CC
2040
"Quantity"
0000FF
4 Bytes
pRaidBase
127D4
2041
"Slot 23"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
127D9
2042
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
127D8
2043
"Quantity"
0000FF
4 Bytes
pRaidBase
127E0
2044
"Slot 24"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
127E5
2045
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
127E4
2046
"Quantity"
0000FF
4 Bytes
pRaidBase
127EC
2047
"Slot 25"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
127F1
2048
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
127F0
2049
"Quantity"
0000FF
4 Bytes
pRaidBase
127F8
2050
"Slot 26"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
127FD
2051
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
127FC
2052
"Quantity"
0000FF
2 Bytes
pRaidBase
12804
2053
"Slot 27"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12809
2054
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12808
2055
"Quantity"
0000FF
4 Bytes
pRaidBase
12810
2056
"Slot 28"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12815
2057
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12814
2058
"Quantity"
0000FF
4 Bytes
pRaidBase
1281C
2059
"Slot 29"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12821
2060
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12820
2061
"Quantity"
0000FF
4 Bytes
pRaidBase
12828
2062
"Slot 30"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
1282D
2063
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
1282C
2064
"Quantity"
0000FF
4 Bytes
pRaidBase
12834
2065
"[31-40]"
000080
1
2066
"Slot 31"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12839
2067
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12838
2068
"Quantity"
0000FF
2 Bytes
pRaidBase
12840
2069
"Slot 32"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12845
2070
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12844
2071
"Quantity"
0000FF
4 Bytes
pRaidBase
1284C
2072
"Slot 33"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12851
2073
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12850
2074
"Quantity"
0000FF
4 Bytes
pRaidBase
12858
2075
"Slot 34"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
1285D
2076
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
1285C
2077
"Quantity"
0000FF
4 Bytes
pRaidBase
12864
2078
"Slot 35"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12869
2079
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12868
2080
"Quantity"
0000FF
4 Bytes
pRaidBase
12870
2081
"Slot 36"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12875
2082
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12874
2083
"Quantity"
0000FF
2 Bytes
pRaidBase
1287C
2084
"Slot 37"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12881
2085
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12880
2086
"Quantity"
0000FF
4 Bytes
pRaidBase
12888
2087
"Slot 38"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
1288D
2088
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
1288C
2089
"Quantity"
0000FF
4 Bytes
pRaidBase
12894
2090
"Slot 39"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12899
2091
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12898
2092
"Quantity"
0000FF
4 Bytes
pRaidBase
128A0
2093
"Slot 40"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
128A5
2094
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
128A4
2095
"Quantity"
0000FF
4 Bytes
pRaidBase
128AC
2096
"[41-50]"
000080
1
2097
"Slot 41"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
128B1
2098
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
128B0
2099
"Quantity"
0000FF
2 Bytes
pRaidBase
128B8
2100
"Slot 42"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
128BD
2101
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
128BC
2102
"Quantity"
0000FF
4 Bytes
pRaidBase
128C4
2103
"Slot 43"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
128C9
2104
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
128C8
2105
"Quantity"
0000FF
4 Bytes
pRaidBase
128D0
2106
"Slot 44"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
128D5
2107
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
128D4
2108
"Quantity"
0000FF
4 Bytes
pRaidBase
128DC
2109
"Slot 45"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
128E1
2110
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
128E0
2111
"Quantity"
0000FF
4 Bytes
pRaidBase
128E8
2112
"Slot 46"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
128ED
2113
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
128EC
2114
"Quantity"
0000FF
2 Bytes
pRaidBase
128F4
2115
"Slot 47"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
128F9
2116
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
128F8
2117
"Quantity"
0000FF
4 Bytes
pRaidBase
12900
2118
"Slot 48"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12905
2119
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12904
2120
"Quantity"
0000FF
4 Bytes
pRaidBase
1290C
2121
"Slot 49"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12911
2122
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12910
2123
"Quantity"
0000FF
4 Bytes
pRaidBase
12918
2124
"Slot 50"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
1291D
2125
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
1291C
2126
"Quantity"
0000FF
4 Bytes
pRaidBase
12924
2127
"[51-60]"
000080
1
2128
"Slot 51"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12929
2129
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12928
2130
"Quantity"
0000FF
2 Bytes
pRaidBase
12930
2131
"Slot 52"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12935
2132
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12934
2133
"Quantity"
0000FF
4 Bytes
pRaidBase
1293C
2134
"Slot 53"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12941
2135
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12940
2136
"Quantity"
0000FF
4 Bytes
pRaidBase
12948
2137
"Slot 54"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
1294D
2138
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
1294C
2139
"Quantity"
0000FF
4 Bytes
pRaidBase
12954
2140
"Slot 55"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12959
2141
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12958
2142
"Quantity"
0000FF
4 Bytes
pRaidBase
12960
2143
"Slot 56"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12965
2144
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12964
2145
"Quantity"
0000FF
2 Bytes
pRaidBase
1296C
2146
"Slot 57"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12971
2147
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12970
2148
"Quantity"
0000FF
4 Bytes
pRaidBase
12978
2149
"Slot 58"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
1297D
2150
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
1297C
2151
"Quantity"
0000FF
4 Bytes
pRaidBase
12984
2152
"Slot 59"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12989
2153
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12988
2154
"Quantity"
0000FF
4 Bytes
pRaidBase
12990
2155
"Slot 60"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12995
2156
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12994
2157
"Quantity"
0000FF
4 Bytes
pRaidBase
1299C
2158
"[61-70]"
000080
1
2159
"Slot 61"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
129A1
2160
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
129A0
2161
"Quantity"
0000FF
2 Bytes
pRaidBase
129A8
2162
"Slot 62"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
129AD
2163
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
129AC
2164
"Quantity"
0000FF
4 Bytes
pRaidBase
129B4
2165
"Slot 63"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
129B9
2166
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
129B8
2167
"Quantity"
0000FF
4 Bytes
pRaidBase
129C0
2168
"Slot 64"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
129C5
2169
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
129C4
2170
"Quantity"
0000FF
4 Bytes
pRaidBase
129CC
2171
"Slot 65"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
129D1
2172
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
129D0
2173
"Quantity"
0000FF
4 Bytes
pRaidBase
129D8
2174
"Slot 66"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
129DD
2175
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
129DC
2176
"Quantity"
0000FF
2 Bytes
pRaidBase
129E4
2177
"Slot 67"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
129E9
2178
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
129E8
2179
"Quantity"
0000FF
4 Bytes
pRaidBase
129F0
2180
"Slot 68"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
129F5
2181
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
129F4
2182
"Quantity"
0000FF
4 Bytes
pRaidBase
129FC
2183
"Slot 69"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A01
2184
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A00
2185
"Quantity"
0000FF
4 Bytes
pRaidBase
12A08
2186
"Slot 70"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A0D
2187
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A0C
2188
"Quantity"
0000FF
4 Bytes
pRaidBase
12A14
2189
"[71-80]"
000080
1
2190
"Slot 71"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A19
2191
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A18
2192
"Quantity"
0000FF
2 Bytes
pRaidBase
12A20
2193
"Slot 72"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A25
2194
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A24
2195
"Quantity"
0000FF
4 Bytes
pRaidBase
12A2C
2196
"Slot 73"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A31
2197
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A30
2198
"Quantity"
0000FF
4 Bytes
pRaidBase
12A38
2199
"Slot 74"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A3D
2200
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A3C
2201
"Quantity"
0000FF
4 Bytes
pRaidBase
12A44
2202
"Slot 75"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A49
2203
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A48
2204
"Quantity"
0000FF
4 Bytes
pRaidBase
12A50
2205
"Slot 76"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A55
2206
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A54
2207
"Quantity"
0000FF
2 Bytes
pRaidBase
12A5C
2208
"Slot 77"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A61
2209
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A60
2210
"Quantity"
0000FF
4 Bytes
pRaidBase
12A68
2211
"Slot 78"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A6D
2212
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A6C
2213
"Quantity"
0000FF
4 Bytes
pRaidBase
12A74
2214
"Slot 79"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A79
2215
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A78
2216
"Quantity"
0000FF
4 Bytes
pRaidBase
12A80
2217
"Slot 80"
01:Damage
02:Firing Rate
03:Capacity
06:Anti-Recoil
08:Piercing
09:Focus
10:Scatter
11:Easy Hit
14:Close Range
15:Long Range
16:Final Shot
17:Mundane Murderer
18:Elite Killer
19:Merciless
20:Follow-up Strike
21:Extended Burn
22:Frostbite
23:Electrocute
24:Critical Hit
26:Burst+1
27:Burst+2
28:Full Burst
29:Quick Load
35:Charge Shot A
36:Charge Shot B
37:Charge Shot C
38:Executioner
39:Life Stealer
40:Soul Eater
41:Greedy Killer
42:Fire Ammo
43:Ice Ammo
44:Electric Ammo
45:Force Ammo
46:Homing Ammo
47:Daze
53:Auto Shot
54:S.T.A.R.S.
55:FBC
56:BSAA
57:DSO
58:DLC part
59:DLC part
60:DLC part
61:DLC part
62:DLC part
ff:Empty
1
008000
Byte
pRaidBase
12A85
2218
"Level"
80:Lv. 1
81:Lv. 2
82:Lv. 3
83:Lv. 4
84:Lv. 5
85:Lv. 6
86:Lv. 7
87:Lv. 8
88:Lv. 9
89:Lv. 10
90:Lv. 11
91:Lv. 12
92:Lv. 13
93:Lv. 14
94:Lv. 15
95:Lv. 16
96:Lv. 17
97:Lv. 18
98:Lv. 19
99:Lv. 20
255:Empty
0000FF
Byte
pRaidBase
12A84
2219
"Quantity"
0000FF
4 Bytes
pRaidBase
12A8C
1038
"[Inventory]"
000080
1
1039
"[Slot 01-05]"
000080
1
1041
"Slot 01"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+0*4
4
1043
"Quantity"
0000FF
4 Bytes
pInventoryRaid+0*4
C
1044
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+0*4
10
1046
"Slot 02"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+1*4
4
1048
"Quantity"
0000FF
4 Bytes
pInventoryRaid+1*4
C
1049
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+1*4
10
1051
"Slot 03"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+2*4
4
1053
"Quantity"
0000FF
4 Bytes
pInventoryRaid+2*4
C
1054
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+2*4
10
1056
"Slot 04"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+3*4
4
1058
"Quantity"
0000FF
4 Bytes
pInventoryRaid+3*4
C
1059
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+3*4
10
1061
"Slot 05"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+4*4
4
1063
"Quantity"
0000FF
4 Bytes
pInventoryRaid+4*4
C
1064
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+4*4
10
1065
"[Slot 06-10]"
000080
1
1067
"Slot 06"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+5*4
4
1069
"Quantity"
0000FF
4 Bytes
pInventoryRaid+5*4
C
1070
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+5*4
10
1072
"Slot 07"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+6*4
4
1074
"Quantity"
0000FF
4 Bytes
pInventoryRaid+6*4
C
1075
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+6*4
10
1077
"Slot 08"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+7*4
4
1079
"Quantity"
0000FF
4 Bytes
pInventoryRaid+7*4
C
1080
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+7*4
10
1082
"Slot 09"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+8*4
4
1084
"Quantity"
0000FF
4 Bytes
pInventoryRaid+8*4
C
1085
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+8*4
10
1087
"Slot 10"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+9*4
4
1089
"Quantity"
0000FF
4 Bytes
pInventoryRaid+9*4
C
1090
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+9*4
10
1091
"[Slot 11-15]"
000080
1
1093
"Slot 11"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+a*4
4
1095
"Quantity"
0000FF
4 Bytes
pInventoryRaid+a*4
C
1096
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+a*4
10
1098
"Slot 12"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+b*4
4
1100
"Quantity"
0000FF
4 Bytes
pInventoryRaid+b*4
C
1101
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+b*4
10
1103
"Slot 13"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+c*4
4
1105
"Quantity"
0000FF
4 Bytes
pInventoryRaid+c*4
C
1106
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+c*4
10
1108
"Slot 14"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+d*4
4
1110
"Quantity"
0000FF
4 Bytes
pInventoryRaid+d*4
C
1111
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+d*4
10
1113
"Slot 15"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+e*4
4
1115
"Quantity"
0000FF
4 Bytes
pInventoryRaid+e*4
C
1116
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+e*4
10
1117
"[Slot 16-20]"
000080
1
1119
"Slot 16"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+f*4
4
1121
"Quantity"
0000FF
4 Bytes
pInventoryRaid+f*4
C
1122
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+f*4
10
1124
"Slot 17"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+10*4
4
1126
"Quantity"
0000FF
4 Bytes
pInventoryRaid+10*4
C
1127
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+10*4
10
1129
"Slot 18"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+11*4
4
1131
"Quantity"
0000FF
4 Bytes
pInventoryRaid+11*4
C
1132
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+11*4
10
1134
"Slot 19"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+12*4
4
1136
"Quantity"
0000FF
4 Bytes
pInventoryRaid+12*4
C
1137
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+12*4
10
1139
"Slot 20"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
014A:Knife
014B:Survival Knife
014D:Crowbar
014E:Crowbar
014F:Katana
0150:Short Sword
0155:Flashlight
0157:Flashlight
0158:Meat Grinder
0174:G18 G.E.O.
0175:G18 Type-T
0176:G18 Candiru
0177:G18 JC2
0178:G18
===Sub-Weapons
0145:Smokescreen Bottle
0146:Firebomb Bottle
0147:Exploding Bottle
0149:Decoy Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Expansion Bags
0920:Expansion Bag (Claire)
0921:Expansion Bag (Barry)
0922:Expansion Bag (Moira)
0923:Expansion Bag (Natalia)
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0800:Smoke Powder
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===Parts Box
0601:Parts Box
0602:Rare Parts Box
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
===Maps
1000:Detention Center Map
1001:Detention Center Map
1002:Fishing Village Map
1003:Fishing Village Map
1004:Food Processing Plant Map
1005:Underground Research Facility Map
1006:Forest Map
1007:Town Map
1008:Town Map
1009:Sewers Map
1010:Sewers Map
1011:Sewage Treatment Plant Map
1012:Quarry Map
1013:Mines Map
===???
1101:Rat Meat (20)
1102:Rabbit Meat (15)
1
008000
2 Bytes
pInventoryRaid+13*4
4
1141
"Quantity"
0000FF
4 Bytes
pInventoryRaid+13*4
C
1142
"Stack Size"
0000FF
4 Bytes
pInventoryRaid+13*4
10
1143
"[??]"
808080
1
1144
"Slot ?1"
1
808080
4 Bytes
pInventoryRaid+19*4
0
1145
"Type"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
===Sub-Weapons
0146:Firebomb Bottle
0147:Exploding Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
1
808080
2 Bytes
pInventoryRaid+19*4
4
1146
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
808080
2 Bytes
pInventoryRaid+19*4
18
1147
"Quantity"
808080
4 Bytes
pInventoryRaid+19*4
C
1148
"Stack Size"
808080
4 Bytes
pInventoryRaid+19*4
10
1149
"Slot ?2"
1
808080
4 Bytes
pInventoryRaid+1a*4
0
1150
"Type"
===Weapons
0102:Bubble Gun
0105:Handgun MPM
0106:Handgun P10
0107:Samurai Edge
0108:Handgun MPM/S
0109:Handgun Triple Shot
010C:Shotgun M147S
010D:Shotgun TAP194
010F:Shotgun Hydra
0110:Shotgun Drake
0115:MP-AB50
0116:MP-AF
0117:Chicago Typewriter
0118:MP-AB50G
011C:Assault Rifle AK-7
011D:Assault Rifle NSR47
011E:AR High Roller
0125:Rifle M1891/30
0126:Rifle SVD
0127:Anti-Materiel Rifle
0128:Rifle Muramasa
012C:Magnum Model 329
012D:Magnum 2005M
012E:Magnum Python
012F:Magnum Anaconda
0130:Pale Rider
0136:Bowgun
013A:Rocket Launcher
013B:Infinite Rocket Launcher
===Sub-Weapons
0146:Firebomb Bottle
0147:Exploding Bottle
===Ammo
0201:Handgun Ammo
0202:Shotgun Ammo
0203:Assault Rifle Ammo
0204:Rifle Ammo
0205:Magnum Ammo
020A:Machine Pistol Ammo
===Ammo Case
0901:Shotgun Ammo Case
0902:Machine Pistol Ammo Case
0903:Assault Rifle Ammo Case
0904:Rifle Ammo Case
0905:Magnum Ammo Case
===Healing Items
0301:Green Herb
0303:Red Herb
0304:Tourniquet
0305:Disinfectant
===Combine Items
0801:Empty Bottle
0802:Cloth
0803:Alcohol
0804:Gunpowder
0805:Odorous Chemical
===BPs
0401:Diamond (2000 BP)
0402:Ruby (250 BP)
0403:Sapphire (500 BP)
0404:Emerald (1000 BP)
0405:Topaz (100 BP)
===Quest Item
0501:Experiment Block Key
0506:Battery
0507:Fuel
0508:Back Gate Key
0509:Drill
0510:Control Room Key
0511:Key of Guilt
0512:Processing Plant Key
0513:Glass Eyeball
0514:Artificial Eye
0515:Liver Replica (Left)
0516:Slaughterhouse Key
0517:Fence Key
0518:Liver Replica (Right)
0519:Sewer Passage Key
0520:Lift Activation Key
0521:Security Card Level 1
0522:Security Card Level 2
0523:Emblem Key
0524:Gear Kog
0525:Rusty Key
0526:Area Key
1
808080
2 Bytes
pInventoryRaid+1a*4
4
1151
"Parts Box Type"
0000:Not Parts Box
0100:Damage Lv.1
0102:Damage Lv.2
0104:Damage Lv.3
0106:Damage Lv.4
0200:Firing Rate Lv.1
0203:Firing Rate Lv.2
0206:Firing Rate Lv.3
0300:Capacity Lv.1
0303:Capacity Lv.2
0306:Capacity Lv.3
0400:Quick Load Lv.1
0402:Quick Load Lv.2
0500:Quick Load M Lv.1
0600:Anti-Recoil Lv.1
0601:Anti-Recoil Lv.2
0700:Daze Lv.1
0701:Daze Lv.2
0800:Piercing Lv.1
0801:Piercing Lv.2
0900:Focus
1000:Scatter
1100:Easy Hit Lv.1
1102:Easy Hit Lv.2
1200:Burst+ 1
1201:Burst+ 2
1300:Charge Shot Lv.1
1302:Charge Shot Lv.2
1
808080
2 Bytes
pInventoryRaid+1a*4
18
1152
"Quantity"
808080
4 Bytes
pInventoryRaid+1a*4
C
1153
"Stack Size"
808080
4 Bytes
pInventoryRaid+1a*4
10
2293
"[Raid Result]"
000080
1
2295
"EXP gained"
0000FF
4 Bytes
pRaidBase2
4798
3303
"EXP gained"
0000FF
4 Bytes
pRaidBase2
479C
2284
"Money Gained"
0000FF
4 Bytes
pRaidBase2
4788
3273
"Money Gained"
0000FF
4 Bytes
pRaidBase2
478C
3304
"Money Gained"
0000FF
4 Bytes
pRaidBase2
4790
3305
"Money Gained"
0000FF
4 Bytes
pRaidBase2
4794
http://fearlessrevolution.com/viewtopic.php?f=4&t=178
http://forum.cheatengine.org/viewtopic.php?p=5580019#5580019